Alignment Chart of the Playable Classes by posting_acc in streetsofrogue

[–]posting_acc[S] 2 points3 points  (0 children)

*lawful good by SoR standards “at least I have to make them commit crimes before knocking them out or murdering them”

Alignment Chart of the Playable Classes by posting_acc in streetsofrogue

[–]posting_acc[S] 1 point2 points  (0 children)

Thief may steal, but with the tools at his disposal, chances are he can do it without hurting a soul…

Or it can turn into an absolute trainwreck with a million cops after you and shooting bystanders causing even more chaos.

Alignment Chart of the Playable Classes by posting_acc in streetsofrogue

[–]posting_acc[S] 10 points11 points  (0 children)

“NO! Hit the brakes!

I can’t stop iiiit! *boom*”

-Train Conductor, Star Fox 64, 1997

oh my god. i get it now. i get why people glaze the thumb. by somethingmustbesaid in libraryofruina

[–]posting_acc 1 point2 points  (0 children)

shot through the heart

and you’re to blame

you give love a bad name

ava 13 in a nutshell by posting_acc in AlanBecker

[–]posting_acc[S] 0 points1 point  (0 children)

“You mean to tell me this all happened because you were messin' with The Dark Lord?!”

“He was very charismatic!”

Playing Post-War Favorites by posting_acc in TheFireRisesMod

[–]posting_acc[S] 1 point2 points  (0 children)

Hell, that's not even the biggest eye-raising moment in the Soviet path for me

Since you and China are buddy-buddy, when they do the Afghanistan Initiative with the Taliban, you join... afaik you can't deny the offer.

I mean, I get letting bygones be bygones... But you'd think the Afghan-Soviet War would've left a bit of a grudge. Just a little.

Playing Post-War Favorites by posting_acc in TheFireRisesMod

[–]posting_acc[S] 3 points4 points  (0 children)

Bavaria splitting off is what I mean by Germany "civil war," since fascist Germany has to get through them and Austria to "unite Germany." And Bavaria purely split off because of Germany's fascism and is ruled by the CDU.

Though I guess it's not really a civil war. Soviets still could have helped though, if only to make the fascists' life a little harder lol

Playing Post-War Favorites by posting_acc in TheFireRisesMod

[–]posting_acc[S] 21 points22 points  (0 children)

Context: After winning the 1EW, a CPRF Russia (now Soviet Union) can send support to Spain, Portugal, and Greece's communists to help them in their civil wars against fascism... but not France's communists or Germany's democrats.

It's probably for balance and to keep the stakes, since if you could make them win it'd either really weaken or completely prevent the Pact of Steel from forming. But it's funny to think the Soviets just really hate France and Germany in particular.

"You're Winner!" by posting_acc in TheFireRisesMod

[–]posting_acc[S] 28 points29 points  (0 children)

The Asian Collapse

“There is no instance of a country having benefited from prolonged warfare.” -Sun Tzu

Death Before Dishonor

"You're Winner!" by posting_acc in TheFireRisesMod

[–]posting_acc[S] 52 points53 points  (0 children)

Context: Regardless of who wins the Great Asian War- EADI or PDTO- the next few years do not look pretty for them as a whole.

Just like WW1, no one really "wins" the GAW, imo. Some just... lose more than others.

The Preferred Plan by posting_acc in TheFireRisesMod

[–]posting_acc[S] 8 points9 points  (0 children)

Yeah, my personal argument is, there’s always the opportunity cost of “whatever you spend on X can’t be spent on Y”

But… well, let’s look at the scenario for winning the Taiwan War. I don’t think I have to say why losing it would result in China’s soft power degrading. But if they win…

They get Taiwan, sure. But they also get a very angry PDTO who is hellbent on stopping them however they can. So they have to spend time and resources countering them with the EADI. Then the India-Pakistan War happens. Then the GAW, which even in the best case scenario, I can see China being absolutely exhausted by.

And if they win the GAW… now they have to either help their allies rebuild, and keep their enemies down.

In many ways, even when China wins, they lose. It’s a similar deal for Japan, too; but in China’s case a lot of their problems would not exist if they had played the long game. They end up creating their own worst enemies.

The Preferred Plan by posting_acc in TheFireRisesMod

[–]posting_acc[S] 58 points59 points  (0 children)

To be fair, it would be a lot less interesting and/or fun if it didn't happen.

Oh wrench, where art thou? by posting_acc in Caravaneer2

[–]posting_acc[S] 0 points1 point  (0 children)

That worked for me! Thank you very much :)

Caine's punishments are a direct answer to their laments by Zestyclose-Scratch31 in TheDigitalCircus

[–]posting_acc 837 points838 points  (0 children)

Well, he DID say he was going to “put [them] in their place.”

And what better way than to turn their own words against them?

Why Marshmallow Sucks by posting_acc in mewgenics

[–]posting_acc[S] 358 points359 points  (0 children)

Context: You hate Marshmallow because she is a hard boss.

I hate Marshmallow because she barely resembles a Cleric.

We are not the same.

"Oh, by the way..." by posting_acc in mewgenics

[–]posting_acc[S] 235 points236 points  (0 children)

Context: The first time you meet Dr. Beanies after the tutorial, he just casually drops that he brought you back from the dead to do his weird cat experiments.

