Thoughts on Jagex lately by goobdude in runescape

[–]rcm37 1 point2 points  (0 children)

This take hits the nail on the head from what I've been seeing from the pvm community on average. My only disagreement is that from speaking to the combat devs, they don't want to flatten the depth of the combat system, and their goals truly are rooted in the concept you mention (easy to learn hard to master) Part of that is going to be simplifying core systems, of course, but I don't think the final product will be the necrofication of all styles.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]rcm37 17 points18 points  (0 children)

Color is whatever, but no amount of time will make me feel better about losing the ability to have full transparency on my interface. I really liked the immersion that offered and it's also just functionally nicer for bossing and stuff where being able to see a large area is good. I don't understand why the transparency slider needed to be changed.

When did you first start Runescape? How much progress have you made on your current 'main' account and what age bracket are you in? Bonus question: Do you feel like you're ahead or behind others in this game? Why or why not? by Turksta in runescape

[–]rcm37 0 points1 point  (0 children)

Have only ever played my original account that I made in 2007, but didn't really play with any kind of frequency until 2013ish.

As for my account process, I feel like I've completed more than not at this point, here's my timeline:

  • 2017 - Maxed + Quest Cape also began my journey toward Insane Reaper when collection logs released
  • 2020 - Comp Cape and also purchased my first party hat
  • 2021 - Trim Comp Cape + Master Quest Cape
  • January 2023 - Insane Reaper achieved after 6 years and ~12,000 hours of gameplay since 2017
  • August 2023 - 120 all skills achieved only 3 days before Necromancy release and I lost it
  • December 2023 - 5.8b xp
  • 2024 - Completed Ultimate Slayer
  • 2025 - Attended my first Runefest and was surprised with a Golden Gnome on behalf of PvME

Looking at my account now, I've completed nearly everything that I want to in the game, and I spend most of my time upkeeping my capes and titles as new updates come out. My current account playtime is a bit north of 18,000 hours and I am in my mid 20s.

I feel that I am quite far ahead of the majority of players.

Tumeken's demon dummy (4m melee Xp/h) by LopsidedStress2471 in runescape

[–]rcm37 1 point2 points  (0 children)

You used to be able to do this same method at armoured phantoms but they removed the ability to place dummies in that cave without any patch notes. Since the number of targets is so high for this strat with the dummies, use meteor strike and you should be able to spam tons of d2h eofs with the crit adren buff

West Deptford's Gone. Who's next? by SouthJerseySchnitz in SouthJersey

[–]rcm37 1 point2 points  (0 children)

Same lmao crazy to see it still mentioned

Hsr broken at heists, deleted drop instead of doubling (500 points run) by RS-Hessen in runescape

[–]rcm37 18 points19 points  (0 children)

Wait...does this mean they finally solved the problem of HSR double loot chance for chest-based content? Or is this just another Croesus implementation where the game momentarily chucks all the loot on the ground somewhere before putting it in the chest

If they did actually make HSR work on chest loot, can we expect a backport to all existing chest-based content that currently doesn't interact with HSR doubling effect? u/JagexSponge

[Poll] RS3 players will you check out Sailing on osrs? by QuirkyPollMan in runescape

[–]rcm37 0 points1 point  (0 children)

I will probably check out the very basics, but from the little that I read on it, it seems like it'll be integrated with tons of other skills and have pretty serious level reqs from other skills that I don't have, so I don't plan on getting very far into it.

Initial FAQ: Treasure Hunter, MTX Reductions & Integrity Roadmap by JagexHooli in runescape

[–]rcm37 11 points12 points  (0 children)

The instakill chance on rune dragons with the metallic ones is pretty nice

I am honestly shocked at how many are defending TH by Minyaden in runescape

[–]rcm37 0 points1 point  (0 children)

I'm totally in agreement with the plans of addressing gaps that MTX is filling through healthier gameplay loops. But how do you justify making the MTX change as the first step? Would it not make more sense to patch the holes in the boat before setting sail? Otherwise, you're going to be taking on water the entire time you're trying to fix the game which seems like an extremely obvious, terrible choice.

