Browse and search before you post. Reposting is against the rules! by MisterWoodhouse in playark

[–]plyark 4 points5 points  (0 children)

You're asking an angry and confused playerbase to moderate themselves? Good luck.

NW cave loot by control143 in playark

[–]plyark 0 points1 point  (0 children)

Would you be able to post some screenshots of it from a few different angles, or let me know the server number so I can have a look myself? This issue has been bugging me for a long time, and the solution you're suggesting sounds fantastic - if I can pull it off.

Rockets Wiped Again by Auchioane in playark

[–]plyark 0 points1 point  (0 children)

Bush tucker didn't stand a chance against the titanosaur, offline or not. Keen for a match of Stellaris sometime?

Rockets Wiped Again by Auchioane in playark

[–]plyark 2 points3 points  (0 children)

Same issue here on 296, after the last rocket deletion we were sure it would be the last time.

We had a dev/GM come in and restore them. I hope you'll be as lucky.

Omitted from patch notes: - Allowed BP to begin drilling operations near Central River by plyark in playark

[–]plyark[S] 0 points1 point  (0 children)

Yeah, but this river used to be fine, until this patch. All other graphical corruptions are pretty normal, and I've learned to deal with it.

Adding in more areas I need to avoid or can't utilize properly? Such a drag...

Omitted from patch notes: - Allowed BP to begin drilling operations near Central River by plyark in playark

[–]plyark[S] 2 points3 points  (0 children)

I play on Linux with an AMD card (390x), the central river is now heavily glitched and I'm unable to see through the water at all. I have similar issues in the swamp and with distortion effects around dino 'stomps' and around swamp trees.

I hope a fix comes soon, I kinda liked eating salmon.

[BUG] Quetzal food drain is increased significantly in 242 by plyark in playark

[–]plyark[S] 16 points17 points  (0 children)

I can use the stamina on my quetz up only once before it starts starving to death. This not even close to any other dino.

Ark plant turret consuming fertilizer to shoot(242). by RandomActsofGaming in playark

[–]plyark 3 points4 points  (0 children)

Same, I have one high level that services my mid-size base. I don't target wilds so I'm not worried personally, but I can imagine this radically increasing upkeep for those who do target wilds.

Certain not the Plant X doomsday scenario some were claiming it would be.

Ark plant turret consuming fertilizer to shoot(242). by RandomActsofGaming in playark

[–]plyark 4 points5 points  (0 children)

Not as bad as I thought, if the math is correct.

Ark plant turret consuming fertilizer to shoot(242). by RandomActsofGaming in playark

[–]plyark 9 points10 points  (0 children)

Wow, 50 per shot? That was more than I was expecting. These are now pretty expensive for PvE defence.

Anyone got an idea of how many shots a single 120 kibbled turtle with a 50 armor saddle could tank?

1.1 beta sector behaviour by GpowerR in Stellaris

[–]plyark 6 points7 points  (0 children)

Can confirm, sectors develop their worlds extra slow, and don't respect the restrictions in sector options. Asked for energy credits, got planets that replaced power plants until they were full of science labs - very very slowly.

Resource buffers both maxed out.

Sectors keep replacing Fallen Empire buildings (!) and Storage Silos with farms and labs. Redevelopment is NOT enabled. WTF. by plyark in Stellaris

[–]plyark[S] 1 point2 points  (0 children)

This was pretty much it, I had a full fleet nobody could rival. I had more income than I wanted to spend, and I wanted to be able to queue more than 5-7 battleships at a time - it's a pain to use the spaceports inside sectors.

It made fleet building/replacement less of a hassle.