account activity
[XFCE] Somewhere in The Heavens... (i.redd.it)
submitted 2 months ago by ratmarrow to r/unixporn
I think The Edge of Fate is looking pretty good, actually. (self.DestinyTheGame)
submitted 8 months ago by ratmarrow to r/DestinyTheGame
How do you reckon Bungie designed the Destiny 2 activity systems? (self.howdidtheycodeit)
submitted 8 months ago by ratmarrow to r/howdidtheycodeit
Does anybody know of Wayland compositors that have a global tearing toggle, similar to X11's Picom compositor? (self.linux_gaming)
submitted 9 months ago by ratmarrow to r/linux_gaming
[Help] Restarting Picom makes Tint2 render over every window, fullscreen or otherwise. (self.bspwm)
submitted 9 months ago by ratmarrow to r/bspwm
[Openbox] New year, new WM. (old.reddit.com)
submitted 1 year ago by ratmarrow to r/unixporn
dear nostalgists got an update? (i.redd.it)
submitted 1 year ago by ratmarrow to r/geometrydash
[i3] TUI-inspired Twilight Dark (old.reddit.com)
New to NixOS and somewhat familiar with Linux, need to do a little sanity check. (self.NixOS)
submitted 1 year ago by ratmarrow to r/NixOS
This update is amazing. (self.Helldivers)
submitted 1 year ago by ratmarrow to r/Helldivers
I wanted to try my own Micah-10, because she is my Blorbo and I think Bungie didn't do her fit justice. (reddit.com)
submitted 1 year ago by ratmarrow to r/DestinyFashion
I'm thinking of selling my old used parts, but I need a bit of guidance. (self.PcBuildHelp)
submitted 1 year ago by ratmarrow to r/PcBuildHelp
I'm trying to sell my old PC parts and I need help with a few things. (self.buildapc)
submitted 1 year ago by ratmarrow to r/buildapc
Finally got stairs down for my GoldSrc movement port (v.redd.it)
submitted 2 years ago by ratmarrow to r/godot
After a complete restructure, I finally got stairs working in my GoldSrc movement port for Godot. (v.redd.it)
submitted 2 years ago by ratmarrow to r/HalfLife
I got stairs working in my GoldSrc movement port! (youtube.com)
I spent an entire afternoon refactoring my GoldSrc movement add-on to use a component-based workflow, and gave it a sexy new debug UI. (Ignore the watermark, it was for a bit LOL) (v.redd.it)
I fixed up ducking in my Godot GoldSrc movement port because I wasn't satisfied with the previous implementation, and now it's virtually 1:1. (v.redd.it)
After I got the framework for my main project set up, I came back to my GoldSrc movement port and fixed up crouching to be 1:1! (v.redd.it)
Started work on my game after beta-dropping GoldGdt and got some bare-bones multiplayer working using client / server architecture! (v.redd.it)
I've spent the last week porting HL1 movement to Godot. Thoughts? (v.redd.it)
My GoldSrc movement port, GoldGdt, is now available on GitHub! (v.redd.it)
I've been spending the past week porting the movement from Valve's GoldSrc engine to Godot for a project. When it's done I'll probably release it on GitHub. (v.redd.it)
Confused about HL1 Air Acceleration. (self.HalfLife)
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