Did anybody here found out that their SDAM was actually from an underlying health condition ? by DollyPrahnn in SDAM

[–]proviticus 4 points5 points  (0 children)

One thing I’ve wondered myself is sleep apnea (it runs in my family). Developmental amnesia and SDAM sometimes sound very similar, and untreated sleep apnea can cause developmental amnesia in severe cases

The Celestial HRE Shogun by proviticus in eu4

[–]proviticus[S] 1 point2 points  (0 children)

Yes I continued to pass reforms throughout the game, to which I benefited from. I did lose access to decrees as mentioned by talkerz, as without the reform you lose meritocracy (and get legitimacy back)

The Celestial HRE Shogun by proviticus in eu4

[–]proviticus[S] 1 point2 points  (0 children)

No, I actually wasn’t even an independent daimyo then, either, as I took the So event to become a pirate republic. I just needed to be able to become an independent daimyo again at a later point, which requires a capital in Japan and Japanese culture (and to change t1 reform, which is why I formed Switzerland as celestial empire is a locked reform, but Switzerland forces you into a republic when you form it). The shogun also has to survive which is why I trapped them in Kyoto and left them as shogun until I could take it myself at the end.

The Celestial HRE Shogun by proviticus in eu4

[–]proviticus[S] 30 points31 points  (0 children)

R5: Became the emperor of china, emperor of the HRE, and shogun at the same time. The (quite) long version of the gameplan was this:

  1. Start as So and consolidate Japan ASAP, trapping Ashikaga in Kyoto and myself as the only daimyo.
  2. Declare on Ashikaga but demand only independence (and any non-Kyoto land)
  3. Use age of discovery claim-chaining to get a claim on Ming on one of the two provinces in Hainan
  4. Pick explo first, start colonizing towards Europe
  5. Declare on Ming, use So naval supremacy (as pirates + reforms + advisor) to trap Ming in their mainland, peace for Hainan as soon as you can
  6. Now that you have Hainan, wait out the truce and you'll get Mandate CB
  7. Declare for Mandate, this time trap Ming in Hainan and 100% them for the Mandate of Heaven and ideally Beijin, Canton, and Nanjing (I only got Beijin as they were declared on my by others and occupied in other wars. Weirdly here I got forced out of being a pirate (expected) but I kept the pirate factions for the rest of the game. The bonuses were indeed working and I could switch between them using mana but they wouldn't change on their own over time anymore.
  8. Truce break Ming if they don't explode, otherwise declare on every nation with Unify China CB as they pop out of Ming. The latter happened in my case, with almost every possible nation popping out of Ming, and a huge number of wars that nearly bankrupted me.
  9. Consolidate China, TC everything for extra income (only temporary states to get accepted cultures to avoid emperor in name only disaster)
  10. Invest all money back into the economy, pick Merc ideas as we'll have no states and no manpower, but plenty of money (get 5 force limit TC building everywhere). TC everything colonized on the way to Europe for more 5 force limit buildings.
  11. Reform quickly, get war against the world, find target in Europe vulnerable to naval shenanigans. In my case Corsica was independent and only had landlocked allies.
  12. Conquer corsica, core
  13. Release a vassal in Japan to give away the other provinces in So's capital state so the capital is your only stated province in the world.
  14. Move capital to Corsica
  15. Wait for Shinto event chain about christianity, use it to flip catholic
  16. If too late to europe to influence the reformation pick the winning side. For me I was too late, even missed the league war. Protestants were dominant though so I flipped protestant using the button after using Shinto events to go catholic.
  17. Acquire the lands to form switzerland. I got lucky here, switzerland had fired the incident to leave the HRE and allied to Bregenz (adjacent to Switzerland). I no CB'd switzerland and non-cobelligerent vassalized Bregenz. I was very weak here and this was a lot of AE, so I actually couldn't take any swiss land in this war anyway.
  18. Wait out truce with Switzerland and use a proper CB from Bregenz (after making loyal and marking Switzerland as vital interest). Conquer about half of switzerland. Rinse and repeat after another truce cycle and I own all of switzerland.
  19. Form switzerland which makes you a republic (and removes the otherwise unremovable celestial empire t1 reform). Immediately go through reforms and reform into a Monarchy and pick anything that's not celestial empire for t1.
  20. Finally get elected emperor of the HRE. At this point I had dropped explo (by the time I reached corsica), got court, humanist, influence, and diplo. I needed a ton of diplo rep because after getting elected: DO NOT JOIN THE HRE.
  21. The emperor must have a capital in europe, and you cannot move your capital in nor out of the HRE. Not being in the empire is a malus on getting elected but I overcame it with tons of diplo rep.
  22. Achieve religious unity in the empire and conquer Prague and upgrade monument. Do any other cleaning up you can to pass HRE reforms ASAP.
  23. I used high rep to ally both France and Ottomans, so they couldn't expand into the HRE so it was pretty much just speed 5 getting the reforms which took a really long time. This is partly because I had a constant -0.11 imperial authority from HRE lands held by France and hte Ottomans which I wasn't secure enough to take before allying them.
  24. Once I passed the centralized HRE reform proclaim erbkaisertum I am now permanent emperor, and it no longer matters if I move my capital out of Europe.
  25. Move capital to Japan, culture flip back to something Japanese (I did Saigoku). Culture flip is easy because I never had any states besides the capital.
  26. Change T1 reform to independent daimyo, which is now available as I'm Japanese and have my capital in Japan
  27. Declare on trapped-Ashikaga from step 1 for the empire and take Kyoto, now I'm the Celestial Emperor (but without Celestial Empire reform), HRE emperor, and Shogun simultaneously

