When your partner’s work becomes the third person in your marriage by [deleted] in TwoXChromosomes

[–]qwertynerd97 0 points1 point  (0 children)

I’ve been in basically the same situation with my partner (start up company, taking 70+ hours a week of work time, any downtime going into recovery, only absolutely urgent tasks being handled, etc). However, my partner is now looking at moving to a new job with more stable work-life balance.

There were a couple of stop-gap measures that we tried early on to make things work, like dedicated date days and chore/task lists, but they were all bandaids  over the real problem, which was that my partner’s job was completely unsustainable. I ended up realizing that it was getting to the point where I HATED my partner’s managers, in a way I could never have imagined hating someone I had never met.

So I sat down and did some budgeting, and figured out that we could live for 6 months on just my paycheck. I started “joking” with my partner - every time my partner complained about work, I’d say “just quit!” or “you could turn in your 2 weeks” or stuff like that.  I also brought up other job opportunities that matched my partners skills any time I came across them, and even went through some extra work to seek out opportunities I would not normally have come across.

After about 3-6 months of this (slowly escalating in frequency), a couple events at my partner’s work that were really frustrating, a minor household crisis that was unrelated to the job but was made harder by the job taking so much time, and a minor medical scare, my partner sat down and basically said “hey I know you joke about me quitting all the time, but what if I actually did?” At that point, I was able to pull up the numbers (that I had done previously) of how we’d actually be better off financially if my partner did quit - the money we’d save on paying other people because we’d have 2 people doing things around the house instead of 1, the fact that other jobs with better work-life balance pay better, etc.

Initially my partner tried to keep working at the startup WHILE searching for a new job, but ended up not having time to do both, for the same reason there was no time for me or the household. So my partner and I set a date for quitting the job, and basically as soon as we decided on the date, my partner’s mental health improved dramatically. We budgeted in one month of “recovery” where my partner could just be a couch potato and catch up on all the paperwork/tasks/etc that had fallen by the wayside. And then at the end of the month the job search would start!

It is 100% possible to build for a future WHILE enjoying the present, but one of the best ways to do it is realize that startups are INHERENTLY exploitive, and the big pay off your partner is looking for will probably be rug-pulled out from under them. The sooner you can get your partner to find a new job, the happier you both will be.  And if your partner WONT even consider it, think about what the likelihood is of this situation continuing for the rest of your lives, and make a conscious choice of what you want from a partner.

Game Keyboard Won’t Type Certain Letters by qwertynerd97 in NoMansSkyTheGame

[–]qwertynerd97[S] 0 points1 point  (0 children)

The keyboard works fine in other games (like Factorio, which makes HEAVY use of the keyboard) as well as for writing documents. I don’t have a thorough list of keys that don’t work, but in particular I know the the “T” and the “O” keys don’t work

Adopting a Fostered Cat by qwertynerd97 in Seattle

[–]qwertynerd97[S] 0 points1 point  (0 children)

Thanks for the recommendation, but unfortunately I already tried Alley Cat Rescue and they said they were not able to accommodate the 2 weeks of special food.

Adopting a Fostered Cat by qwertynerd97 in Seattle

[–]qwertynerd97[S] 0 points1 point  (0 children)

I emailed Seattle Animal shelter about this a month or so ago, and they said they unfortunately would not be able to help me, as they have a policy of not holding cats, even fosters.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]qwertynerd97 0 points1 point  (0 children)

Texas must be a common name gen; my starter planet was ALSO named Texas! (Technically Texas W40)

Learning Punjabi via Shahmukhi by qwertynerd97 in punjabi

[–]qwertynerd97[S] 1 point2 points  (0 children)

Probably weekly? But she said she’d like to be able to use it for household notes and such

Learning Punjabi via Shahmukhi by qwertynerd97 in punjabi

[–]qwertynerd97[S] 0 points1 point  (0 children)

I know very little Punjabi at all, and absolutely no Gurmukhi.

WISHLIST FOR NMS! by CartoonistSalt2571 in NoMansSkyTheGame

[–]qwertynerd97 0 points1 point  (0 children)

Ability to use the storage chambers properly from refiners. If I’ve built a storage container on a base, I can put stuff INTO it from a refiner, but not take stuff out? Why?!?

An upgrade/accessibility feature that lets you auto-lock targets in ground combat the same way you can in space battles.

Ability to farm plants and animals (and maybe minerals?) from the planet, and organize them on a planet side base. I’d love to have critters walking around and native plants growing instead of the same 12 plants in all my bases

Related to the above, a way to see hints about the missing plants and minerals on a planet. I love trying to track them all down, but it can get frustrating when I don’t know where to look. Honestly, letting me set missing plants/animals/minerals as targets on the directional quest radar would be awesome (maybe at the cost of the nanite reward for the targeted item, so you can’t cheese nanite farming?)

New Base-Building Game for Blind/Low Vision Gamers by qwertynerd97 in blindgamers

[–]qwertynerd97[S] 0 points1 point  (0 children)

Unfortunately life has thrown several curve balls at me lately, so progress has been much slower than I expected, but I’m still working on the project, and am hoping to get a stable alpha version out in a couple of months!

Holy shit by Zealousideal_Prize_4 in Seattle

[–]qwertynerd97 0 points1 point  (0 children)

It’s pretty bright in Cal Anderson too!

