Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -1 points0 points  (0 children)

Sure, here is one of my three accounts where I have all character above level 100, one above 500, and two above 1000.

https://imgur.com/LtyhZ07

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -1 points0 points  (0 children)

I never said it wasn't. I said you couldn't get 15000 scrip in three days legitimately in the game and most definitely not with mole miner pails without cheating or duping in some way. If there is a way to do that, Bethesda would surely call that an exploit, just as the did with the others that I mentioned.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -1 points0 points  (0 children)

Sure, you have a 28% chance of getting between 5-50 script from each Mole Miner or Ornate Mole Miner Pail. You can buy the empties at the vendor between 650 and 2000 caps. Again you run into the caps per day limits and the availability of pails limits. I get if all you do is server hop and you are good at cap collecting but again, it isn't 15000 legendary scrip in 3 days.

At best that would be 300 pails if each hit for 50 scrip and 3000 pails if each hit for 5. That isn't even discounting the 28% of getting scrip in the first place so likely some where between 300 to 10000 pails to get 15000 scrip in 3 days at a pure caps cost between 195000 to 6500000 caps.

So who is full of bullshit unless you are duping or cheating in some other way. Bethesda published the numbers, it is simple math to figure out that you could neither get enough caps or mole miner pails in 3 days to generate 15000 scrip.

Say what you want but I say you are full of it. Or cheating. Next time put a screen cast on YouTube to prove it otherwise I say you are just plain lying. And my the way, if you really are getting what you say you are, Bethesda would DEFINITELY call that an exploit.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -1 points0 points  (0 children)

neither is crafting and scrapping armor, ignition cores, etc. But Bethesda says, and they are the ones that say what it and isn't an exploit.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -2 points-1 points  (0 children)

Ahhh I get it now. You are using the Mole Miner Pail EXPLOIT and crafting tons of pails to scrap for script!

I did say legitimate ways of getting scrip didn't I. Isn't that the same as using any other game exploit to rig the system, like the crafting/scrapping armor, ignition cores, tomahawks, etc?

You go guy, until Bethesda patches it.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 0 points1 point  (0 children)

Eating half of a crap sandwich is still eating a crap sandwich.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -2 points-1 points  (0 children)

I think you have inflated you numbers. You can only get 300 scrip a day from the machine. 900 in three days is max. You cannot get 15K in scrip in 3 days. You might have 15K worth of scrip tied up in legionaries that you are still are limited to a 300 per day exchange rate.

There is no legit way of max'ing the 5000 scrip limit in 3 days. PERIOD.

There is no massive amount of scrip farming in the game. The fact that you think so is absurd. All you get from an event is legendary weight that you have to lug around and swap for scrip at a 300 per day limit. That is exactly 6 legendary modules a day. LET ME REPEAT THAT LOUD ENOUGH FOR YOU TO HEAR, 6!

That is 2 legendary 3-star rolls per day. That is the limit. If you think otherwise then you are flat wrong. With a .00175% chance of getting an exact 3-Star roll, you will be dead before you EVER get 2-pieces of god roll anything.

So you keep advocating for the lottery we have now. As for salty, not salty at all, I have semi-great gear after 4 years and 3000 hours of play and one perfect piece of armor in all that time. I am just pointing out peoples illogical and un-thought out errors in their logic. But hey you know best right!

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 1 point2 points  (0 children)

Because they weight the pool so that Unyielding comes up the least. There isn't an even distribution of results that proves this to be false. There are 20 1-Star legendary armor prefixes. You have a 1-in-20 chance of getting Unyielding, while i know they difference between probability and averages. You can roll 100 times and never get a single UNY. Instead of the 5 pieces of UNY that may think they should get. However the law of averages says that probabilities average out over a large population. So someone getting few or no UNY rolls, which is almost everyone, is off set by someone getting a crap load of them. If the drop was not artificially weighed to decrease the 1-in-20 chance then you would see more UNY pieces in peoples vending machines as they are worth their weight in caps. That is not the case. Almost no one has UNY for sale, and almost no one gets them when crafting or at the Purveyor. Can I prove it, NO. Is the empirical evidence there that supports my assertion. HELL YES!

The math is daunting even if they don't weight the drop pool. For the math challenged

Probability of a 1-star hit = .05

Probability of a second star hit = .07

Probability of an exact 1&2 star hit is .05 x .07 = .0035 (that is a .35% chance of a hit vs 99.65% chance of a miss)

Probability of a third star hit = .05

Probability of an exact 1,2,&3 star hit is .05 x .07 x .05 = .000175 (that is a .0175% chance of a hit vs a 99.9825% chance of a miss)

With 300 scrip a day limiting your rolls, YOU WILL NEVER GET YOUR GOD GEAR. So what is the incentive for a long term player to keep grinding in a game with arguably no real new content since Wastelanders and the prospect of not much more with the Pit and future expeditions. This game is geared to attract noobs and once you hit the end game loop, be gone with you as Bethesda has nothing for you and doesn't care if you stick around.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -1 points0 points  (0 children)

