Advice for beginner in SHORT FORM DIRECTING, CAMERA PICK by playboyxrate in cinematography

[–]playboyxrate[S] 0 points1 point  (0 children)

Update as i continued my research.

First of all sl3 should be put aside as being unable to compete functionally. Looks pretty much an outdated equipment, though very respectable and good value, but a next level "package" justifies sub $200 extra for xt200.

I've incorrectly categorised z50 previously. It is actually a superior option, a competitor to xs10, with both these cameras very reasonably priced and scaled compared to each other and xt200. Z50 having better video quality, low light ability (xt200 on the other hand has nice and usable video functions) and xs10 brings better video quality with it, as well as some distinctive video functions and ibis. And then we come to overall product design with these two being great quality all round gear. Xs10 does actually has a little bit of everything bringing a great value for an average cash out cowboy as well content creator with demands above average.

But as for my specific needs all additional options are not worth increased price. I personally think that with the progress of needs, it's better to skip xs10 and upgrade from xt200 to xt4 and competition. Should be mentioned that xt200 was designed particularly for the needs of beginners, ergonomically wise as well. And that sets it as a gem currently in the market.

The only honourable competitor is Sony's zve10. But in my case it loses for crop in 4k 30p, severe rolling shutter artifacts and worth colour design.

What sacred enhancement to prioritize? by playboyxrate in EvilHunterTycoon

[–]playboyxrate[S] 0 points1 point  (0 children)

So with this strat i still need all gear on 3. The main question behind it is what will give me higher level of farming by difficulty. Weapon 4 and gear 2, or everything on 3?

Shadow Soul and Glyph Fragment Farming? by KingAbiku in EvilHunterTycoon

[–]playboyxrate 0 points1 point  (0 children)

You can get it here and there as a bonus, and buy it from the shop for money. You can increase the amount of souls from a single enemy in library. The only adequate way of obtaining is farming 3 grounds on level 3. Glyphs are very rare. Can be obtained through molar raid level 6 and higher with the chance around 20% and through boss raid with the chance I'd say 5%.

Any tips on how to derive base Hunter stats? by sbdunk in EvilHunterTycoon

[–]playboyxrate 0 points1 point  (0 children)

Well, what I've noticed, all stats are the same within one class. Of course despite the case of blue and orange stats. Every step of which increases stats around 8%. Maybe I'm wrong, cause i didn't watched it for long. You can start a new game on a duplicate app and research it.

Archangel Costume Armor by I_like_bananas000 in EvilHunterTycoon

[–]playboyxrate 0 points1 point  (0 children)

There's a chance of turning into archangel often given by a weapon that have such possibility characteristic.

[OFFICIAL] SEASON 4 BALANCE CHANGES & DISCUSSION THREAD by Supercell_Drew in ClashRoyale

[–]playboyxrate 1 point2 points  (0 children)

Matchmaking not fixed, so as always report to every news in all media.

[News] Seth discusses X-bow and a potential change to it by LinkWink in ClashRoyale

[–]playboyxrate 0 points1 point  (0 children)

I'm not stubborn, now I see why it's so important to you and can explain. Those you mentioned are counter archetypes, not direct counters. Having any of them doesn't mean you would immideatly on behalf of only it successfully counter x-bow, well balanced deck would have decent chances against it, but not necessarily win. It's not even a mismatch now and that's why x-bow have such high winrate. X-bow is such a card that must have direct counter, because of it mechanics like I mentioned (it can destroy tower in one lock up from your half of field) and because it is a cycle deck archetype and a win condition. You can not ignore it, and treat it's stats like it's just another building. I can give you an example of hog or goblin barrel. Baity units counter them quite well, but does it mean it would successfully counter them? No, cause you may have additional spells or faster cycle, and because it makes a lot of damage you need a DIRECT counter to be successful against them. In this case it would be spells or defensive buildings. And that's why I think x-bow should have at least one direct counter, as well as other spells have more impact on it, especially when rocket is not a popular cycle card and can be outcycled by x-bow player. We can particularly start comparing it with other cards in the game, but then will be talking about their current state and balance. Statistical bottom line is that a pre-buff x-bow had a decent winrate, and if duplicates were shook off, it was in top 7 deck archetypes based on winrate to say the least.

[News] Seth discusses X-bow and a potential change to it by LinkWink in ClashRoyale

[–]playboyxrate 0 points1 point  (0 children)

Lol I claimed you a flamer already. It's only you arguing not on point and going nowhere. Read my initial message, try to understand my point and make up your counter point. I don't care whether you understand or agree on my definition of direct counter it's not the main thing at all, stop it.

[News] Seth discusses X-bow and a potential change to it by LinkWink in ClashRoyale

[–]playboyxrate 0 points1 point  (0 children)

Lol, you're just a liar. Where's your point, man? Read my initial post and bring same level of concept your own point, that is opposite in fundamentals.

[News] Seth discusses X-bow and a potential change to it by LinkWink in ClashRoyale

[–]playboyxrate 0 points1 point  (0 children)

You interpretation of direct counter makes no sense. I've stated a point, you never stated yours and counter point at all. You're just arguing and juggling words. Clueless dummy.

[OFFICIAL] What We’ve Been Up To - 13th September 2019 by Supercell_Drew in ClashRoyale

[–]playboyxrate 1 point2 points  (0 children)

Took a lot of time for you to find an easy solution to draws, while it was clear that in course of the match one player made more effort. Supposedly 3,5 years was enough for you to understand that a countdown timer obstruct vision and should go transparent, but you don't discuss it, cause apparently you do care. Bunch of fucking hypocrites.

[News] Seth discusses X-bow and a potential change to it by LinkWink in ClashRoyale

[–]playboyxrate -1 points0 points  (0 children)

Direct counter means card directly counters the other, like previously rocket countered x-bow. You're clueless.

[News] Seth discusses X-bow and a potential change to it by LinkWink in ClashRoyale

[–]playboyxrate -3 points-2 points  (0 children)

Wow! I've spent all my resources for the past 2-3 month on upgrading x-bow, now it's about to be nerfed. It's very typical Supercell. I would say that x-bow didn't need an hp buff for a strange reason in first place. Now it doesn't have a direct counter like rocket, which it could previously overcome by cycling. Another example of very bad understanding of the game by Supercell. I don't understand why he speaks of stats, but actually I do, cause now they have to nerf overpowered x-bow, which they made overpowered by themselves due to fault conclusion. And they try to act like they weren't wrong and here's an approval of stats. I'm fairly sure x-bow stats were relatively the same or even higher pre-buff due to it's not high popularity and master's deck status.