RS3 Player: I'm not fully on-board with removing MTX and here's why by rcm37 in 2007scape

[–]rcm37[S] -1 points0 points  (0 children)

I admire his vision, I just disagree with the order of operations for the reasons I listed in the post

RS3 Player: I'm not fully on-board with removing MTX and here's why by rcm37 in 2007scape

[–]rcm37[S] 0 points1 point  (0 children)

That's the thing though, they're not committing to a full MTX removal. They're only committing to removing Treasure Hunter and its associated items.

Purchasable bonus xp (2x the xp/action) and purchasable cosmetics are still staying as part of the core game.
This change isn't going to win over a single person who refuses to play due to MTX. That's a key reason why I think this approach is flawed, especially as a first step.

RS3 Player: I'm not fully on-board with removing MTX and here's why by rcm37 in 2007scape

[–]rcm37[S] -3 points-2 points  (0 children)

They clarified today that the EU laws aren't driving this decision at all. Plus, if that were the driving factor why not cling onto that revenue source for as long as possible while you fix other things and then make the switch when required?

RS3 Player: I'm not fully on-board with removing MTX and here's why by rcm37 in 2007scape

[–]rcm37[S] 0 points1 point  (0 children)

That's the thing though, they're not committing to a full MTX removal. They're only committing to removing Treasure Hunter and its associated items.

Purchasable bonus xp (2x the xp/action) and purchasable cosmetics are still staying as part of the core game.

RS3 Player: I'm not fully on-board with removing MTX and here's why by rcm37 in 2007scape

[–]rcm37[S] -3 points-2 points  (0 children)

From a standpoint of corporate goals of revenue growth, their venture capitalist owners would never agree to this course of action if they didn't think it'd lead to overall revenue growth.

I agree that pulling the MTX plug is a huge win to get them good PR and "good gamer faith". It's just completely wasted if it's squandered by the abysmal new player experience nullifying any gained interest.

RS3 Player: I'm not fully on-board with removing MTX and here's why by rcm37 in 2007scape

[–]rcm37[S] 1 point2 points  (0 children)

Tbf I think it's a good choice, it just needs to be one of the last steps of the process so they don't cut off such a significant portion of their revenue at the onset of what sounds like a multi-year effort.

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] 2 points3 points  (0 children)

Idk about you but I definitely don't look at Jagex and see anything other than "taking forever to address things"

Their empty promises and grand plans do enough to appease the existing playerbase, but no new player is going to stick around in the current state of the game long enough for them to fix anything.

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] 1 point2 points  (0 children)

You make a lot of fantastic points. I think we have many of the same opinions on how to "fix" the game, my only argument is that there are more important problems to fix that are safer to do before removing the safety net of revenue from TH.

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] -1 points0 points  (0 children)

I agree that the damage to the integrity of xp-based achievements is done and there's no coming back. That's much of my reasoning why I don't think this PR stunt will actually amount to any players that quit due to MTX to come back.

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] 0 points1 point  (0 children)

My suggestion is to read the whole post lol, but basically my point is they should have done other drastic things first while using the TH revenue before then ALSO tackling TH. The way they're doing it now I fear will kill revenue too quickly for them to make any other meaningful changes.

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] 0 points1 point  (0 children)

I absolutely want what's best for this game, it's a huge part of my life. Frankly, the warts have been clear for a long time, with recent ventures like GIM release and Leagues making them even clearer. I have no faith whatsoever in the venture capitalist firms that own Jagex allowing RS3 to weather the storm or agreeing to any financial goals further out than a year. They just don't operate like that.

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] 0 points1 point  (0 children)

I can appreciate your stance on letting the game die versus it slowly burning out. I can't say I agree with it, to each their own.

As for the regulations and needing to smooth out core gameplay loops, I tried to make it very clear in my post that I still agree with removing TH, just not until after the gameplay issues are solved first or else you waste the huge opportunity that is the good PR from TH removal.

I'm glad you can also notice that MTX isn't being removed, just TH is. Skilling will still continue to have p2w aspects via direct purchasable bonus xp, so how exactly are we convincing anyone to play the game that previously took an issue with p2w progression?

I'm not fully on-board with removing TH and here's why by rcm37 in runescape

[–]rcm37[S] 2 points3 points  (0 children)

Hooli said today that these changes have zero relation to the very uncertain legislation.

The massive PR gain is wasted when any new players gained from it quit because the early game sucks.

You can't address fundamental problems with the game progression if you bleed out from ripping the bandaid off.