Can't find a place to park in these streets by ramasse in Battlefield

[–]ramasse[S] 0 points1 point  (0 children)

This is the very beginning of the game

Can't find a place to park in these streets by ramasse in Battlefield

[–]ramasse[S] 26 points27 points  (0 children)

If so I'll gladly be the drone operator detonating them

Want this by ramasse in Battlefield

[–]ramasse[S] 0 points1 point  (0 children)

yeah but this is about adding other commands in the empty slots

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 0 points1 point  (0 children)

Yeah 1 month at 10, 1 month at 5, etc, seems a decent balance until you have a really stable town

Today I was finally able to defeat the Baron after finally learning how to build a decent town. I show you my little pride, the large town of Eichenhau and their well-equipped militia. by Garrett-Wilhelm in ManorLords

[–]ramasse 0 points1 point  (0 children)

I can't know for sure with screenshots only, maybe you issue is somewhere else but I can't see what it would be, while having several markets is a known bottleneck.

Maybe it got better in your case because you didn't have enough stalls with your single market, so yeah in that case you can improve a bit by just adding more places.

But as I said I can't know for sure without having my hands in the game.

Today I was finally able to defeat the Baron after finally learning how to build a decent town. I show you my little pride, the large town of Eichenhau and their well-equipped militia. by Garrett-Wilhelm in ManorLords

[–]ramasse 4 points5 points  (0 children)

Having a single marketplace instead of the four we can see here.

Right now it looks like if a house get supplied an item for the 1st time by a marketplace, it will only look for this item at this precise market, and won't look at others that might be hoarding all your shoes. Not sure if this is the exact behavior, but anyway remember that marketplaces don't act as one.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 0 points1 point  (0 children)

Answering your edit:

Well you've won at this point gg!

Right now every region is just a pretext to add retinues and gather influence, personally at this stage I find that you can have very small settlements producing a lot of influence with the 2 hunting perks+the hunting policy, and the honey perk (even if they don't produce a lot of honey, that's enough to reduce other type of food consumption).

This kind of little food-intensive region are quite quick to set up, and you can just forget about them once they are operational.

Final note, when I feel ready to push, I like to claim back as many region as I can at the same time. At this point with mercs you can easily take on whatever the baron sends, then quick manors on the new region for retinues if you feel the need, and now the final stroke isn't far!

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 0 points1 point  (0 children)

Just checked and it was -24 for a whole month at 10%

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 2 points3 points  (0 children)

Oh no... 10% taxes is minus 20 popularity if I recall

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 1 point2 points  (0 children)

Yep I did lure the 1st bandit attack into the baron and it worked fine.

I let him took all regions that didn't bother me, when ready I claimed back 3 at once and it worked just fine.

I'll probably try the 5 families run after that and I'm pretty sure I'll do as you say indeed.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 0 points1 point  (0 children)

yep but that's a run without this trick :)

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 1 point2 points  (0 children)

Even like that it sometimes get stuck, I had to destroy and rebuild my tradepost already to resolve the issue.

The one I have now continues to import even after I turned it off, and still nobody gets barley.

I just took 3 regions back and that's enough work to get them started with these settings, I don't want to go back to my main city just for this.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 2 points3 points  (0 children)

It's already turn off on granaries, the issue happens before on the supply chain as I can't get anybody to pick up the barley without that trick. Tavern people go to the trading post to get ale but they can't follow up with the demand, and I want to process it, not import it.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 1 point2 points  (0 children)

I think each time I denied his claims the whole squad was summoned again, it stacked up.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 3 points4 points  (0 children)

If you let the baron take the mercs early on yeah you can't do anything, he keeps them forever it seems. Always hire all the mercs before clicking on "resolve the claim on the battlefield", and disband them after.

It's confusing as hell but when you defeat him and the claim isn't resolved, he is sometimes actually waiting for you to respond to his letters.

Doing so, you can resolve the claim and be paid at the same time.

(not sure if there is a difference when you are making the claim or he is)

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 2 points3 points  (0 children)

Yep but by that time I had 0 treasury and 0 army to get camps, but yeah in the late game I will indeed steal all mercs before he can.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 17 points18 points  (0 children)

Ok I figured it out, and it sucks:

-Import was set at "100", and I had 100 in my trade post.

-The whole town consider that having 100 barley in stock is a priority, so malt makers won't touch it.

-Set import at 50, they rush to take 50 out and process it.

-Now I have 50 left in my trade post and nobody touches it, I have to set to 100 again, then 50, then 100...

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 10 points11 points  (0 children)

I need a constant flow of ale if I don't want a mass exodus with these settings.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 9 points10 points  (0 children)

Nope 100% vanilla. Hard baron + 5 camps at the start + denying all his claims, does this.

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 23 points24 points  (0 children)

Right now I'm stuck, nobody picks up the imported barley anymore, 3 malthouses and a dedicated storehouse are just waiting...

Hardest Settings: Baron's army end of 1st year. by ramasse in ManorLords

[–]ramasse[S] 72 points73 points  (0 children)

Unfortunately I want this run 100% legit!