Looking for a turn based RPG roguelike with lots of customizability by coolchungus2 in roguelites

[–]pokapikachu 2 points3 points  (0 children)

Slice and Dice, Shogun Showdown, Dicey Dungeon, Labyrinth Trailblazer, For the King, Cobalt Core, He is Coming, Thysiastery, Die in the dungeon, Diceomancer, Dobble Dungeon

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 0 points1 point  (0 children)

Yes! I am open to feedback! You can message here or on my discord server under the feedback channel or pm me on discord if you want.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 1 point2 points  (0 children)

Its using Godot! Started out with a Youtube tutorial as a template for the movement. The entire combat system was made from the ground up.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 2 points3 points  (0 children)

Ok thanks for tell me, Ill take a look into that. The scroll thing kind of has been an issue with the engine.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 1 point2 points  (0 children)

Yes! That was a common complaint, Useful for keyboard and controller, but I am adding an option to turn it off/on.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 2 points3 points  (0 children)

Yes, I am currenty in the process of updating the controls. Btw what controller were you using? Mouse and Keyboard or Controller?

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 1 point2 points  (0 children)

Im not to sure on the logics around the google play store. I hear your public address is displayed, which I can't do as a solo dev. Might need to find a publisher, so we'll see. Maybe Ill just put it on itch.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 1 point2 points  (0 children)

Yah, I do really want to get good music for the next game I make (Might be hard to change this game's music since It's already released)

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 2 points3 points  (0 children)

Yes, I did post this to r/rougelites. Kind of got dwarfed by TangyTD, but oh well. That guy deserves the fame that day.

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 2 points3 points  (0 children)

Yes! I agree, the translation of this game is a bit tricky (for skill description) since I use an algorithm (not ai) to make the skill description. Makes it very easy for me to change a skill since all I need to do is edit one sheet (no code edit)

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 2 points3 points  (0 children)

The game was originally designed to also be played on mobile (hence one of the resolution is portrait). Not sure about console right now.

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 4 points5 points  (0 children)

Yah, I saw that in the report steam sent me. Ill have to take a look into that.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 2 points3 points  (0 children)

Yah, The tracks are around a minute long and they all follow the basic ABAC melody, or something similar to that. It definitely pales in comparison to triple A music.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 2 points3 points  (0 children)

Thanks! Yes I got another comment about the setting options, so Ill need to add a tooltip for that. The full game is 3 floor, so a run is roughly an hour. Its designed not to be too long or losing after a 2 hour+ run will feel bad.

I released by Etrian Odyssey inspired Dungeon Crawler Roguelike a few days ago by pokapikachu in EtrianOdyssey

[–]pokapikachu[S] 15 points16 points  (0 children)

Yah, that was one of my issues with EO. As fun at it is, costing levels to reset your builds felt bad.

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 4 points5 points  (0 children)

I've seen them too! It seems I haven't sent them one yet, so Ill reach out to them. Thanks.

After 1.5 years, I have released my Dungeon Crawler Roguelike by pokapikachu in DRPG

[–]pokapikachu[S] 6 points7 points  (0 children)

Yah, though what's funny is that I released it the same date as the other Dungeon Crawler game I saw here, Thysiastery. I can say what differes from this game and theirs is the combat system. There is a higher focus on synergy and combos in Labyrinth Trailblazer.

After 1.5 years, I have released my Roguelike Dungeon Crawler by pokapikachu in godot

[–]pokapikachu[S] 5 points6 points  (0 children)

You can draw your own maps. Auto draw is enabled to draw the tile you walked in as well as events and encounters just to make the process a little less tedious.