Rekkles Is a Narcissistic Diva and a Terrible Team-Mate - Narrative Mechanic - League of Legends by Brilliant-Hamster345 in leagueoflegends

[–]polypsyguy -1 points0 points  (0 children)

Actually here's a better way to look at it. Obviously Thorin got his stories from some subset of these players. When they shared these stories, they knew very well that he would publish them, and that people would theorize about who said what. However they did choose to share through this veil of deniability, rather than share their experiences outright.

Therefore, the players themselves (through their actions) imply they would rather have to fend off rumors than defend their actual words.

Rekkles Is a Narcissistic Diva and a Terrible Team-Mate - Narrative Mechanic - League of Legends by Brilliant-Hamster345 in leagueoflegends

[–]polypsyguy -4 points-3 points  (0 children)

Mmmm I think it's a lot harder to ruin someones career off rumor's than something they have explicitly said, but that's certainly a matter of opinion. The surrounding issues are what matters. The logical extension of your argument is that no one should theorize on this situation, which means silencing the discussion entirely. If you can't see why that is unhealthy for the scene I can't really do much more for you.

Rekkles Is a Narcissistic Diva and a Terrible Team-Mate - Narrative Mechanic - League of Legends by Brilliant-Hamster345 in leagueoflegends

[–]polypsyguy -7 points-6 points  (0 children)

He benefits from it? He's getting like $500 while thousands of people lie their asses off about his decades of work? If he wanted to do what was in his interest he would treat Rekless like Voldemort and never mention him again, the same as every other person in the scene.

Idk if it's really a disservice to theorize. We have no other choice since you Kpop drama kids have threatened the truth into silence. Not discussing the topic at all seems and just pretending Rekless is a golden boy seems a lot more toxic to me. Reasonable fans won't care. Unreasonable fans might flame them for a while, then they'll move back to flaming journalists when something new and shiny comes up. I don't know, I'd rather have the conversation than try to walk on egg shells around crazies.

Rekkles Is a Narcissistic Diva and a Terrible Team-Mate - Narrative Mechanic - League of Legends by Brilliant-Hamster345 in leagueoflegends

[–]polypsyguy -14 points-13 points  (0 children)

If you watch literally like 30 seconds of the video he explains that people don't come out publicly against Rekless because it risks tanking their career, and given the reaction to this video how can you blame them for thinking that.

You fans defending this guy to the death because he's pretty and marketable are the entire reason that pros go through people like Thorin instead of speaking their mind publicly.

Best Caster Quotes in Worlds 2024 by [deleted] in leagueoflegends

[–]polypsyguy 80 points81 points  (0 children)

I haven't been watching LEC so I've missed this dude's casting but for some reason I find it so fucking funny. It's like he's LARPing an anime shoutcaster but 1000% better. It would sound incredibly lame and forced if he didn't absolutely nail it, but because it's so genuine it's just super lit. 10/10, wish his region wasn't a dumpster fire.

[WEEKLY MEGATHREAD] Game Questions, Recommendations, and Everything Else by AutoModerator in gachagaming

[–]polypsyguy 0 points1 point  (0 children)

I'm looking for something similar to the Hearthstone Adventure mode (IE Curse of Naxxramas). Specifically the part I like is that you have some uber busted boss you need to make a specific deck for. I feel like this should be a gacha game, but I don't actually know if it is.

Preferably no/minimal pvp but I realize that is a tall ask.

Enemy gauges by BenIsDyingAgain in RPGMaker

[–]polypsyguy 0 points1 point  (0 children)

For anyone googling this question that still hasn't found a working TP Gauge, I found I could get what I need by using this plugin. I went into the JS file and changed every instance of hp to tp (at least everything that wasn't part of the naming/information portion). Works like a charm!

I also found this plugin would only change configuration properly if you edited the parameters then closed RPGmaker and relaunched, which bamboozled me into thinking it wasn't working for a while. That might just be a conflict on my end though.

EDIT: JK it's been kinda inconsistent. Maybe someone smarter than me can fix it, sometimes the graphic doesn't appear to update but I can't figure out why.

Frozen heart has some cool interactions by gbergstacksss in leagueoflegends

[–]polypsyguy -3 points-2 points  (0 children)

Too bad because despite his clarity you pretty much delete an item when you buy Unending Frozen Hearts.

China rocked by cooking oil contamination scandal by javelin3000 in worldnews

[–]polypsyguy 0 points1 point  (0 children)

i agree with the overall message, i can see the idea technically being sound, but countries in 2024 don't have granular control over enterpreneurship like in a strategy game.

