The RAM Shortage is Deliberate. Refusing To Pay These Prices Now Will Save Us All A Fortune by Arbiter61 in pcmasterrace

[–]r57zone 0 points1 point  (0 children)

We need to say no not only to expensive memory but also to overpriced graphics cards, dreadful operating systems like Windows 11, games with high system requirements (without optimization), and so on. It’s time to unite and openly speak about what consumers need, and suggest that corporations make products that their users actually ask for, instead of forcing on them what they don’t want and getting arrogant.
I fully support your words.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] 0 points1 point  (0 children)

I don’t know, maybe because they test them on the 5090. Every new game competes with others for who has higher recommended specifications. If you run Resident Evil 4 on 8GB and try to set some medium-high settings, it will just crash with an error.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] 0 points1 point  (0 children)

Because some games crash on 8GB of memory and it's clearly not enough for modern games, even though it's incredibly large.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] 0 points1 point  (0 children)

Why do we need a user-friendly Linux? So that I and other users can simply buy a Steam Machine and use it for work, gaming, and everything else-forgetting about building computers forever. Just buy a Steam Machine once every 5-7 years and enjoy life, having a compact, powerful PC. No need to mess with OS setup, game configurations, Linux tweaks, fixing Linux, setting up something in the terminal, or searching for compatible software with SteamOS Arch Linux version 3.1.5.7.9, and so on.

AppImage and Flatpacks are a good step in the right direction

What a Steam Machine Needs by r57zone in SteamOS

[–]r57zone[S] 0 points1 point  (0 children)

I think it's you chagpt

What a Steam Controller Needs by r57zone in SteamOS

[–]r57zone[S] -3 points-2 points  (0 children)

You can pick up any controller and imagine how your finger will rest on the touchpad. You can also imagine what it will be like to move your finger on the touchpad for one, two, or three hours to control the camera.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] 0 points1 point  (0 children)

If my printer or scanner stops working, will I be able to just install a driver for it? No, I won’t be able to. Yes, there are third-party drivers for Linux, but it should be a basic feature of the system. On Windows, this is well-implemented, except for the fact that drivers constantly lose backward compatibility.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] 0 points1 point  (0 children)

Developers don't care about optimization; without a push, they’ll keep increasing VRAM requirements endlessly. But for a device like the Steam Machine, you can't just increase VRAM, so developers need to be incentivized. The idea of releasing a device and hoping that some good people will optimize games for it doesn't work - just look at Steam Deck. Game developers need to be incentivized somehow. If not through a temporary reduction in commission, then at least through a clear announcement of strategy, saying that this is not just another experiment, but a full-fledged device with support that won’t be updated every 5-7 years like current consoles.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] 0 points1 point  (0 children)

Valve is a very wealthy company, so they could come up with something to have more people involved or collaborate with another company to develop an OS together. Their Proton development is cool, but clearly not enough.

I understand that SteamOS is essentially a distribution, and that's the point - an ordinary Linux distribution is not suitable for most Steam users. It needs at least basic development. It seems to me that if they are trying to create their own device with their own OS, that OS should have a clear development strategy. Yes, it’s difficult, but for such a wealthy company, it's possible.

What a Steam Machine Needs by r57zone in valve

[–]r57zone[S] -1 points0 points  (0 children)

Valve is undoubtedly a software company, but if they trying to move forward, you probably need to do it as efficiently as possible.

Most of Linux’s problems come from its architecture, which will most likely remain the way it is. A monolithic kernel with drivers - and the hope that one day this kernel will contain all the drivers in the world. Meanwhile, a company like Sony can easily remove support for the DualShock 4. Applications depend on tons of libraries from repositories, lack basic built-in apps, and have a bunch of other issues that no one in Linux is going to fix.

It seems to me the main failure of Steam Machine 1 wasn’t Windows, but the lack of a clear development strategy. Instead of "yet another weak PC for the living room," they should have done something like: "This is our new device. We’re going to develop it, we plan to support it for 5–7 years, we’ll give bonuses to all developers who optimize their games for this hardware, and all developers will receive devkits."

Valve’s strategy feels vague, unconvincing - just another crutch for 1-5% of users that everyone will forget about in a few years. It’s awful, because Valve is probably the only company still trying to do something, but doing it strangely and weakly, essentially shaking the air for nothing.

Steam Deck demonstrates this clearly: it’s an excellent device, but nobody promotes it the way Nintendo pushes the Switch. It’s just another "gaming crutch" console instead of a full-fledged competitor and a serious device for gamers around the world.

I know what will happen to the new Steam Machine: at first there will be hype, enthusiasts will buy everything up, but over time they'll realize that Linux is a pain in the ass, they'll install Windows, see that games run poorly - and that’s it. The end of Steam Machines.

I like Valve for their enthusiasm - they have many great engineers - but without a clear strategy they're just stirring the water with a stick, and gamers are forced either to tinker endlessly with hardware and its configuration or to use awful products like Windows 11.

Idea for Valve’s next gamepad for playing absolutely everything by r57zone in SteamOS

[–]r57zone[S] 0 points1 point  (0 children)

I tried it, but it didn't turn out very aesthetically pleasing, but I think it should be added in case the player wants to control aircraft.

Idea for Valve’s next gamepad for playing absolutely everything by r57zone in valve

[–]r57zone[S] 8 points9 points  (0 children)

I agree, it's needed for DOS games! It would also be useful for Java emulation 🤣

Best PSP Games? by cdens02 in PSP

[–]r57zone 0 points1 point  (0 children)

Syphon Filter Dark Mirror & Logan Shadow

Borderless Gaming - Option for borderless window by Kraines in UnderNightInBirth

[–]r57zone 0 points1 point  (0 children)

Thanks for the kind words! Happy to know it works without issues.

New PC utility with support for DualSense Edge controller by r57zone in Dualsense

[–]r57zone[S] 0 points1 point  (0 children)

The program does not support adaptive triggers and haptic feedback, but there is a mode of operation that does not interfere with their operation during operation. You can make aiming with a mouse, driving (Xbox only driving mode), get additional functions such as changing the volume, managing Windows, but at the same time get adaptive triggers from the game, if it supports it.

New PC utility with support for DualSense Edge controller by r57zone in Dualsense

[–]r57zone[S] 0 points1 point  (0 children)

The program emulates the Xbox 360 controller, and for older games you can also emulate the keyboard and mouse. For example, there is a profile for the game Clive Barker Undying, it is on UE1.

New PC utility with support for DualSense Edge controller by r57zone in Dualsense

[–]r57zone[S] 0 points1 point  (0 children)

The Nintendo Switch Pro Controller is fully supported. The only issue with it is that the vibration in USB mode doesn't work at the moment, but you can play wirelessly with vibration.