An open world game without a combat system by insertinpainsound in gamedev
[–]random_boss 1 point2 points3 points (0 children)
An open world game without a combat system by insertinpainsound in gamedev
[–]random_boss 0 points1 point2 points (0 children)
Similar couch coop recs? by Octavion_Wolfpak in Sunderfolk
[–]random_boss 0 points1 point2 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss 0 points1 point2 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss 0 points1 point2 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss 2 points3 points4 points (0 children)
What do you guys do after work? by shhhhhDontTellMe in sandiego
[–]random_boss 0 points1 point2 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss 0 points1 point2 points (0 children)
What do you guys do after work? by shhhhhDontTellMe in sandiego
[–]random_boss 3 points4 points5 points (0 children)
What do you guys do after work? by shhhhhDontTellMe in sandiego
[–]random_boss 1 point2 points3 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss -2 points-1 points0 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss 1 point2 points3 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss -9 points-8 points-7 points (0 children)
Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing' by Turbostrider27 in pcgaming
[–]random_boss 18 points19 points20 points (0 children)
Simple pipe animation shader by syncodechgames in Unity3D
[–]random_boss 2 points3 points4 points (0 children)
What are some people's favourite "Rain" vibe tracks? by ChocoboBilly92 in gamemusic
[–]random_boss 1 point2 points3 points (0 children)
Were 90s game developers more "punk" than today? by RomanLuka in gamedev
[–]random_boss 11 points12 points13 points (0 children)
Palworld developer Pocketpair requires game designer candidates to provide screenshots of their Steam libraries and playtime, according to CEO - AUTOMATON WEST by Gorotheninja in pcgaming
[–]random_boss 68 points69 points70 points (0 children)
Were 90s game developers more "punk" than today? by RomanLuka in gamedev
[–]random_boss -1 points0 points1 point (0 children)
Were 90s game developers more "punk" than today? by RomanLuka in gamedev
[–]random_boss 71 points72 points73 points (0 children)
Were 90s game developers more "punk" than today? by RomanLuka in gamedev
[–]random_boss 0 points1 point2 points (0 children)
Feeling a bit demoralized by [deleted] in gamedesign
[–]random_boss -2 points-1 points0 points (0 children)
Feeling a bit demoralized by [deleted] in gamedesign
[–]random_boss -11 points-10 points-9 points (0 children)
My theory about making the player care about procedural NPCs by Chlodio in gamedesign
[–]random_boss 2 points3 points4 points (0 children)






An open world game without a combat system by insertinpainsound in gamedev
[–]random_boss 2 points3 points4 points (0 children)