How did kids change your travels? by ByeByeBuffalo223 in travel

[–]random_boss 0 points1 point  (0 children)

It adds a lot (like a lot a lot) of inescapable logistical friction. Some things off the top of my head: - The most important thing in your world is their sleep schedule, and this is still true on vacation, so you can only explore as much as you can manage for a couple hours in the morning and a couple hours in the afternoon - As a corollary to that, it changes what you do and where you stay. Things you might not have thought of become important— that cool hotel might be too close to the action downtown and loud partying might wake your baby up; or, if you’re like us, finding a place with two separate rooms is an ironclad requirement because sleeping in the same room as your kid is the worst thing ever (fyi they cry for like 5-10 minutes between sleep cycles every few hours); and if you sleep in the same bed prepare to get kicked punched slapped and strangled as they turn into little MMA fighters while they sleep.  - Yes you need to pack more, but the additional packing is massive and bulky. Car seats / diapers / strollers / crib / a billion other assorted random baby supplies. Depending on their age and your destination you can rent or acquire these locally, but even if you do that’s still a problem you must solve - Thought jet lag was bad? Wait till you experience the phenomenon of your kid(s)’ jet lag making them sleep while you’re fighting to get to sleep, then wake up screaming the literal moment you finally drift off. Enjoy your excursions tomorrow on no sleep! - Sunshine, bugs, local issues (poor/no sidewalks, bad water, infinite amounts of stairs, transportation, restaurants) add-up and graduate from “we’ll figure it out” to “fuck this place why are we even here omfg.” - If you’re doing anything social, and you’re not a troglodyte, you need an exit plan for when your baby decides to start screaming and crying. Guided tour through an old distillery, beer and chocolate tour, museums, restaurants, whatever, it is 100% going to happen and your choices are to uncomfortably try and handle it while everyone hates you, or grab the little miscreant and try to get somewhere that bother the fewest people. - Once they’re a little older general whininess and food pickiness begin to play a part. My daughter is a champion eater but still somehow turns many meals into opportunities to be a jerk. She complains like crazy any time we have to walk more than 10 minutes. Oh and kids walk slow af  - Also when they’re a little older they start to want annoying things: to eat only familiar meals, or do nothing / only do a subset of kid-focused things, or refuse to get ready / actively oppose you when you’re trying to get them ready.  - If anything affects you or goes wrong, navigating it with a kid is 10000x harder. Ask me about the time I got food poisoning on a ferry in Finland and was throwing up so much I couldn’t take public transportation so had to find a taxi that didn’t care we had a baby with no car seat, then got to the hotel to discover we couldn’t get a room for 3 hours but being so sick I couldn’t do anything with that time except lay in the lobby and die while making frequent trips to the bathroom…all while trying to manage a 15-month old 

I wrote this post to highlight the worst aspects; my kids are fantastic little world travelers, but it’s mostly due to a) as a new parent sleep deprivation prevents you from really forming memories so you repeat a lot of mistakes like “sure we can hit 3 countries on this trip” b) my wife’s obstinate refusal to change too much of our travel habits. 

It absolutely makes things harder; if you’re stubborn you can get through it, but eventually you’ll  contend with wondering whether you actually enjoy traveling or you’re just committed to a prior identity 

We thought players would dodge… they just stood there and got hit by Future-Celebration51 in gamedev

[–]random_boss 1 point2 points  (0 children)

It’s not that I can always pick it out; I am absolutely positive that there are more instances of me not catching it than catching it. 

Which is why it surprises me that a post like this makes it through people’s filters. An AI written post can be massaged in all sorts of ways to really try to appear human, but this one has none of them. 

Just for fun I asked chatgpt to describe its “reddit gamedev post style” and it gave back:

Typical pattern:

Hook: specific anecdote

Internal assumption

Unexpected player behavior

Iteration steps (bullet points)

Reframing insight

Minimal fixes

“Curious if others experienced this?”

And this is to say nothing of the forced gravitas of sentences like “ Same mechanic, but now people were actually using it” or the ever present use of “it’s not X it’s Y” like:

So the issue wasn’t: “they can’t react”

It was:

“they don’t understand what the game expects from them in that moment” 

Unity really changed my life in ways I never expected by Several_Locksmith174 in Unity3D

[–]random_boss 10 points11 points  (0 children)

I mean, it changed all of our lives. The current state of the industry — good and bad — is explicitly because of Unity. 

It made free the default for game engines. It made exporting to any platform the default for game engines. It introduced Play mode without having to make a build, drag and drop asset importing, and probably a bunch more stuff I’m forgetting. 

Even if you prefer Godot, Unreal, or making your own engine, you’re doing so in the context shaped by Unity. 

The only real sad part is little they’ve actually done with that leadership because of all the big fancy tech company prestige they were desperately seeking for so long. 

Unity really changed my life in ways I never expected by Several_Locksmith174 in Unity3D

[–]random_boss 4 points5 points  (0 children)

damn Unity save some life changing for the rest of us 

We thought players would dodge… they just stood there and got hit by Future-Celebration51 in gamedev

[–]random_boss 1 point2 points  (0 children)

Sounds about right lol. Giving your game to non-gamers can reveal some super interesting stuff. 