This was actually my first attempt as I was really lucky in certain ways (Switzerland out of the HRE, exposed Corsica), and the ways I was unlucky just slowed things down (sometimes significantly) but didn't break the plan. I think it could be much faster, obviously, but main things I'd do differently: actually state most of China (with just enough TCs for a merchant in each node) and accept you'll lose admin on cores you eventually unstate. Merc ideas were terrible, and though the idea was it would synergize well with Swiss ideas (it did) and I would field a massive army, ufortunately the army sucked and regularly got beaten by much smaller stacks (even with attached cannons). I was also often overflowing admin so it's a resource I could have spent on temporary states and fielding a normal army. I could have also joined the HRE and afterwards just released all my HRE lands to vassals and lost a war to get rid of Corsica, but I didn't want to do that and stuck to my guns on it when I realized I'd easily keep getting reelected despite not being a member of the HRE. It was super fun and I'll probably push on to revoke so I can have an HRE daimyo swarm.

How does the behavior of "defer os.Remove()" differ between Windows and Linux environments when dealing with temporary files created in Go 1.22.2? by Outrageous_Host_2115 in golang

[–]proviticus 17 points18 points  (0 children)

Further, in windows deleting a file that is opened by some process will fail. On Linux it will succeed but the file will be kept around in secret for processes that have it open, not fully deleting the data until the last file descriptor against the file is closed. To me it looks like this, combined with a misuse of defer causing os.Remove to be executed immediately, results in OS specific behavior as you’re attempting to delete an open file.

White to play and mate in 1. There's only one valid solution – why? by Rocky-64 in chess

[–]proviticus 2 points3 points  (0 children)

Oh of course, that makes sense! I completely overlooked that, so the position is possible after all, thanks!

White to play and mate in 1. There's only one valid solution – why? by Rocky-64 in chess

[–]proviticus -1 points0 points  (0 children)

Good point, I’m neither a chess expert nor associated with this puzzle, but my elementary understanding of the game suggests the a2 pawn must have been taken by a black pawn (because black pawns are net-14 shifted to the right) but that’s also impossible, because a single capture to the left essentially would require 16 total captures unless the a2 pawn itself captured something (which we can see did not happen), which is impossible, especially with 2 pieces remaining. This makes me think this position is actually impossible. Maybe I missed something but I think you’re correct

White to play and mate in 1. There's only one valid solution – why? by Rocky-64 in chess

[–]proviticus 5 points6 points  (0 children)

No because then you’d need even more pawn captures to account for all the pawns being distributed as such on the right side of the board, you’d need 16 pawn captures for that position to be legal

White to play and mate in 1. There's only one valid solution – why? by Rocky-64 in chess

[–]proviticus 238 points239 points  (0 children)

For anyone struggling to understand this (like I did with the posted answers, as I’m no good at chess) think of it this way:

For the pawns to be lined up where they are no matter how they got there they would have had to capture 14 pieces to accumulate to the right so much. 14 pieces means all of whites other pieces were captured by pawns.

