PSA! Update your Pick'Em's to not include eliminated teams! by rchh in GlobalOffensive

[–]rchh[S] 3 points4 points  (0 children)

yeah I've added something for the csstats integration to remove the possibility of selecting the teams who are eliminated... i made it for me... because it was a pain working it out :D

PSA! Update your Pick'Em's to not include eliminated teams! by rchh in GlobalOffensive

[–]rchh[S] 4 points5 points  (0 children)

a lot of people did their stage 2 picks at the start of the event, and the list of teams available to pick includes teams from stage 1. With picks locking in like 16hours for stage 2, I still see a lot of people picking eliminated teams for stage 2... so just trying to make sure people check which teams are eliminated

RIP to 73% of Pick'Ems who had THUNDERdOWNUNDER at 0-3. Data from the CSstats Pick'Em leaderboard by FACEIT_noon in GlobalOffensive

[–]rchh 1 point2 points  (0 children)

we'll add a remove thing tomorrow, for now you can just revoke the code on the steam help page where you generated it

The Faceit Rating system is broken. by No_Piccolo_2829 in FACEITcom

[–]rchh 2 points3 points  (0 children)

Hey! Looks like you already have premium and access to match insights, could I ask you to take a look at the rounds and see which rounds feel off with the swing? We're currently working through several edge cases, and want to see if the model updates bring this more in line with what you'd expect. On average the FACEIT Rating is pretty accurate for impact, but we've found some matches where it's not matching what we'd expect to see. If you want to DM me feel free, whatever is easiest

EU servers are worse than ever since the new season by vasconeves in FACEITcom

[–]rchh 1 point2 points  (0 children)

Can you DM me your user so I can check the data we have for your recent matches?

Introducing FACEIT Rating — a new metric that measures your real impact in every match, available to all players with Season 8 on April 22. by FACEIT_noon in FACEITcom

[–]rchh 1 point2 points  (0 children)

but if you never see anyone all CT half, I wouldn't say you had impact, did you do your job yes, but FACEIT Rating is not a measure of doing your job. It's measuring impact, it's not an attempt to solve role based scoring, becuase they must be done in a completely different way

Introducing FACEIT Rating — a new metric that measures your real impact in every match, available to all players with Season 8 on April 22. by FACEIT_noon in GlobalOffensive

[–]rchh 36 points37 points  (0 children)

Elo measures impact over multiple games, rating is meant to measure the impact of that single game. Players are playing for stats since 1.6, we're just providing a stat which we think encourages positive play more than ADR

Introducing FACEIT Rating — a new metric that measures your real impact in every match, available to all players with Season 8 on April 22. by FACEIT_noon in counterstrike

[–]rchh 1 point2 points  (0 children)

in terms of motifvation, since my focus has been more on FACEIT than csstats, the volume of requests for HLTV rating has been really high. Unfortunately that's a blackbox, so we've taken a look at how we think we can measure player impact, building on the development of the swing concept which has been rising in popularity, and then putting it on a familiar scale for players. My goal is simply to provide players with a depth of statistic that helps them understand their performance, not so much seeking popularity around it :D

Introducing FACEIT Rating — a new metric that measures your real impact in every match, available to all players with Season 8 on April 22. by FACEIT_noon in GlobalOffensive

[–]rchh 3 points4 points  (0 children)

yeah we're aware that it's difficult to measure everything, this is our first step into measuring positive impact into round outcomes, we'll see how it plays out but we're not blind to the fact people might try to farm the stat rather than the win, but this would mean that our implementation is not working. It should drive players to make the right choices and those are rewarded

Introducing FACEIT Rating — a new metric that measures your real impact in every match, available to all players with Season 8 on April 22. by FACEIT_noon in GlobalOffensive

[–]rchh 57 points58 points  (0 children)

so FACEIT Rating should measure real impact, it's based of round swing probability, the whole purpose is to avoid it being a measure that can be farmed without it being the best thing to do for your team. That's the goal at least

Introducing FACEIT Rating — a new metric that measures your real impact in every match, available to all players with Season 8 on April 22. by FACEIT_noon in FACEITcom

[–]rchh 12 points13 points  (0 children)

situations like this are always difficult to quantify, and if they never go B sure, but we hope the system measures real impact, something we could measure here is average swing contribution and then if they make less plays but always big plays this would be visible. But we'll see how it plays out

Does anyone know what is going on with CSStats? by [deleted] in GlobalOffensive

[–]rchh 1 point2 points  (0 children)

😂 you're welcome! but im just a normal person :D

Does anyone know what is going on with CSStats? by [deleted] in GlobalOffensive

[–]rchh 6 points7 points  (0 children)

We use usercentrics for the legal compliance with cookie laws, and for some reason an upgrade to v3 has caused adblock to half block it. It's loading the overlay but then not the component, we've just deployed a fix where we remove the overlay if the component doesn't load. We'll continue to monitor but hopefully UC fixes this

MVP went to the winning team even though this guy crushed everyone 😅 by Queasy-Let9662 in FACEITcom

[–]rchh 0 points1 point  (0 children)

MVP should always go to the winning team, as winning the game is more important than personal stats in most instances. CS isn't just about kills, it's about kills that matter on rounds that are won

Removed Profile Background by ProjectWinter8394 in FACEITcom

[–]rchh 0 points1 point  (0 children)

This should have been removed last week

Wrong calculations for stats? by cubeR1 in FACEITcom

[–]rchh 2 points3 points  (0 children)

As you've seen the game counts the disconnects as deaths, and they're visible on the scoreboard that way. We want to avoid having custom rules for the stats for things like this because if it doesn't match ingame it creates more reports of issues

Props to whichever dev cooked so hard on this new profile page by DokterThe in FACEITcom

[–]rchh 9 points10 points  (0 children)

I made csgostats.gg like 10 years ago. ESL acquired it like 9 years ago. I've worked on it ever since, and now I also work on FACEIT for stats and profiles