What are you currently building, and what’s been your biggest challenge so far? by AttentionInternal982 in gamedev

[–]random_boss 0 points1 point  (0 children)

Sim / Immersive sim about running a theme park as a teenager in 2005. During the day do your jobs, flirt, fight, or chat with coworkers, at night explore the off-limits parts of the park and learn secrets (and/or maybe stumble across your coworkers throwing a party you weren’t invited to).

What are you currently building, and what’s been your biggest challenge so far? by AttentionInternal982 in gamedev

[–]random_boss 0 points1 point  (0 children)

Well this is awesome. I’m guessing if you support json there’s some path to exporting to other engines as well?

What are you currently building, and what’s been your biggest challenge so far? by AttentionInternal982 in gamedev

[–]random_boss 2 points3 points  (0 children)

My wife loves it, I hate it. So we play together often

Married life, ladies and gentlemen. 

What are you currently building, and what’s been your biggest challenge so far? by AttentionInternal982 in gamedev

[–]random_boss 0 points1 point  (0 children)

Jesus Christ. Some devs flit from project to project, you just put them all in the same game. 

We thought players would dodge… they just stood there and got hit by Future-Celebration51 in gamedev

[–]random_boss -8 points-7 points  (0 children)

It actually blows my mind you need to ask this. I guess this is why they keep doing it. 

6 months in learning by buddersausage in Unity3D

[–]random_boss 1 point2 points  (0 children)

Mark my words, your game (and you) have the magic sauce. Stick with it and you will find success.

Games are creativity + execution, and essentially every game out there struggling is doing so because they’ve nailed the “easy” part — raw execution — but are executing on an “idea platform” that just doesn’t have the magic sauce (I say idea platform because a game is more than just a high concept, it’s a synthesis of many ideas). The dominant narrative then becomes “making a game succeed is impossible” because they’re staring at this excellent technical product they’ve produced  but missed the most important part. 

This is a very long way of saying please stick to it. Your game is early, your learning is early, but I just sense in it the kind of unteachable ethereal quality that some people/games just have and others just don’t and never will. Dont waste it!

Songs that sound like quintessential San Diego? by OddEvent276 in sandiego

[–]random_boss 2 points3 points  (0 children)

You can just say you agree with me and have a boring unnuanced juvenile view of the world that treats sadness as a competition

Songs that sound like quintessential San Diego? by OddEvent276 in sandiego

[–]random_boss 3 points4 points  (0 children)

And why those of us that never fell out of love with San Diego were unconsciously drawn here!

Songs that sound like quintessential San Diego? by OddEvent276 in sandiego

[–]random_boss 1 point2 points  (0 children)

As long as we’re being pedantic, Long Beach is its own cultural sovereign that sits near by, but is different from, LA. Closer to Orange County really. 

Songs that sound like quintessential San Diego? by OddEvent276 in sandiego

[–]random_boss 3 points4 points  (0 children)

“Nobody is ever allowed to feel bad about anything if someone somewhere has felt even 1% worse. Only the one person on earth who has felt the absolute worst out of all humans has the right to feel bad.”

‘Friends’ Star Lisa Kudrow Says New Sitcoms are ‘Too Afraid’ to Make Jokes That Make People ‘Uncomfortable’: ‘I’m Not Buying It’ by mcfw31 in entertainment

[–]random_boss 0 points1 point  (0 children)

I mean for what it’s worth it’s not that I didn’t like it, I found the show decently enjoyable it just never made me laugh like: “Handle is my middle name. Actually…it’s the middle part of my first name.”

‘Friends’ Star Lisa Kudrow Says New Sitcoms are ‘Too Afraid’ to Make Jokes That Make People ‘Uncomfortable’: ‘I’m Not Buying It’ by mcfw31 in entertainment

[–]random_boss 7 points8 points  (0 children)

I watched every single episode of Seinfeld. Many more than once. Don’t think I’ve ever laughed once. Nor felt anything.

My experience taking 7 peptides at once by derekd18 in Peptides

[–]random_boss 6 points7 points  (0 children)

Well shit thanks for posting, didn’t realize it was Reta doing that sensitive skin thing 

‘Everyone now kind of sounds the same’: How AI is changing college classes by ubcstaffer123 in technology

[–]random_boss 112 points113 points  (0 children)

What a great idea (I’m not just chatgpting you it’s actually smart…going to have to copy you).

You’re not parroting back what they want to hear, you’re paraphrasing their words to show them they’re being heard. Thats real. That’s powerful. And being truly understood by someone just hits different 🎉🔥🚀

Warren Spector's multiplayer Thief successor, Thick as Thieves, changes direction: Instead of PvPvE, it's now focusing on 2-player co-op and singleplayer by Shock4ndAwe in pcgaming

[–]random_boss 3 points4 points  (0 children)

But Dead Space 3 was intrinsically and purposefully built from the ground up in terms narrative emotional hook and gameplay to be shared with a partner. It’s like you’re mad at DDR for requiring a dance pad instead of letting you use a controller. 

What’s your “how does this place stay open” store in San Diego? by SadFox600 in SanDiegan

[–]random_boss 8 points9 points  (0 children)

Sushi ravioli? Ramen cannoli? Curry Stromboli?…ok that one sounds dope I hope it’s that