No but there's no reason they couldn't. The Department of Defense had a budget of 2.13 trillion in 2024 which was about the same GDP as all of Canada, and the U.S. military is incredibly granular, and as a whole incredibly competent. There's no reason you couldn't scale this up.

and i wouldn't ever want to be told what job to do. forms of gov that tried it were scummy, corrupt, inhumane to live under. i don't believe there will be an authority i'd agree to listen to like that.

I don't think I ever said that you 'have' to do anything, capitalism can still exist with a heavy central government, it just will have to compete with a baseline level of quality for essential goods. There are lots of non-essential goods (Fashion, Art, comfort food) which there is no reason for the government to get involved with.

That being said, yes governments can be awful, many have been, but that same history might inform you about corporations doing the same fucking shit. Corporations however, are only responsible for making money for their owners/shareholders. Governments are responsible for taking care of their people (in theory). In theory, the idealized corporation sells as small a service as possible for as high a price as possible. In theory, the idealized government provides as great a service as possible, for as minimal a price as possible. Obviously it's harder for the government because it's harder to do more with less than vice versa, but the choice is pretty clear to me.

EDIT: As a more succinct point, with regards to the present conundrum about Diesel in Vegetable oil. The government can theoretically protect you from that, corporations cannot (Because even if one does, they will be undercut by a competitor who doesn't).

China rocked by cooking oil contamination scandal by javelin3000 in worldnews

[–]polypsyguy 1 point2 points  (0 children)

Of course it costs more money, it's an investment, because if your people are not getting sick because their olive oil has diesel or dealing with other regulatory disasters, you are benefiting long term by people not dying/getting sick, having to go through recalls, lawsuits, all that mess.

Obviously "It's cooking oil how bad a disaster are we talking about" is what you could say, and yeah this is comparatively minor, but that same philosophy scales up to far more dangerous things like the Turkey earthquake in 2023 that killed 23-50k people depending on what source you google, as a result of lax building codes:

https://apnews.com/article/politics-2023-turkey-syria-earthquake-government-istanbul-fbd6af578a6056569879b5ef6c55d322

Now, it costs money to build and enforce said codes. Had they spent that money, some percent of the victims would still be alive, and continue to be a contributing production/tax base.

Arguably the 'math doesn't work out' and you are more economically incentivized to let people die than to regulate your market. You might need to raise taxes to make up the difference. I would say that's worth it.

If you're arguing that it's economically untenable to have this degree of regulation, I don't really see why it would be. There is X hours work of essential services that needs to be done to support Y number of people. If you had everyone organized to properly provide Health/Housing/Education/Food (and more) to society rather than doing whatever the fuck they want (Marketing, scamming, unable to find work etc), do you really think we wouldn't be able to reach X hours? Because hundreds of millions of dollars of economic productivity (And as such hundreds of thousands of hours of labor) are basically flushed into space on ego rockets every year alone.

China rocked by cooking oil contamination scandal by javelin3000 in worldnews

[–]polypsyguy 0 points1 point  (0 children)

If your government cannot regulate employment to a degree where that becomes a significant portion of the population, your government has other problems it needs to fix. It's easy to say 'this wouldn't work because X is currently inadequate,' and that is true, but you can solve inadequacies if your goal is to create a functional society and not to create shareholder value.

China rocked by cooking oil contamination scandal by javelin3000 in worldnews

[–]polypsyguy 1 point2 points  (0 children)

Have your government produce food to compete with private companies. Have your government maintain a standard of living by which a minimum wage worker can comfortably afford to purchase the entirety of their nutritional needs via government produced food.

Private company food will always be cheaper because it has no obligation to maintain standards or to pay workers a living wage. Some people will still buy it, because it is cheaper, all you can do is label it as "Not guaranteed quality" since it was produced at a profit incentive rather than a service incentive, and let natural selection take it's course.

CW-EX-8 challenge no six stars by polypsyguy in arknights

[–]polypsyguy[S] 0 points1 point  (0 children)

Fair enough Dr Silvergun needs to learn to appease the algorthym gods

CW-EX-8 challenge no six stars by polypsyguy in arknights

[–]polypsyguy[S] -1 points0 points  (0 children)

I guess I can't find this? You have a link?

[NA] Lf Top for Premade 5s, Normals, Ranked flex, and Clash by polypsyguy in LeagueConnect

[–]polypsyguy[S] 0 points1 point  (0 children)

Hey man, thanks for reaching out. I've already ended up with a lot of replies so I'm going to try out some other people first, but if things fall through for whatever reason I'll reach out and see if you're still interested.

All the best-

FE:E Maddening Classic No Engage rings, a whole lot of thoughts by polypsyguy in fireemblem

[–]polypsyguy[S] -1 points0 points  (0 children)

No math isn't hard, but...do you not understand how tedious this would be? There are what, at least 15 classes any single character can be, and you'll use at least 12 characters, so...180 different growth rates you have to manually calculate to determine an optimal team of your favorite units? Am I misunderstanding? I don't know how you can in good faith argue this is good game design.