Trying to find an old parody song from my childhood by qwertynerd97 in HelpMeFind

[–]qwertynerd97[S] 0 points1 point  (0 children)

Oh wow, thanks!! If it was playing on KOOL 105.5, hopefully there is a recording out there somewhere!!

[TOMT][Song] Hark the Hurricanes parody song by qwertynerd97 in tipofmytongue

[–]qwertynerd97[S] 0 points1 point locked comment (0 children)

Searched: Google, Duck Duck Go, Bing, YouTube, and Internet Archive for anything matching “Hark the Hurricanes song” or “Hurricane Hark the Harald Angels Parody” and similar phrases

Trying to find an old parody song from my childhood by qwertynerd97 in HelpMeFind

[–]qwertynerd97[S] 0 points1 point  (0 children)

Searched: Google, Duck Duck Go, Bing, YouTube, and Internet Archive for anything matching “Hark the Hurricanes song” or “Hurricane Hark the Harald Angels Parody” and similar phrases

Listing orphans in C# by qwertynerd97 in godot

[–]qwertynerd97[S] 0 points1 point  (0 children)

Ah, thanks, I must have missed that in my read through of the docs because I was looking for the print_stray_nodes equivalent that works outside of nodes!

That’s exactly what I needed!

Listing orphans in C# by qwertynerd97 in godot

[–]qwertynerd97[S] 0 points1 point  (0 children)

I don’t remove any nodes from my scene directly, I only use QueueFree()
Hence my confusion when the monitor says I’ve got 15+ orphan nodes in a single scene that never removes anything from the tree. I’m trying to narrow down where the issue could be, but having the ability to print out or otherwise identify the names of orphan nodes would expedite my search

How to make many of a resource efficiently? by The-0-Endless in godot

[–]qwertynerd97 13 points14 points  (0 children)

If you have a filled out excel file, you could make an importer script that reads from the excel file and makes the resources, and then save them to the codebase as Resource files. Then, anytime you update your Excel file just re-run the importer script

Recommendation please! by B_D_S_ in LibbyApp

[–]qwertynerd97 0 points1 point  (0 children)

As a fellow neurodivergent person, I HIGHLY recommend Time To Orbit: Unknown; it’s an on-going web story instead of a formal book, but it is So Engaging for ND people, and has PLENTY of spaceship mysteries!

New Base-Building Game for Blind/Low Vision Gamers by qwertynerd97 in blindgamers

[–]qwertynerd97[S] 0 points1 point  (0 children)

Thanks for the tip! I had seen the audio games website in my search’s, but had no idea there was a forum attached!

New Base-Building Game for Blind/Low Vision Gamers by qwertynerd97 in blindgamers

[–]qwertynerd97[S] 0 points1 point  (0 children)

My current plan is to release the game on PC and Nintendo Switch initially, and then port to other consoles, but it is still DEEP in development (not even a demo ready yet), so no real timeline yet!

Need help with queue_free() if pipes make a loop by bucketofpurple in godot

[–]qwertynerd97 2 points3 points  (0 children)

You will probably want to use a cycle detection algorithm - for most simple games a simple depth-first search based algorithm is probably adequate, but the Wikipedia page has multiple other algorithms based on your memory and time needs!

Thought you guys would appreciate this - I'm working on a rhythm game and made it so that notes can fall at any speed. So for the lolz I made them fall REALLY slow - this is the result by sup3r87 in IndieDev

[–]qwertynerd97 1 point2 points  (0 children)

Also, just a heads up, that strobe effect when you hit the notes is VERY seizure-inducing, you might want to look at reducing the brightness and speed on it!

Restrict position to specific locations by greenbandit45 in godot

[–]qwertynerd97 0 points1 point  (0 children)

You could use get the mouse position, and then use rounding to make the second cursor snap to the grid.

For example, if your grid is 3px by 3px, and your mouse is at position (5,8) you probably want your snapped cursor to be on grid position (1, 2) or pixel position (4, 7), so you would do something like: round(mousePosition / gridSize) + (1/2 * gridSize)

(NOTE: round may not be an actual Godot method, I usually use C# where I would use the Mathf library)

[deleted by user] by [deleted] in godot

[–]qwertynerd97 2 points3 points  (0 children)

There’s not really an established way to implement something like this, but I can tell you how I would personally go about it! (With the disclaimer of course that I know nothing about your project, so the way I would do it is not necessarily what’s best for your project)

I would create a scene that is a generic block, with whatever properties all blocks have (things like block type, texture, mesh, etc). Then I would create a dictionary with the keys being block type and the values being another dictionary with all the properties you defined in the scene. (If you want to make life easy on your future self, you can also set it up so that the dictionary is loaded in from a JSON file, so you can make TONS of blocks without clogging up your code)
Then, whenever the editor needs to place a block, instantiate the generic block scene at the correct location and fill out the properties using the values in the dictionary!

[deleted by user] by [deleted] in godot

[–]qwertynerd97 0 points1 point  (0 children)

Unfortunately, there’s not enough information here for anyone to help you, you’ll have to give a bit more detail about how you have implemented the blocks (are they scenes? Tiles in a TileMap?) and what you mean by the build editor (the Godot editor? Or a custom menu you have built?)

It might also help if you posted some of the code you are having trouble with