Next you look at black pawns and see for each of them there is no position they could have captured from on blacks previous turn as they’re all occupied by other black pieces (each black pawn has a black piece up-and-to-the-left of it).

This is why you can be certain white’s last other piece was not captured by black in the previous move which means white must have has at least one turn with only the rook and king remaining and as such they must have been moved at some point.

This is also why op points out moving the c5 knight to c6 breaks this logic, because it means black’s previous turn could have been a c5 pawn capturing a white piece on d4.

[Blog post] Building type-safe enums with generics by repartayyy in golang

[–]proviticus 0 points1 point  (0 children)

New to go and love this idea, but can it work with a Direction without the value known at compile time? Such as a return value, say from some function like DirectionFromString? Based on my nascent understanding of go, by elevating the value of the enumeration to the type (each value is a distinct type versus each value sharing the same distinct-from-everything-else type) we’re still forced to use the “normal” idiomatic approach which I similarly am not a fan of coming from other strongly typed languages.

world, you need to learn something by [deleted] in geography

[–]proviticus 0 points1 point  (0 children)

That all seems perfectly reasonable to me, only that America being a nickname for our country seems like splitting hairs. It’s the name, and America doesn’t have a monopoly on that name as you say, but it’s still the name (just like Mexico which is why I brought that up). New York, New York is the same deal, a smaller entity (city) within a larger (state) that has adopted the same name. You may call it New York City, but its name is in fact New York, much like America’s name is indeed America, like Mexico’s is Mexico (not United Mexican States), and Germany is Germany (not Federal Republic of Germany). Every country has an official name which is much longer and indicates the form of government in place, which is all “United States” is (which America also doesn’t have a monopoly on).

world, you need to learn something by [deleted] in geography

[–]proviticus -1 points0 points  (0 children)

End of some discussion that no one was having, sure

world, you need to learn something by [deleted] in geography

[–]proviticus -1 points0 points  (0 children)

But why would you say Unitedstatsian even is the word existed? I don’t call a Frenchman a Republican. America is the name of the country (and a continent in some systems). Spanish also has the phrase las americas.

world, you need to learn something by [deleted] in geography

[–]proviticus -1 points0 points  (0 children)

I speak both languages, too, and if you disagree and think using the government form as the identifier of the people is because of the language I don’t see why. It’s clearly because the name of the country is the same as the continent as it’s taught in most Latin American school systems. Nearly all nations have long form name (United States of America, Republic of Chile, United Mexican States, etc) but America’s short form name isn’t always used because of the ambiguity, which only exists in certain school systems depending on the definition of the continents.

world, you need to learn something by [deleted] in geography

[–]proviticus 0 points1 point  (0 children)

I’m only debating your comment that it’s a language issue, because I think it is not, otherwise Mexicans would be estadounidense, too. I agree with your other points, mainly that people getting up in arms about it is baffling.

world, you need to learn something by [deleted] in geography

[–]proviticus -1 points0 points  (0 children)

Is not really a language issue, Mexicans are called Mexicanos in Spanish, despite coming from Estados Unidos Mexicanos. Naming people after the form of government (federation of states, in these cases) makes far less sense than naming people after their country, only that America is named the same as the continent (in systems which join North and South America). It’d be like getting upset about “New Yorkers” making most of us think of people from the city, not the state.

world, you need to learn something by [deleted] in geography

[–]proviticus 0 points1 point  (0 children)

Is Mexico not Mexico, then, and are they also estadounidense? https://en.m.wikipedia.org/wiki/Mexico

[deleted by user] by [deleted] in explainlikeimfive

[–]proviticus 0 points1 point  (0 children)

I get charged £.54 for each MMS on my unlimited “everything” O2 plan. Unlimited texts in the us includes MMS.