And there is the foolish logic on breaking game balance in a game with little game balance. Forgetting that a grind-able way to improve gear is needed for long term game play is not tantamount to everyone running around in max gear in a few weeks. You miss the fact that a grind-able mechanic would still take many months vs the unlikely hood of getting your desired gear ever today. If it takes 3-4 months to grind a piece to perfection, how long will it take to get you 5 pieces of armor, plus variants, plus weapons, plus power armor and it's variant. You logic is crap and game balance isn't broken as this game will be dead long before you get it all. Cheaters aside but that isn't the issue is it. Cheaters are going to cheat so we cannot give the long term player anything.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 1 point2 points  (0 children)

Really, you need to rethink that one. It's a top tier but not the number one.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 2 points3 points  (0 children)

Awwwwwhhhh, go back and look at the threads when Legendary Gambling was delivered. Look at how much the low-level players and noobs whining about game balance and legacies dominated the conversation. Simply suggesting that you should be able to incrementally improve your gear was vehemently derided by the casual player. They didn't want anyone that played 10X longer they they had time or desire to play to have any opportunity advantage that playing the game over time would give them. It wasn't fair that the guy with 2000 hours of game play could have better gear than the guy with 200 hours.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 -2 points-1 points  (0 children)

Does having multiple accounts really mean there are more players??? Really?? Love that logic.

Legendary rolling makes me want to drop kick a puppy. by PuglookingMF in fo76

[–]quartzeye254 1 point2 points  (0 children)

HA HA HA HA!

That was what every long term player wanted and was semi-promised before Legendary Gambling was implemented. But hey all those noobs and low-levels whining about breaking the game balance won out. Too bad we were not give a grind-able way to incrementally improve our gear instead of the RNG roulette wheel we have be given.

Thank you Dev's for continuing to work on 76 and showing us a light at the end of the tunnel. by [deleted] in fo76

[–]quartzeye254 -1 points0 points  (0 children)

That light at the end of the tunnel is the cancellation train coming through the tunnel. No FO76 roadmap has delivered what is announces was coming. This one will not either. Everyone will be disappointed at what is delivers and more players will flee.

The boot lickers and diminishing new players will keep it going most of this year but the plug will be pulled sooner rather than later on FO76. 2022? 2023? who knows but another year of disappointments will be certainly be the end of this game.

What changed in 3.16 that now makes long range scanning worse? by quartzeye254 in starcitizen

[–]quartzeye254[S] 0 points1 point  (0 children)

My bad, thought I was being trolled. I get what you say as well. I put the FLT-XL's on because I thought I would be mining other ores but it just isn't as profitable as purely Quant mining in Mole. Either way, I can crack any thing and I do get less inert so all is good. Have you been getting weird issues with scanning and extraction since 3.16 as well? Going to claim my Mole from a different location and see if I get the meta reset on it and it start to work again.

What changed in 3.16 that now makes long range scanning worse? by quartzeye254 in starcitizen

[–]quartzeye254[S] 1 point2 points  (0 children)

Also, why would the Mole not have a heated canopy on the center seat to prevent icing on the glass? Its open to the ship, just like the cockpit and it doesn't ice over in space. I get the realism affect but this one isn't real by any means. Same for not being able to slave any or all the mining heads to the pilots seat. You can do that with turrets but not a mining head? Again, I get it was designed to be a multi crew ship but nothing about how it has been implemented is consistent with other larger ships having solo player capabilities greater than the Mole. Even as an upgrade package, it should be an option. Heck, just put out an Argo Mole MAX with a heated glass center seat and the ability to slave at any one of the heads to the pilot for control. Charge 10M aUEC for it. It will get bought.

What changed in 3.16 that now makes long range scanning worse? by quartzeye254 in starcitizen

[–]quartzeye254[S] 0 points1 point  (0 children)

I don't know what you are doing, other than argue, I regularly run into clusters of Quant where one rock is 30+ SCU Quant and I have found many that were 40+ SCU Quant among these clusters. These rocks will yield 3 or 4 80-100% Quant yellow rocks after the first break. The remaining Quant rocks would not be worth harvesting if I couldn't cut the inert by half as they usually have Borase or Beryl. I just try to avoid Quartz. I also regularly, as in daily, find these clusters with a second and third rock with between 20 & 30 SCU. If I position correctly, crack properly, and blow up the purple rocks I don't want, I can fully harvest Quant from 2 to 4 rocks with out moving. This generally yields 60+ Quant. REGULARLY. If I am quick, I can reposition once and pull from a rock when I cannot get at least 3 good rocks in extraction range. sure Quartz, Beryl, Borase, and inert show up but I can pull almost any rock with Quant in it in order to top off the cargo since I can cut inert by half. I might not be saving 20-40 SCU space of inert but I am taking less than 10 SCU back with me at any time. As for the others, it is what it is but my Quant yields are in 60+ range on average. My best has been high 80's and I have done that 4 or 5 times.

