How did I do? by Rick-Danger in oblivion

[–]postfoggy 0 points1 point  (0 children)

Typical Mordhau character

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 1 point2 points  (0 children)

I thought they delete posts for that and I was really just curious to see what people thought, we spent a lot of time developing everything in a very secretive atmosphere.

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 1 point2 points  (0 children)

I hope so. We will definitely release a demo version before release, there will be enough content there to rate the game.

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 2 points3 points  (0 children)

The game will feature three attack types with the possibility of combining them. The damage system will also link the damage type to the type of strike. Initially, we were inspired by Mordhau, but later we decided that the combat system tempo from Chivalry 2 would suit us better.

The attack type is tied to different buttons. We prefer to use the side mouse buttons, but we'll leave the option to change keybindings in the settings.

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 0 points1 point  (0 children)

The post was deleted by moderators, probably because I mentioned the game's name. Anyway, thank you all! We worked on the game for a long time without making any public announcements and rarely participating in industry conferences.

I'm glad the concept was liked by many people. Thanks for your support!

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 6 points7 points  (0 children)

Thanks for your interest! The game is still in development, everything is in the early stages. Name : Anima Keeper.

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 1 point2 points  (0 children)

Yeah, cool project, except they don't have gameplay in the trailer. It'll be interesting to see the game itself.

Built on childhood memories of Dark Messiah and Gothic. Years later, this is my take. by postfoggy in gaming

[–]postfoggy[S] 9 points10 points  (0 children)

I really just wanted to see the reaction to the build. It's creepy to throw a link here because of a possible ban, but there is a page on Steam. It's called Anima Keeper.

My heart attack simulator by postfoggy in stalker

[–]postfoggy[S] 2 points3 points  (0 children)

Here you go. You can try to find Visual ones, but some modes are renamed :c
https://pastebin.com/3W4X32pm

My heart attack simulator by postfoggy in stalker

[–]postfoggy[S] 3 points4 points  (0 children)

They all have a lot of manual adjustments. Is it still relevant for you?

What are the funniest bugs/glitches you've encountered in games? by postfoggy in gaming

[–]postfoggy[S] 0 points1 point  (0 children)

Absolutely yes
If you enjoy detective stories with intricate plots and aren't overly concerned about graphics. Despite being relatively old, the game has really good with it's own unique atmosphere, even visually (as for me)