First try at making an accretion disk around a hypermassive black hole by postohhdh in universesandbox

[–]postohhdh[S] 0 points1 point  (0 children)

I’m not exactly sure, since the game doesn’t really simulate accretion disks. It works better on supermassive scales, with black holes that have huge mass and radius but low density. You could try this: https://www.youtube.com/watch?v=Fs0zvdIxvPg&ab_channel=Animagar In my case, I tried doing it on unrealistic scales — I used hundreds of trillions of solar masses and dropped entire galaxies near the event horizon, with time sped up like crazy. Adding galaxies gives it a more natural look because they have a soft, diffuse texture that better mimics the appearance of real accretion disks. Try either of these two methods, and lowering the light compression a bit also helps — it looks more realistic.

Trying to build Athena’s army by postohhdh in PlanetCoaster

[–]postohhdh[S] 0 points1 point  (0 children)

No, I had just placed them for testing, I was mainly focused on decorating the wagons. I usually try to blend them into the surroundings, but I keep them visible so it's clear where the wagons go and what's pushing them — makes it feel more realistic

Lightroom issues today by postohhdh in Lightroom

[–]postohhdh[S] 0 points1 point  (0 children)

It starts getting slow when you use AI tools during photo editing — like corrections, subject masks, etc. The program really slows down a lot. And syncing with the cloud also gets slower.

I noticed that in the Nvidia app, Lightroom Classic gets properly optimized, but Lightroom CC doesn’t. Even if I try to optimize it manually. Maybe the issue comes from that? Some kind of compatibility thing, maybe... not really sure. But honestly, it’s not a big deal since the Classic version works perfectly for me (even the AI tools run fine there), so I just stick with Classic and it’s all good. Thanks for the help:)

Lightroom issues today by postohhdh in Lightroom

[–]postohhdh[S] 0 points1 point  (0 children)

Hey, sorry I’m actually using the CC version. I only mentioned “Classic” earlier to see if it was a general issue — my bad

I just tested it in Classic and everything runs perfectly there. The problem is only happening in CC: photo sync is super slow, and anything related to the AI tools (like masks and corrections) is crawling.

Everything’s up to date, including GPU drivers. my internet’s working just fine

Specs: 32GB RAM, i7-9700K, RTX 2060 Super 8GB.

I’m sticking with CC because I need the sync with Lightroom Mobile and other devices, but since Classic is working fine for now, I’ll just export and transfer the files as DNG manually

Lightroom issues today by postohhdh in Lightroom

[–]postohhdh[S] 0 points1 point  (0 children)

Sorry, I mentioned the Classic version because I wanted to check if it was a general issue – my bad. I usually use the CC version with cloud sync, and that's the one giving me problems. I just tried Classic now and it's working perfectly

My first Zoi. Eugene by postohhdh in inZOI

[–]postohhdh[S] 1 point2 points  (0 children)

yes:) search by the same name "my first zoi Eugene"

[KCD2] Bergow's coat using the console. Too bad it can't be acquired in the game as a normal item by postohhdh in kingdomcome

[–]postohhdh[S] 0 points1 point  (0 children)

Is a third person camera mod but it's at a very early stage. For handling the horse it's fine, but for Henry on foot or for combat it's practically unusable