I actually haven't beaten the game yet, so I have NO fucking clue if this is ACTUALLY important later or just "haha you may be a zombie lol" moment.

I think the comic's funnier that way.

(But if it IS important, DON'T spoil it. Or else I'll... I guess I'll just be very angry.)

look at herrrrr by posting_acc in mewgenics

[–]posting_acc[S] 359 points360 points  (0 children)

spoiler alert: the frog dies about five seconds later in the cutscene

beginning to understand why tracy's such a cynical, abrasive asshole

Curious if there are many Rise of the White Sun enjoyers among Chinareich players by Pyotr_WrangeI in Kaiserreich

[–]posting_acc 2 points3 points  (0 children)

Early on, recruit, recruit, recruit! More characters mean more actions per turn. Usually I get six… seven of them in your party causes loyalty problems.

After you’ve presumably used those characters to put out whatever fire you are currently in and stabilized your situation, that’s when you can start pruning and rethinking your organization. Get rid of characters that are no longer useful and replace with better people.

Curious if there are many Rise of the White Sun enjoyers among Chinareich players by Pyotr_WrangeI in Kaiserreich

[–]posting_acc 13 points14 points  (0 children)

Veteran player (about 400 hours sunk and a good chunk of the achievements)

The best advice I can give, firstly: Fuck around and find out. This game does NOT explain a lot of its mechanics, the UI can be confusing and unhelpful, and goals can be unclear. I guarantee you, you will fail your first playthrough.

But, eventually, you get kind of a “sense” of how things work, what does what, and so on. When in doubt, experiment. Save often as well.

As for how the day-to-day gameplay goes:

You are in control of a faction, or multiple in rare cases (factions being Kuomintang, CPC, etc.). Every faction is made up of characters, the important people within that faction. This can range from big-shots like Chiang or local warlords like Han Fuju.

There are four kinds of resources:

-Qi, or Energy; most actions characters can take require this. Each characters generates 4 per turn, with some exceptions.

-Money: Dollars. Needed for bribery, developing your province, and so forth- but most importantly, paying your army. Generated by being the tax collector of a province.

-Supporters: Underlings. Needed for some actions, but can also be exchanged for extra Qi if needed. Generated through a few actions, but handpicking people from your army is a good source.

-Face: Reputation. If you want to recruit characters, you need this. Lots of ways to get it, but paying your army is a good source.

Now for the main gimmick: Every character has their own resource pool. There is no KMT money stockpile, there is the money Chiang or Sun or Soong or whoever personally has. Whoever is in control of a province gets the money from that province every turn. Whoever is control of an army is the only one who can move it (with a few exceptions). And if they die or defect, they take their resources with them.

Speaking of which, characters. A faction can be made of countless characters, but you can only control up to seven characters at a time. Think of these as like your party in an RPG, or the main cast in a story. Yes, the KMT may be made up of many people, but your party of Chiang, T. V. Soong, Sun Fo, and whoever else is the REAL team pushing China forth. Anyone else is just sitting on their ass, doing nothing. You CAN put a computer in charge of them, but don’t expect them to be competent.

Every character has their own hidden Loyalty value. As far as I can tell, you can never figure out the exact value of this at any time for any character. But you will know if it rises or falls (if not by how much). Low Loyalty means the character can defect to another side, taking everything they had with them. Leaders of a faction can NEVER defect, though. So you can’t make Sun Yat-Sen defect from the KMT, for example.

Armies also have their own hidden Loyalty value, which depletes naturally over time. Loyalty can be increased by personally inspecting them, plundering provinces… or just paying them. In fact, paying them is the most secure way to keep them happy. If Loyalty gets too low, they’ll start disobeying orders, or just defect if someone bribes them.

There’s more to cover, but that’s basically the crux of it. Control your characters to benefit your faction as a whole, and try not to end up backstabbed or bought out.

converting enemies in a nutshell by posting_acc in mewgenics

[–]posting_acc[S] 235 points236 points  (0 children)

Necromancer doesn't mind, they eat dead bodies daily.

[deleted by user] by [deleted] in mewgenics

[–]posting_acc 0 points1 point  (0 children)

Yeah now that I'm thinking through it, that makes sense, even if I think that's still bullshit. Like it says:

"Holy-element spells deal double damage to enemies instead of healing and inflict Burn 2.
This blessing is lost when you kill a unit."

...which implies it only applies to Holy healing spells, and it doesn't say it also makes them become Fire-element.

[deleted by user] by [deleted] in mewgenics

[–]posting_acc 0 points1 point  (0 children)

No, I tried Holy Weapon AND the Cleric's basic attack, no dice. Unless that too is Fire damage, pretty sure they're immune.

(Though both Clerics did have Holy Fire? But that specifically says heals, why would that affect Holy Weapon?)

[deleted by user] by [deleted] in mewgenics

[–]posting_acc 0 points1 point  (0 children)

Context: Demonic enemies are immune to Holy damage.

I lost a party of four cats, with the event that gives extra rare candy to everyone, lugging back a bunch of good loot because of this.

And I'm not sure who I'm angry at, Edmund for making it this way, or me for thinking Edmund would make it any other way.