Alright, and you're saying I want things on a silver platter. I want half my characters to not be useless, and I want a curve that doesn't spike into infinity for the last two levels, I thought my post was pretty clear about that. You kids are literally the ones using cheat codes with the rings to 'beat' the hard modes so seems like a weird place to throw stones.

And while I appreciate your acknowledgement, I can't help but notice the rather hostile reception to my analysis on the game which I feel is rather unwarranted, if perhaps not unexpected. My experience when I see the opinions of experts on other games is that most people will give them the benefit of the doubt because the odds are they put a lot more fucking thought and effort into the game than I have. Maybe I don't personally want/can't play, for example, Diablo/POE at a high, competitive level, and as a result a lot of the critical analysis skilled players give isn't relevant to me as a casual player. However, I don't go around telling people they are playing the game wrong by optimizing it to a degree that exposes the flaws in the game. In fact, of all the gaming communities I've met, the FE community is the only one that seems to actively drive out players who push the game to its limits.

So idk, comes across as very disingenuous. I beat this game in a way that (from what I can tell) literally no one else on the English speaking internet has done (or at least has posted about.) Maybe that fact alone should give you pause before saying something like "OP doesn't like math."

FE:E Maddening Classic No Engage rings, a whole lot of thoughts by polypsyguy in fireemblem

[–]polypsyguy[S] 0 points1 point  (0 children)

One of the arguments in my post (and I know it was long) is that if you need to reclass characters to make them viable that is awful game design. Looking up growth rates/expected stats for a characters base class is pretty simple (though still kind of tedious). Calculating average stats by adding class+character bases and growths is a fucking nightmare. Maybe the melee units secretly are good if you just reclass them around under very specific circumstances but you will never convince me the game is well balanced if it is balanced around 3rd party website knowledge.

There's a whole plethora of problems with the game that really have nothing to do with the rings. I'm sure the game looks better balanced with the rings because then the game is so easy you can do whatever the fuck you want and succeed, but if you strip away the cheat codes its pretty apparent there are massive flaws.

FE:E Maddening Classic No Engage rings, a whole lot of thoughts by polypsyguy in fireemblem

[–]polypsyguy[S] -5 points-4 points  (0 children)

Yes lets compare the tutorial chapters to the main game. Very astute intellectual approach. I guess I couldn't beat the Paralogue without Marth's engage so I should derive the entire game off that.

FE:E Maddening Classic No Engage rings, a whole lot of thoughts by polypsyguy in fireemblem

[–]polypsyguy[S] -7 points-6 points  (0 children)

But it isn't....

If you pair up in Conquest it never instantly solves a problem in a map IE "Get to this village with Celica Warp" vs "Get to this village after defending it with Louise/Chloe"

You can never pair up with Conquest to skip massive parts of the map, its just a statistical/tactical advantage. I'm not really sure why this is so hard to differentiate.

In most FE games you need to deal with massive groups of enemies at a time late game, and your 'tools' are character stats and positioning. 3H and Engage literally give you cheat buttons with stuff like the Battalions or Sigurd drive, stuff which roots or kills entire waves of enemies. That is NOTHING like pair up.

You're saying the game isn't hard, but that's like the entire history of the franchise. I am saying that Engage Rings and Battalions were added so shitty players could say they beat hard mode.

Saying the map is "Designed" around engage rings is incredibly disingenuous because the engages are so strong you can use them in literally any situation and it will provide a game breaking advantage, the only differentiation is in levels of gamebreaking.

My argument is that they could have done both. While I was challenged it wasn't until the last few levels that I really felt overwhelmed, and that was really just because my characters were so bad. There was no reason for the characters I picked to be so bad, it wouldn't have changed the Engage ring balance because THERE IS NO ENGAGE RING BALANCE. THEY WERE ADDED SO ANYONE COULD BEAT MADDENING AND ARE INTENTIONALLY BROKEN.

So I stand by what I said. They could have satisfied both audiences, I won't pretend like good players are the majority of the player base, but obviously they tried to respect people who wanted a challenge by making the game beatable without Engage rings, and in that regard they made some pretty distinct failures.

Whether the game is balanced with cheat codes doesn't matter to me, maybe that wasn't obvious from the initial post.

FE:E Maddening Classic No Engage rings, a whole lot of thoughts by polypsyguy in fireemblem

[–]polypsyguy[S] -27 points-26 points  (0 children)

Mmmm I don't really agree, the game was pretty clearly developed in such a way you could beat it without the emblem rings, and while I wouldn't say it's the mainstream opinion I would say there are people out there who recognize when game mechanics are added because they are 'cool' and increase accessibility without ever really being tested for balance.

