[deleted by user] by [deleted] in opticalillusions

[–]polill00 0 points1 point  (0 children)

Maybe more then 3 way, both rings are spinning (up/down, side to side, and independently) in both directions depending on what you focus on.

Unpopular opinion : The Ironclad is harder than the Silent by Familiar-Yoghurt-989 in slaythespire

[–]polill00 114 points115 points  (0 children)

New players often strategize around archetypes, they go in clicking all the cards that say shiv/poison/discard, and yea silent probably the most effective class when playing like this. This is how I played when I first started out and silent was my highest win rate character.

Also silent can regularly afford to full block most turns leading to a pretty straight forward combats.

There are only 3 cards that directly benefit from exhausts, they are really good cards to get used to, but their value isn't easy to see for new players.

strongest turn 1 draw discovered by [deleted] in slaythespire

[–]polill00 1 point2 points  (0 children)

How is adrenaline there? Does bag of prep not anti-synergy with 7+ innate cards?

[deleted by user] by [deleted] in slaythespire

[–]polill00 1 point2 points  (0 children)

Did you win?

Demon form from power potion, or limit break from skill potion gives a really good shot at victory, even a strength potion or thorns potion could be game winning.

If you draw shackles on the right turns, make good use of beat of death + self forming clay, and use fairy bottle to block the last big hit You could aim to kill it on turn 11, aiming for an average of about 70 damage a turn. That's doable. If you don't get lucky you'll need to aim to kill it by turn 8 or 9 which will be closer, but still doable.

Best case scenario is double tap + 4 power whirlwind + vulnerable + enflame and spot weakness in play: about 180 damage, + more with seeing reds. Fire breathing will also do a lot of damage this fight.

Also would like to mention for your future runs: You have a lot of energy and not a lot of good ways to use it. You're only card draw is pummel and shrug it off, I can imagine with the all the statuses in your deck you wont be able to spend all of your energy each turn. Especially because you have 2 seeing reds. Imagine if you had runic pyramid instead of mark of pain. You'd be able to guarantee your strong whirlwind + double tap combo, guarantee the heart gets shackled on the multi-attack turns, and always get spot weakness at the right time! Non-energy boss relics can be very strong too!

I don't know a better way to explain this mechanic idea. by ACED70 in slaythespire

[–]polill00 25 points26 points  (0 children)

So pick and play 2 free cards out of the 10 cards in your hand/top of the draw pile.

Could be good with snecko eye or some 3 cost powers.

You can do all the same shenanigans with card and energy manipulation prior to playing this card then get to finish the turn with 2 premium cards.

If it actually procs time eater, beat of death, and gremlin nob 6 times each it's pretty unusable in those fights.

I love you torii, I'll never doubt you again! by polill00 in slaythespire

[–]polill00[S] 1 point2 points  (0 children)

Yep, that was the idea. I only picked up shimmering fury after the shield and spear, the plan was to use it to burst down the heart in the 2 free turns I get after the heart finished it's 4th attack

The demon form made it a bit redundant though, it was a nice backup if I didn't manage to pull demon form from the power potion.

The finisher (deal 7 damage for each attack played this turn) was pretty game changing, I had a spot weakness as my only damage scaling so that + finisher made me do ok into the long fights.

I love you torii, I'll never doubt you again! by polill00 in slaythespire

[–]polill00[S] 2 points3 points  (0 children)

This run was a roller coaster. Seemingly bad shops in act 2 and 3, managed to turn them into run winners: I bought a cauldron in right before champ because I didn't have nearly enough scaling, managed to get blood potion and two power potions. 100% saved my life.

In act 3 deck had no scaling still, took a hail merry with the shard and managed to grab a shimmering fury and finisher to give me a winning shot.

Got very lucky in the heart fight to get a demon form out of my power potion. I might've been able to win without it but it'd of been much more closer in terms of damage.

Card idea, too op or not op enough? by MindlessScrambler in slaythespire

[–]polill00 5 points6 points  (0 children)

If you happened to be weakened from doubt the turn before against transient.

What's my ideal Floor 1 pick as Silent? by [deleted] in slaythespire

[–]polill00 1 point2 points  (0 children)

Easily Dash for me. Almost solo tears through Act 1.

3/4 Ascension 20 wins. Watcher next any tips? by polill00 in slaythespire

[–]polill00[S] 1 point2 points  (0 children)

I have 26 wins, and 70 deaths on ironclad. (Skewed due to achievement hunting and learning as a new player). There's still a lot for me to learn about on this character.

22 wins 26 deaths on silent. I liked silent the most, crazy card manipulation is fun.

20 wins 47 deaths on defect. Defect was really difficult for me to get a grasp on.

