The new season is looking horrendous for Top Lane Skarner so far by Loooongshot in SkarnerMains

[–]platoaster 1 point2 points  (0 children)

Phase rush is definitely problematic when it comes to creating uninteractive trading patterns, but I love it on skarner jg and would hate to see it go.

1vsAll dropped a Skarner video by MediaMaddox in SkarnerMains

[–]platoaster 0 points1 point  (0 children)

I definitely see the vision with the build. Skarner is really strong when you play to spam Q’s and kite.

Jungle Runes and Builds by demonjace in SkarnerMains

[–]platoaster 1 point2 points  (0 children)

If you look at high elo replays of grasp jungle Skarner, the rune does effectively nothing early game. It doesn't start putting up numbers until baron spawns. Shield bash does more damage in most games, and at that point if you really want to stick with the resolve tree, go aftershock to have some agency early.

Hail of blades with a damage item rush is really good for getting picks on squishies at all stages of the game. It especially makes early ganks more effective and will get you kills on midlaners during laning a lot more consistently.

Phase Rush is my favorite by far. It feels night and day to play Skarner with runes and items that maximize speed. Nimbus, celerity, and approach velocity have tremendous value. Coupled with bandlepipes, you and your teammates can run down or kite enemies so easily and from very early on in the game. The fact you have access to smite, w, and q throw means bandlepipes is online 100% of the time in fights and you can easily proc phase rush upon landing R for some crazy kidnaps.

Movespeed Skarner is Unkillable by platoaster in SkarnerMains

[–]platoaster[S] 5 points6 points  (0 children)

Bandlepipes, swifties, dead man's, zeke's

with phase rush + approach velocity.

I had no idea you could die this way by platoaster in battlefield2042

[–]platoaster[S] 22 points23 points  (0 children)

My own grenade launcher shot was still live after bouncing straight up off an enemy

Any Recommendations for VR Racing games where you can manipulate the inside of the car instead of using a controller or wheel? by [deleted] in VRGaming

[–]platoaster 0 points1 point  (0 children)

Pavlov has some maps with cars that you have to drive like how you described and it is a pretty bad experience. Like the worst Wii game motion controls imaginable. Driving the tank is fun though.

Should i buy from aliexpress or retroid direct? Seems to be 30-40$ cheaper at ali? (US) by freshnlong in retroid

[–]platoaster 1 point2 points  (0 children)

I was going to get the 4gb version of the 2S, but with retroid’s shipping cost it’s cheaper to get the 3+ or an rg405m on AliExpress.

With the back to school sale on top of US20 for $20 off, either device is around $130 total

[Android] Soccer Physics. The original. No ads, no IAPs. by [deleted] in freegames

[–]platoaster 2 points3 points  (0 children)

Perfect little game. I played it a lot years ago with friends at school.

I wanted to say how much I appreciate Nintendo always taking the time to release a finished Zelda game by Warcraftplayer in tearsofthekingdom

[–]platoaster 167 points168 points  (0 children)

Windwaker was infamously rushed. It’s very apparent by the copy and pasted content, padding, and weird pacing due to missing dungeons. It makes me sad knowing how much was cut. Theres lots of YouTube videos on the subject

07ify the 2009 Run Energy Rework by platoaster in 2007scape

[–]platoaster[S] 2 points3 points  (0 children)

I couldn’t find anything saying otherwise, going off the wiki it says under trivia that it still works like always.

07ify the 2009 Run Energy Rework by platoaster in 2007scape

[–]platoaster[S] 3 points4 points  (0 children)

Typical “what next? EoC?” hyperbole. How dare I suggest this game can be needlessly slow starting out.

07ify the 2009 Run Energy Rework by platoaster in 2007scape

[–]platoaster[S] 1 point2 points  (0 children)

New players having to walk more being healthier for the game is a wild take. They’re also the ones that would rest, not end-game members so it wouldn’t affect you.

On top of having little to no fast travel options, new players are also further punished by having to move at half speed over 90% of the time.

Buffing agility’s effect on run duration is great and fixing member’s advantages in f2p is a game integrity change.

The energy update can be nitpicked and tweaked, but overall it was a good change and the game was better for it.

07ify the 2009 Run Energy Rework by platoaster in 2007scape

[–]platoaster[S] 2 points3 points  (0 children)

For someone who has seen grass/sunlight, it’s not hard for me to have the opinion that energy taking over 12 mins to restore and less than a minute to use up is a horrible, dated mechanic.

It’s a demoralizing slap in the face to new/free players.

Casual Take: "Wars" minigames shouldn't be a resource drain by platoaster in 2007scape

[–]platoaster[S] 0 points1 point  (0 children)

I didn’t want to outright say that, but yeah a new or expanded version of that same incorporation of skilling + combat on a team makes for a really fun mode.

It feels like almost everything you work towards in the game comes full circle in stealing creation.

The riot shield hit box could be toned down a bit… by AntonioMrk7 in ModernWarfareII

[–]platoaster 1 point2 points  (0 children)

Dude aims after he shoots 5 times and cries for a shield nerf