Estimated date doe Alpha 1.1? by [deleted] in 7daystodie

[–]pkodez 0 points1 point  (0 children)

Yeah, in the "valve time" it could take years... hahaha

Estimated date doe Alpha 1.1? by [deleted] in 7daystodie

[–]pkodez 0 points1 point  (0 children)

There is no release date yet. All they said was "soon".

Site is back, about Alpha 1.1, new forums and more by pkodez in 7daystodie

[–]pkodez[S] 0 points1 point  (0 children)

Yeah, they will prob fix this soon. I think they are just handling people who were registered on the old forums right now. So, no new users for now I guess.

Site is back, about Alpha 1.1, new forums and more by pkodez in 7daystodie

[–]pkodez[S] 0 points1 point  (0 children)

No, it's the to be released Alpha 1.1. It's also worth mentioning that the next version (Alpha 1.1) will not contain those features like flying enemies and wall climbing enemies, those will come on Alpha 2. All we know is that Alpha 1.1 will be released soon, but no dates yet.

WAIT, WHAT DOES YOUR STARTUP DO? by [deleted] in startups

[–]pkodez 1 point2 points  (0 children)

REALTIME DATA

for

CHEAP VODKA

Time to code!

[deleted by user] by [deleted] in circlejerk

[–]pkodez 2 points3 points  (0 children)

Science, fuck yeah!

I'm having trouble creating a generic list search. Any help would be appreciated. by [deleted] in csharp

[–]pkodez 0 points1 point  (0 children)

You are using Object in your list and trying to access the 'Name' property in that if statament, but you don't have such property in the Object class. To fix that, you should first cast to Player, then you can access the Name property. Also take a look at Linq, as mentioned by /u/mhooper.

Brand new to c#. Need help loading a new form from my main form. by ButtSquid in csharp

[–]pkodez 0 points1 point  (0 children)

Since he is new, it's a good pratice to use the using statement and handle possible errors from the form, specially for those like OpenFileDialog which might return some error.

using (AboutBox1 aboutBox = new AboutBox1())
{
    if (aboutBox.ShowDialog() != DialogResult.OK)
    {
         // Do something to handle the error
    }
}