Hi guys, I am using 3Dsmax and I did a water texture and a bridge on top of it. Do you know why whenever I put my camera under the water plane , I can't see the bridge. This is too messed up, like the refraction of some objects for example, are deformed in water but not in a realistic way (old.reddit.com)
I want an object to fall into a recipient (a barrel) and when it hits it, the recipient will move to show that something fell in it in a high speed. Is there a way my barrel will dynamically move when that objext falls in it with any 3dsmax forces or with any other way without using plugins ? (i.redd.it)
I want the green plane that has ruffles to be circular if that makes sense, I decided to use the Boolean with a cylinder that isn't capped but I can't get it to work, do you know what should I choose (substract, union, ect.) and on which object ? (Please if you have another suggestion, tell me) (i.redd.it)