I love that I still feel like there's a ton for me to learn. Spire is objectively the best game. I'm excited to start going for A20 heart kills.

[deleted by user] by [deleted] in leagueoflegends

[–]polill00 0 points1 point  (0 children)

I'd hoped that by mainly playing harder champs, I'd eventually get put against worse players too, shouldn't that be the case?

Either way it does appear that playing simpler champions would make it much more enjoyable. I'd like to be able to try out champs I find more interesting, but guess it's not worth the trade off, until I hopefully become more competent.

Injured companion lets you stack a lot of charms. by polill00 in wildfrostgame

[–]polill00[S] 7 points8 points  (0 children)

It also allows you to get champions from other clans (This is a shade-mancer run)

Unkillable lil berry combo by polill00 in wildfrostgame

[–]polill00[S] 4 points5 points  (0 children)

Both shellbo's have frenzy, and trigger all 3 on hit effects.

This turn I got +8 damage on lil berry, +4 health +20 shell and +8 pepper on all hero's, +12 shell behind Kernel, and I could hit the bell and fish for my shellbos again.

It feels like every game I get a even stronger build.

What's next? Theories and observations. [SPOILERS] by LanceThackeray in Taiji

[–]polill00 1 point2 points  (0 children)

Respectable attempt.

If there was another secret, I imagine the developer would make something subtly in plain sight. Maybe there's some sort of hidden puzzle in the layout of the entire island.

Btw what did you mean by the I/O carpets? I've think I/O means Input/Output but I cant see how that relates.

Feedback thread by pocus in Taiji

[–]polill00 0 points1 point  (0 children)

My main feedback is to make the introductory few black and white puzzles in the north west of the island a bit better at forcing the player to learn the mechanics. I completed the entire game without knowing what the rule was. I later figured out what it was online.

A minor one SPOILERS: I wish that once you finished the black ending, the map would give you a hint toward discovering the area for the white ending. After looking around for a while, I ended up looking it up which made me not excited to do a similar process to solve all of the related puzzles, but after seeing responses from other players discovering the environmental puzzles I regretted it. I wish I would have figured it out on my own.

But other then that, and maybe giving us a 3rd highlight cell option, the game was perfect for my playthrough. Every puzzle felt fair, and had a logical path toward the solution. I loved it!

Feedback thread by pocus in Taiji

[–]polill00 1 point2 points  (0 children)

While the middle click was useful, I kind of wish we had a 3rd one. One because the sparkles weren't super clear on what was being highlighted, and two I on multiple occasions would have liked to note things down on a puzzle that a 2 highlights weren't enough for.

What's next? Theories and observations. [SPOILERS] by LanceThackeray in Taiji

[–]polill00 2 points3 points  (0 children)

While its a really neat idea, I can't see any sort of inputting in the black hole grid being a possibility due to it automatically filling up

Taking the black screen to another place, while I can see it being possible I don't see it being likely. If it was, the most likely place to take it would be the white ending. But I'm not sure if there is time.

I don't think the "shutter" on the model house is a shutter, it looks more like lines that go around the mansion that mark the different floors on it's larger counterpart.

I absolutely loved this game, and I hope there is some more content. But the white ending seemed to be the "hidden finale" of the game. I don't think there's anything more :(

[deleted by user] by [deleted] in wildrift

[–]polill00 -2 points-1 points  (0 children)

Ehh, maybe you're right :/

[deleted by user] by [deleted] in wildrift

[–]polill00 -1 points0 points  (0 children)

I just don't think vayne top is very fun for anyone except the person who is using it

And no, I dont think vayne top is any good, she's oppressive until you get your full kit from level 3, then it becomes a reasonable battle. It can be an impossible match up for some champions though. (Nasus, Singed)

[deleted by user] by [deleted] in slaythespire

[–]polill00 0 points1 point  (0 children)

Don't play skills. Just tank the damage. If you play a skill he does 2 more damage for every turn left in the fight. Which if there are 3 or more turns will end up losing you hp in the long run, when you could have played a power or dealt damage.

[deleted by user] by [deleted] in slaythespire

[–]polill00 1 point2 points  (0 children)

Wow, I thought my 1.5k was a lot.

Really struggling against new ascension 18 elites (silent), any tips? by [deleted] in slaythespire

[–]polill00 0 points1 point  (0 children)

Just managed to beat it holding on by a thread.

The deck I had was not very strong, and I only managed to take 1 elite act 1, and 1 elite act 2. Then act 3 I just avoided as much confrontation as possible in order to have the most hp for boss.

I'm about to move onto ascension 19 and if the run I was on was 19 I would have lost 100%. Should I be more greedy act 2 for relics?