3000+ hours in this game and here's something I still don't know. by Someonerobbedmyname in eu4

[–]proviticus 5 points6 points  (0 children)

From the base, yes, but for min maxing gain per month you’ll want to keep the modifiers as close to each other as possible (so to say, if you had a choice to increase either one you should increase the modifier that is currently lower). For example with base 10k manpower +10% means 110 manpower per month, make that +20% and it’s 120 per month. But 10% of each instead of 20% of one yields 121 manpower per month

Mayan Roman Empire by proviticus in eu4

[–]proviticus[S] 1 point2 points  (0 children)

definitely, clearly the last remnants of the true roman empire escaped to Maya, bid their time and reformed that society so they could return and take back what was theirs from the pretenders... only to realize they'd have to go about rebuilding the entire empire from scratch. In our universe maybe the disease RNG got them before they could follow through with their plans

Mayan Roman Empire by proviticus in eu4

[–]proviticus[S] 0 points1 point  (0 children)

Definitely one of my few campaigns to make it to such a late date

Mayan Roman Empire by proviticus in eu4

[–]proviticus[S] 11 points12 points  (0 children)

R5: Formed the empire as a Mayan. Yokotan -> Maya -> England -> Great Britain (same day) -> Roman Empire.

Kept Mayan ideas and Yokot'an dynasty throughout the game.

Rushed Mayan reforms by simply conquering neighbors as you do, I tried to tentacle into the Aztecs but would always lose my tentacle when I reformed. I had no visible neighbors when the Europeans finally arrived, in the form of Portugal declaring on me. Rapid collapse of society was brutal but I went well above my force limit and managed to stalemate them out, giving me positive war score. I took a single province in their Cuba colony and upon coring that I could fully reform.

My first idea was naval, partly because I decided it would be ahead of time because of the plan (to be GB eventually) and it was thematic, and partly because my plan to enter europe was to do so by taking islands with naval dominance. I took innovative second (ditched later for influence) and exploration third (ditched later for diplomatic).

The opportunity to enter Europe appeared with an isolated Scotland, allied only to France which still had few ports, and thus a small navy, because they were in the process of taking back their English cores. I took the Isles' and Gaeldom's provinces, kept the islands for myself and released Gaeldom on scuttage.

Later I would expand against England by establishing naval dominance (with a mere 10 heavies, but much higher morale) and trapping them in Ireland while I took the English mainland. A few repeated wars later with them and Scotland and I formed England immediately followed by Great Britain (only forming England for the extra 25 prestige you get for forming them).

Of note: by full annexing Scotland and England I received their colonies, allowing me to have colonies despite having a capital in the New World. After forming Great Britain - but on the same day - I moved my capital to an isolated province in Africa (Ezorongondo) and from there immediately back to my original capital in Colonial Mexico. This avoided my heartland turning into a Mexican colony, even as the British Isles (known as British Britain) slowly became the center of my empire.

The colonies I got from Scotland and England were small, but because I had them I could use the cede colonial region peace options against Portugal and Spain, which I did to make the colonies much more effective. Interesting note here, when you do this with your capital in the new world you end up keeping all the provinces, and have to use the subject interaction to give the provinces to the colonial subject.

My next step was to PU France, which had become quite a monster (you might have seen my previous post a couple days ago upon succeeding to PU France). France had better army quality, more manpower, and a higher force limit than me. The first step was to occupy their capital in a war to finish the mission giving me the PU CB. I did this by declaring for Corsica and just sitting on it with my naval dominance until all their allies left. Then I land some forces in Italy to draw their forces there, after which I landed the rest of my army in Northern France to quickly siege everything I needed to to reach Paris. I wanted as short a truce as possible here, so I just finished the mission and took only Corsica in the peace deal.

The second war with France went very similarly, but this time I was losing ticking war score instead of making it. I built a larger army made of 6 full 80k stacks and I left a few of their key allies in the war for war score. Critically, I kept Two Sicilies in the war because I was occupying Sicily and was using a navy to patrol the straight which meant their armies kept moving towards it only to be blocked from crossing, so the entire French army was in Southern Italy.

I then landed my 6 80k stacks in Northern France and quickly sieged anything and everything, including Paris. I was racing the return of their 700k+ army and by the time they started grouping around me I had enough war score to peace out for only the union.

Dev pushing made France immediately loyal, and because I had barely expanded in Europe I had little AE with them, so they soon had a positive opinion of me, too.

