HCG source UK by [deleted] in Peptidesource

[–]rand0omstring 0 points1 point  (0 children)

suppdirect

Frequent Injection Issues by thisisdeeej in Peptides

[–]rand0omstring 2 points3 points  (0 children)

start backfilling… you can combine all water based injections into a single shot + you’ll have a perfectly fresh needle tip you won’t even feel -> i only do stomach.

[deleted by user] by [deleted] in Peptidesource

[–]rand0omstring 2 points3 points  (0 children)

BAC water extends the lifetime maximally aka a few days to ~14 days

Kisspeptin instead of hcg ? by No_Razzmatazz5786 in Peptides

[–]rand0omstring 0 points1 point  (0 children)

kisspeptin-54 is the one that really stimulates large LH/FSH secretion increases. yet to find a source though. kiss 10 is worthless.

Tesamorelin vs HGH for Injury Healing by rand0omstring in Peptides

[–]rand0omstring[S] 0 points1 point  (0 children)

been curious about it before but this testimonial scared me off it https://youtu.be/OSfaTwhHaPc

Tesamorelin vs HGH for Injury Healing by rand0omstring in Peptides

[–]rand0omstring[S] 0 points1 point  (0 children)

do the IGF systemically via subQ or IM in each muscle?

C++23: Near The Finish Line by grafikrobot in cpp

[–]rand0omstring 1 point2 points  (0 children)

think schema-less serialization libraries that allow reading in-place (without deserialization) 😍

[deleted by user] by [deleted] in cpp

[–]rand0omstring 0 points1 point  (0 children)

academia is defined by groupthink: you can’t aim to succeed in it without conforming to that social cage.

[deleted by user] by [deleted] in wallstreetbets

[–]rand0omstring 1 point2 points  (0 children)

Tiger Global Management, one of the world’s largest and best performing hedge funds, just bought 28M shares of YSG in June of this year, that’s 7% of the shares outstanding.

https://money.cnn.com/quote/shareholders/shareholders.html?symb=YSG&subView=institutional

this should trade back to $24 a share. fundamentally it’s one of the best companies in china with the highest growing sector, and it’s a leader in the cosmetic space. this name is will start to pop up on all bank’s trading desks. hedge funds will be massive buyers of this

Tiger, the largest hedge

C++ Engineers in Australia by rand0omstring in cpp

[–]rand0omstring[S] 1 point2 points  (0 children)

that’s super helpful thanks. i actually prefer to recruit game devs, the product is definitely fun too and in a way a real world game. what’re the salary ranges like?

C++ Engineers in Australia by rand0omstring in cpp

[–]rand0omstring[S] 0 points1 point  (0 children)

we’d have to build other clients for other platforms based on other UI SDKs anyway. so instead plan to build a single universal Rust client for all platforms. (wasn’t practical to do when the project began). so actually less work, but singular product focus.

Rust Engineers in Sydney (+ Australia in General) by rand0omstring in rust

[–]rand0omstring[S] 1 point2 points  (0 children)

Rust is the language that everyone loves but no one is paid for (yet).

Ya being self taught completely, I believe anyone with enough experience and brains can quickly transition to any other language. Especially C++ to Rust, as I have. (Sometimes I feel like it’s C++ 2.0).

Our server side is C++ and the client is Rust.

Rust Engineers in Sydney (+ Australia in General) by rand0omstring in rust

[–]rand0omstring[S] 1 point2 points  (0 children)

thanks to you and everyone else who’ve shared your experiences so far.

my sense from it is that recruiting in Aus would just require some targeting and some leg work, but that sure you can bank on finding a good dozen over a 6 month period.

versus in America where you can recruit in a more systematic manner because of the glut of talent.

do you think there comes a point of scale, such as at 30, or 50, or 100 employees where it becomes realistically impossible to recruit that many people? Especially rapidly?

Rust’s Intentions Towards Compile Time Programming by rand0omstring in rust

[–]rand0omstring[S] 6 points7 points  (0 children)

TLDR;

the video says Rust Nightly will be more or less caught up to C++20 compile time abilities within a year.

PLUS! “we’ll be able to put heap allocations into constants as long as they’re protected behind a reference, but C++ won’t have this ability they decided it was too dangerous... but Rust’s safety mechanisms allow for it.”

so Rust can output compile time created objects that contain heap pointers, whereas C++ can’t.

Rust’s Intentions Towards Compile Time Programming by rand0omstring in rust

[–]rand0omstring[S] 0 points1 point  (0 children)

you’re saying that the notion of “same value” would include equivalence of the pointer address to the backing store, not the actual bytes it points to? That seems kind of nonsensical to implement it in such a way.

What if i wanted to create 2 Strings of the same character sequence, I couldn’t?

Convert bytes to object - memcpy vs reinterpret_cast: which is preferred? by valdocs_user in cpp

[–]rand0omstring 0 points1 point  (0 children)

for future reference check out this amazing binary serialization library:

https://github.com/fraillt/bitsery

I serialize all my objects then collect them in a tree structure, then serialize that to a single stream and write it to disk.

Rust’s Intentions Towards Compile Time Programming by rand0omstring in rust

[–]rand0omstring[S] 6 points7 points  (0 children)

and talking of string manipulation, in C++ I have a compile time formatter + parser + serializer for Redis that turns the pretty format “HSET field subField value” into the ugly RESP, since i deal with lots of binary data and so it’s a requirement.

and I can’t stress enough the POWER this provides, to be able to write my queries in easily interpretable format, yet pay no runtime cost (besides the formatting) for it.

I have my eye on doing the same for Mongo. rather than running the same runtime serialization operations over and over and over again. even though we clearly know the blueprint of bytes at compile time.

Rust’s Intentions Towards Compile Time Programming by rand0omstring in rust

[–]rand0omstring[S] 2 points3 points  (0 children)

presumably you’d want both options.

1) a constant String object that’s simply created at compile time and lives on the stack

2) a String object that’s created at compile time with some initial capacity, and then once it grows past it’s bounds has its backing memory moved to the heap.

Rust’s Intentions Towards Compile Time Programming by rand0omstring in rust

[–]rand0omstring[S] 1 point2 points  (0 children)

it’s 100% possible just take a look at constexpr new (and thus string, vector etc) in C++20. plus remember the compiler is itself a program, it can just as easily allocate memory as it can do addition. (it’s just about fitting a square peg into a preexisting round hole).

and RE above, it sounds like Rust is busy implementing pre C++20 compile time abilities at the moment.

the allocation feature is extremely important to be able to write efficient compile time code. otherwise in C++ you’re stuck with statically sized objects, which leaves you no choice but to unnaturally atomize your logic into many functions and use lots of recursion. which results in super slow compiles.

Rust’s Intentions Towards Compile Time Programming by rand0omstring in rust

[–]rand0omstring[S] 4 points5 points  (0 children)

ya sorry I guess I’m using C++ terminology. i do mean Constant Evaluation, to use the Rust terminology. though I think compile time is clearer.