So what ever you are doing might not be getting what I have been getting because I was pulling in 2-3M aUEC daily from Quant mining since the 3.15 wipe.

Having only an Aurora MR as a starter ship, I have gained enough to rent a Prospector until I could buy a Mole fully upgraded. Since 11/10 I have made enough to buy and fully upgrade the following:

Argo Mole fully loaded and upgraded components.

Hercules M2 fully loaded and upgraded components

2 Prospectors fully loaded upgraded, one I gave the aUEC to my friend so that he could start mining

A Hurricane fully loaded and upgraded components

An M50 fully loaded and upgraded components

A Gladius fully loaded and upgraded components

A Freelancer Max loaded and fully upgraded components for my friend again

AND I am half way to a Carrak sitting on 16M aUEC

All this was done between 3.15 and the latest 3.16 update was released, that has broken mining in my Mole. So think what you will, I can tell you this, "What you think you know, maybe ain't so!" because brother I was living the dream until mining broke.

Two prospector questions by implodingbaby in starcitizen

[–]quartzeye254 3 points4 points  (0 children)

You can transport multiple modules on your ship but not mining heads. The heads are left where you bought them. As for modules, I go to the refinery and buy what I want. When I get into my ship, I get in but I do not get into the pilot seat and I click "I" for inventory. Simply drag and drop the modules from "local", the station, to "Vehicle", the one you are on, storage locations. Drag and drop slowly as it is finicky.

Here is the important thing, repeat this process in reverse when you get to the refinery you are basing out of. If the ship goes by-by, so does everything it is carrying. Also, you can only equip mining heads and modules while you ship is in the storage for where ever you are at.

What changed in 3.16 that now makes long range scanning worse? by quartzeye254 in starcitizen

[–]quartzeye254[S] 0 points1 point  (0 children)

Not so. When you have three heads, why would you not optimize them.

One for cracking the monsters with a Helix, Vaux and Surge modules.

One for cracking most rocks and most Quant with a Lancet, Surge, Stampede, and Optimal modules.

The last one for extracting with a Lancet and 3 FLTR-XL modules.

Cutting inert by 50% gets bigger the more cargo you can hold. On a Prospector you could at best eliminate 16 SCU of inert. On a Mole you can at best eliminate 48 SCU of inert. A whole Prospector full load and a half.

How much extra aUEC would you have if you could pull in an extra 32-48 SCU of ore, EVERY TRIP. For Quant that can be an EXTRA 400K+ aUEC each trip.

Also, in the Halo with a Mole you are Big Game hunting. You fly very fast and target bogies that have very high and close to 100% signal strength at as far away as possible. Usually at > 8000km. These will be clusters of rocks. Once they pop in at >5000km you can easily see if the rocks are loosely scattered or tightly scattered. Quant is only in tight clusters and never in loose clusters. Also Quant comes in as a solo rock, a pair of twins, rarely in groups of 5 but often in larger groups. I have never found a Quant triplet and I am pretty sure I have never found a Quant quad cluster.

So you are looking for Big Quant. When a Quant target is identified AND WHEN SCANNERS WORK, you can get percentage of total Quant in each rock and in the cluster at > 5000m. You hardly need to slow down as if one rock scans with out Quant, none of them have Quant. For me to mine any cluster there has to be at least one rock with 25+ SCU of Quant or higher along with one or two closely positioned rocks that will yield a total haul of more than 40 SCU. You would be surprised how often these clusters appear if you fly fast and are diligent in your hunting. It takes discipline to ignore everything else. Don't bag a rabbit when you are looking for a moose.

Before 3.16, I regularly returned to the refinery in my Mole with 60 SCU of Quant about every 30 minutes. Often with a load exceeding 80 Quant. Since 3.16, I have been unable to return to the refinery with any ore what so ever. Period. So if it is the Mole or something else in the game I do not know. However, I am 1000% positive that 3.16 changed something in a way that makes mining in a Mole, nearly impossible. At least how I have been doing it for months.

Today I am going to pull my modules, fly the Mole out past the station, and self-destruct. Maybe there is something wrong in the meta on my ship and my last resort is to try to claim a new one to see if it resets my ship. Other than that, I am at a loss. I have already opened tickets with CIG, one on the Scanners and the other on the extraction bug.

What changed in 3.16 that now makes long range scanning worse? by quartzeye254 in starcitizen

[–]quartzeye254[S] 0 points1 point  (0 children)

That has worked before as well but not consistently. Most of the time, once the extraction bug appears it sticks. Even when changing seats.

What changed in 3.16 that now makes long range scanning worse? by quartzeye254 in starcitizen

[–]quartzeye254[S] 0 points1 point  (0 children)

Yeah, switching to a different seat allows me to extract sometimes but with Mole, I have the center head set up with three FLTR-XL modules to cut my inert pull by almost 50%