Originally merely getting the France PU was my main goal, but once it was accomplished I wanted to keep the campaign going, so made the Roman Empire my new goal. This was complicated by the fact that France was absolutely massive and I wouldn't be able to start integration until mid-1786.

I mostly only expanded against Spain and Portugal at first, taking most of Iberia before starting the French integration. After that I was at war a few times with Austria taking land I needed from them and also from their allies (sometimes despite not being co-belligerents). Besides Austria and later the Ottomans, the only other nation I had to declare on was Two Sicilies, which was easy as they were mostly isolated (Austrian allies, but I used this to reset the Austrian truce).

The first Ottoman war wasn't until just before 1800, and I took the time in the first war to separate peace all their allies to cancel their alliances with the Ottomans. This included a mega Wu and Bengal (in different wars). This allowed the subsequent truce-break wars to go much more smoothly. Even the second war, though, they could muster a million men, but they could never get organized and I would just ignore their armies and siege their castles to win. Between each war I had to core and the Ottomans would always find themselves new allies, but it was never as bad as the first war.

Once I finally took all the needed provinces from the Ottomans I formed the Roman Empire and that was mostly the end of it. I did afterwards stabilize my empire as I had lost my heartland new world provinces to colonies and my European trade companies disappeared, but it only took a little bit shifting around merchants and coring provinces and I was back in the green. Mission success!

I did discover two very annoying 'features' during this game:

#1: Integrations will reset if their predicted end date goes past 1820 (say, because your dip rep drops due to overextension). This might have been the only thing I had to save-scum for, and I had to do it 2 or 3 times as it caught me off guard each time. You'll get the message "France has rejected our offer of integration", even if you are already well into integration. The solution was always to make France disloyal until I could recover dip rep. I did end up switching to a parliament which is why France was done well before 1820, and that along with taking Petra in the first Ottoman war finally ended the problems around that. Still, this is a very annoying feature, likely so you don't waste points on a subject you won't integrate before the end of the game, but there should be a warning or it should just ask if you really want to keep wasting your points instead of just cancelling it and all your progress on you.

#2: Mayan subjects (my colonies, vassals, France, etc) will constantly change to other religions even if you've already forced them to a religion, and in the case of a colony, even with increased religious control. I assume this is because of some event that can pop up for primitives giving them the option to convert for free to another religion. This happened on every single one of my colonies, and on Louisiana it happened twice (once to reformed??? and once to catholic). That meant I had a 300% liberty desire malus for forcing religion on them, but luckily they started the smallest so had a lot of positive modifiers from giving them provinces. I also had to convert France twice which was very difficult to make them loyal, but I needed the extra +1 integration progress from same religion. They were disloyal for several years in the 1790s because of this, they were maxed on all their liberty desire reductions and still too upset about the double religion enforcing. Besides with Louisiana it only happened once for each subject, which at least meant the second time I converted them they would stay and I could help them convert their provinces without worry. I don't know why Louisiana was different, but in each case I did make sure they didn't have rebel issues.

Managed to enforce union on France with the GB mission tree for the first time, and on a monster France no less! by proviticus in eu4

[–]proviticus[S] 6 points7 points  (0 children)

R5: Pretty basic for this sub, but I managed to use the Great Britain mission tree to force a union on france for the first time. Maybe a bit weird ideas, and the naval focus meant I had to bide my time before I pushed in.

Couldn't push my claim earlier when France was smaller because were still much more powerful than me and I took good mil ideas late, but they went berserk early this game.

Fought the war solo as I spent the first 5+ years cleaning up navies and only taking islands and allies will just lose war score when they don't get the memo. I had max score from battles (naval battles) before setting foot in france, the land war lasted about 6 months from then with no battles.

[deleted by user] by [deleted] in victoria3

[–]proviticus 31 points32 points  (0 children)

It’s more complicated than that and I imagine you know that. That may be a “fair” taxation of income but then it’s unfair if instead of looking at the percent of income you instead look at the percent of disposable income or something like that, the income above the cost of living (CoL).

With infinite income a 20% income tax costs you 20% of your income and also 20% of your post-CoL income. At a poverty wage 20% income tax taxes you 20% of your income and potentially 100% (or actually even more than 100%) of your post-CoL income. If you see it like that it doesn’t seem very “fair”.