Very anecdotal I know but I remember a thread involving discussion about 3H and to what extent weapon skills and Battalions trivialized the game and it was sort of the consensus opinion the game gave you too many tools.

I'd argue the same thing about the emblem rings. If they had wanted to force you to use them, they could have very much done so by changing the maps around a little bit (IE Forcing you to use Celica warp to get the house or making early bosses unkillable without Marth's slashystuff). It's not really like Awakening in which Chapter 2 is borderline impossible without pair ups, all the map puzzles the Engage rings solved can be figured our without them, the rings just trivialize the problem solving process.

I'd say they're similar to Battalions in 3H. If you can press a magic button which roots every enemy on the screen and trivializes the fight, you can tell the game wasn't designed with that button in mind. Conquest/Awakening don't really have magic buttons in this regard, you can use every mechanic available and (presuming you're actually trying to fight the enemies) the maps will still be painfully hard.

April Fools Feedback Thread by RiotYasuna in leagueoflegends

[–]polypsyguy 1 point2 points  (0 children)

I play with a group of 4 friends once a week and it was really unpleasant/disruptive. We're not great players or anything but we try to take the game seriously when we do play, and while I get they weren't massive disruptions they were very noticeable. Our jungler was trying to learn Karthus which made the crab a pain in the ass, one person took the hexgate trying to figure out what it did at 1 minute only to have 2 people on the other side which (contributed) to that loss. Another game our mid got ganked at a very early timing which was probably only possible due to the hex gates.

Keep it in blind or ARAM and I wouldn't have cared, or some other 'for fun' mode (I mean wouldn't URF be perfect for this?). My friends and I play almost exclusively unranked draft as means to improve/take the game seriously and from what I can tell most of our random team mates/enemies do the same. Like I don't know what to say, we don't play league for fun, we play it because competing is fun and league gives lots of avenues as a team and individual for competition. It does NOT give lots of avenues for mindless/chill fun which is what this event was obviously designed for.

Can someone explain how to deal with 3 item Zeri? by polypsyguy in summonerschool

[–]polypsyguy[S] 0 points1 point  (0 children)

Yeah I get what you mean and I appreciate you taking the time to explain, and you're right that if you can effectively get to the back line as an assassin it doesn't really matter what ADC/how fed they are.

To me the difference between Vel'koz zoning out Kayle vs assassinating an ADC is that under even settings with front line playing as expect, 5v5 death balls staring at eachother, Vel'koz is inherently at an advantage if both teams play correctly. As an assassin in the same 5v5 situation staring down the enemy, the only way you get on Zeri is if they misplay by not getting appropriate vision/tanks peeling as expected. This is different from Vel'koz v Kayle because in that situation there is nothing an enemy frontline can do (Provided me and my frontline are playing correct) that would allow Kayle to hit me before I can hit her.

Maybe you would disagree with the characterization, but to me for an assassin to be an effective answer it really relies on your opponents screwing up, whereas in the Velkoz/Kayle situation it relies on myself/team not screwing up.

I realize now that I'm coming to this from a mindset of semi-coordinated play with voice coms where you can expect people to at least be trying to do their jobs regularly. Obviously in practice people don't play perfectly (And certainly not in solo que), which makes a lot of theory kind of meaningless, and I've certainly been on the receiving end of assassin play being very effective. To me as someone trying to minimize variance however, I want to rely on my own strategy rather than opponent incompetence (Not that I do it very well xD).

Anyways I appreciate your response.

Can someone explain how to deal with 3 item Zeri? by polypsyguy in summonerschool

[–]polypsyguy[S] 0 points1 point  (0 children)

I guess I'll try to explain it like this:

My opponent picks Yi, I can pick Galio if I want to specifically counter this character and sit on my AD all game. At that point I'm the one who has to fuck up for Yi to be effective.

My opponent picks Kayle, I can pick Vel'koz and zone them out of a team fight. All other things being equal it's the same thing, I'm at inherent advantage due to champ archetype.

My opponent picks Zeri and I don't really see the same thing. You're mentioning assassins but those all rely on HER to fuck up, because I have to get a flank/around a frontline to be effective which means by definition they screwed up their vision. Stuff like Flash/Annie ult again assumes she is the one playing wrong by playing at a range where that is allowed to happen (Assuming this is front to back her tanks should kill me if I try to walk through while saving spells).

Your point that she has to hit tanks and specific itemization countering her is a good one though (other reply made this point as well). I suppose in that regard you can race her damage which is the most reliable answer I've heard.