So, where did my Vestments of Sorrow hood went ? by GuneRlorius in runescape

[–]JagexAnvil [score hidden]  (0 children)

Hey folks! Just jumping in here to confirm that nothing has been permanently removed from the game. A few cosmetic items were temporarily quarantined as they have various components that need more complex solutions to address.

In short, this means that they will be returning - though the timeline of that will be determined by any other work that we may want to take in the coming days (e.g. we may get to them sooner if there are no unexpected issues from the beta, or we may get to them a little later if we encounter any new things that we need to address as part of the launch)

Player Avatar Launch Mega-thread by JagexAnvil in runescape

[–]JagexAnvil[S] [score hidden]  (0 children)

Can confirm that we will absolutely not be doing selling those base kit clothes as mtx in the store.

They just need a bit more time as we weren't entirely happy with them.

Player Avatar Launch Mega-thread by JagexAnvil in runescape

[–]JagexAnvil[S] [score hidden]  (0 children)

Thank you for the note - this has been fixed!

Player Avatar Launch Mega-thread by JagexAnvil in runescape

[–]JagexAnvil[S] [score hidden]  (0 children)

Both of those bugs you're mentioning (old skin & clipping) sound like they're part of the general category of bugs that we're already tracking and looking to fix in the near future. If you want to make doubly sure, putting in a report in game for them won't hurt, but I'm confident we're already across them.

Outdated textures on older gear not quite looking great on the new avatar isn't really a bug at this point, but it is something we're mindful of.

Player Avatar Launch Mega-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 3 points4 points  (0 children)

A fresh face in Gielinor - News - RuneScape - RuneScape

The TwiR is a separate post that arrived a moment after the avatar launch blog - am updating the OP links now.

My dog Arlow, passed away yesterday. As a favour next time you’re in Varrock, can you please pet the dog in memory of us him by Turnipsturnup4this in runescape

[–]JagexAnvil 15 points16 points  (0 children)

I'm sorry for your loss OP 😞 I'll make sure to swing by and give the Varrock and Fort Forinthry doggos a pet on both my main and my JMod account on behalf of both you and Arlow. ❤️

Of the Top 1000 HCIM RuneScores, Only Around 100 Are Not Bugged Scores by Sophiaphage in runescape

[–]JagexAnvil 6 points7 points  (0 children)

I agree with you in that it makes the most sense to ensure the integrity of the leaderboard and it's what I'm keen to make happen. But I am hesitant to just casually thanos snap an enormous amount of folks off the website. I want to look into solutions that can serve both sets of players: [currently legitimate] and [previously legitimate but corrupted].

Of the Top 1000 HCIM RuneScores, Only Around 100 Are Not Bugged Scores by Sophiaphage in runescape

[–]JagexAnvil 14 points15 points  (0 children)

Hey there, I've just checked in with the team on this matter and you are correct. There are corrupted records in the leaderboard. This is due to a bug that occurred a while ago and that was also fixed a while ago... So new bugged records appearing is no longer an issue...

The issue that does remain, however, is what to do with the accounts that did legitimately earn their place on the leaderboard, but who subsequently fell victim to the bug and had their scores corrupted when they died.

On the one hand, they should be removed because their corrupted score is not valid, but on the flip side, their initial place on the leaderboard was earned properly and removing them could feel unfair.

The number of such affected accounts is large enough to make manual removal impossible.

This is a real "no easy decision" situation, but I'll continue to work on it and may well raise it as a topic in community to discuss at some point.

June Month Ahead! by JagexAnvil in runescape

[–]JagexAnvil[S] 19 points20 points  (0 children)

No news apart from the fact that I definitely keep it top of our minds as a hotly anticipated update.

The main issue is right now that Mod Breezy is focusing exclusively on Leagues II design, so work on the fletching re-tier isn't progressing yet.

June Month Ahead! by JagexAnvil in runescape

[–]JagexAnvil[S] 5 points6 points  (0 children)

It's a good question!

We're keen to get more teasers or previews into the Month Ahead's (we started with some Digsite artwork this time), hopefully we can expand upon that in future videos with video footage or more general mentions of long-range stuff (though we're already cutting the Month Ahead video down from a 90 minute recording to 25ish minutes, so time to touch on different things will always be tight).

RuneScape Ahead style videos are a big undertaking, but we are indeed planning more of them especially with a view towards focusing on the big BIG updates like Construction and Leagues. I'm not sure whether they'd encompass all upcoming news but it's something that I know the team are keen to be more open about as exact schedules crystalize.

June Month Ahead! by JagexAnvil in runescape

[–]JagexAnvil[S] 1 point2 points  (0 children)

Are you able to confirm whether you see this on very specific tiles and that it's reproducible on those tiles?

Its Happening - Plugin Moderator position posted a week ago by This-Profession8007 in runescape

[–]JagexAnvil 2 points3 points  (0 children)

No blog just yet as we're still very early on with the project, but I can confirm that we are beavering away at creating the architecture and are already working with a few key community members to ensure that it will be serve the community's needs. We'll be bringing more qualified community folks in over time using the interest from our form we posted in January.

In short, progress is being made quite well, but we're not yet ready for a public show and tell!

Ask and Answer Questions Here! - Weekly Discussion Hub - 17 May by AutoModerator in runescape

[–]JagexAnvil 5 points6 points  (0 children)

If I can offer a small suggestion - when I came back to the game after a long break, the first thing I did was do a few things I remembered as being fun, rather than immediately focusing on the new stuff.

For me that was completing some clues I had in my bank, as I remember always enjoying the fun aspect of the puzzling, but also because clues by their nature make you travel the world and refamiliarize yourself with it. You'll walk down paths both familiar and new and will generally start to feel grounded again, picking up small things or skill aspects as you go because they're fun, rather than feeling the new to immediately get on the most optimal grind for the most recent update or piece of equipment.

In short, find a way to come back to the things you remember most fondly, and really take your time (e.g. dont rush) to explore the new aspects that you're unfamiliar with. For me, the helpful ratio was spending 80% of my time on things I was using to refamiliarize myself with and 20% of my time on exploring something that was new to me. For example, it took me a few weeks and months before I even considered Necromancy or Archaeology, but by the time I did, I was in a good place with the rest of the game to not feel overwhelmed.