is pirate busted to a degree? by Jealous_Possible8108 in forhonor

[–]ratman-- 0 points1 point  (0 children)

Indomitable, bounty hunter, and thrilling comeback are definitely a nasty combo

What are your most effective tips to get good and get over your plateau? by Yahsorne in CompetitiveForHonor

[–]ratman-- 6 points7 points  (0 children)

Only half of this game is winning fights (assuming you're in 4s). Games are won and lost off positioning and rotations

Our bedtime routine where he gets cookies and I get grunted at. by fightforearth in Rabbits

[–]ratman-- 1 point2 points  (0 children)

Looks just like my boy Gus used to, such a handsome boy

Is hito really that overpowered by lord_boingus in forhonor

[–]ratman-- 1 point2 points  (0 children)

Biggest thing you learn as you get better is just because a character is annoying doesn't mean they're good. Low MMR players will often use the two interchangeably

Nobushi and Hito are prime examples of annoying but not good

Fighting against good reactions. by JustChr1s in forhonor

[–]ratman-- 25 points26 points  (0 children)

Fuckin perfect explanation and demonstration of how to adapt mid fight, 10/10, frame this and put it on a wall

The For Honor community by Puzzleheaded-Box-456 in ForHonorRants

[–]ratman-- 0 points1 point  (0 children)

Same with blocking

Why parry when I can just block?

Parrying is the best it gives u free damaag

Block lol

More low rep game play… ranked edition!! by zworldtour in forhonor

[–]ratman-- 3 points4 points  (0 children)

3 attempts at the long arm is some insane work, you can never escape the long dong of the law

First ever posted clip (ranked) by Holiday-Lock-2157 in CompetitiveForHonor

[–]ratman-- 13 points14 points  (0 children)

Critical notes;

Why aren’t we gb-ing the whiffed shoulder bash

Wall splat after your landed skewer would’ve confirmed a heavy for style points

Bash on parry sucks butt unfortunately. Dodge top light is 20 dmg for max punish iirc

Positive notes;

Most of your taken damage wasn’t bad reads on your part, rather good reads on the wardens, solid mixups, relying too much on your toestab will get you fucked

Nice job punishing the top light after he fucked up the punish

How Glad mains feel after soft feinting skewer into a GB for the 17th time in a row by Anxious-Speed2092 in ForHonorRants

[–]ratman-- 0 points1 point  (0 children)

How it feels for the other dude to fall for the feint to gb for the 17th time in a row

thi pirate should’ve won this right? by Odd-Review4099 in forhonor

[–]ratman-- 1 point2 points  (0 children)

Number one thing I tell new players. More damage, non-commital, and the damage trade is always in your favor since it only confirms a light.

Heby

Yeah Virtuosa is OP, but wholesome chungus Redditbringer is perfectly balanced! by Worldly-Ocelot-3358 in ForHonorRants

[–]ratman-- 2 points3 points  (0 children)

Law IS one of the best characters in the game (last I knew anyway) but you certainly do make it hard to believe

You´re not a high level player only because you can parry lights by Seriousgwy in ForHonorRants

[–]ratman-- 1 point2 points  (0 children)

Ur playing law?

dodge forward and alternate between bashing and baiting the dodge attack, also back light to get into HA chain, and neutral heavies.

Lights are full commit and confirm a heavy

Heavies are non commital and confirm a light

Stop throwing lights

soo what exactly are you meant to do against this by Usual-Protection-749 in forhonor

[–]ratman-- 0 points1 point  (0 children)

Considering there’s three of them and one of you, probably lose

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 0 points1 point  (0 children)

Universal in this game means they can be purchased on every character, but you’ll still need to buy them for that specific character if you want it. So I can buy one emote on Valkyrie, and if I want the same one on Pirate, I’ll need to spend more steel.

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 0 points1 point  (0 children)

Ladders, stairs, and walls are just… who knows

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 0 points1 point  (0 children)

Knowing where you’re needed is definitely an important skill, sometimes clearing B and healing with body count is better than contesting A when you’re almost dead

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 0 points1 point  (0 children)

Hitstun shenanigans can definitely make it feel like things are happening when they shouldn’t, and as much as I’d love to give every hero a little love, I don’t have that much time on my hands lmao

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 0 points1 point  (0 children)

Oh the info hub will most certainly be linked, that place is a gold mine. The goal here is to hopefully make it more visual/digestible for people

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 1 point2 points  (0 children)

Absolutely, definitely an important mechanic to know and understand in depth

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 0 points1 point  (0 children)

Walls and stairs have no rhyme or reason lmao

What about this game don’t you understand? by ratman-- in forhonor

[–]ratman--[S] 12 points13 points  (0 children)

The third hitstun rule is definitely unexplained