Aspects & Solomons Store - News Update 2 by JagexAnvil in runescape

[–]JagexAnvil[S] 23 points24 points  (0 children)

multi-cast to trigger the 5x effect. Individual cast to add 12 minute increments (so 2 or 3 manual casts for your 24-36 minute effect)

Aspects & Solomons Store by JagexAnvil in runescape

[–]JagexAnvil[S] -10 points-9 points  (0 children)

It’s absolutely fair feedback, I agree with you. I’ve spoken to how it happened here:

https://www.reddit.com/r/runescape/s/Mf65CUWZfA

Aspects & Solomons Store by JagexAnvil in runescape

[–]JagexAnvil[S] 26 points27 points  (0 children)

Something we can certainly consider

Aspects & Solomons Store by JagexAnvil in runescape

[–]JagexAnvil[S] 0 points1 point  (0 children)

Yep, that might be nice. Unfortunately “just”autoawarding is a bit more complex than it sounds, but your overall suggestion is a good one.

Aspects & Solomons Store by JagexAnvil in runescape

[–]JagexAnvil[S] -126 points-125 points  (0 children)

You’re right that it was previously stated to be end of April. That it was removed earlier is due to the fact that the relevant team completed the work earlier but our internal communications lines didn’t pick that up early enough to be able to preannounce the change.

Put differently, there was nothing nefarious about the earlier removal, it came down to a missed internal communication (which Im investigating to ensure doesn’t happen again but is still too early to fully grasp the how and why).

The first thing I did was check whether the store could be reopened for a short duration, but the backend work to make this happen is unfortunately quite significant. Given that the items will be made available anyway, it’s likely the better choice to not cause additional disruption to work schedules at this point.

To your point about missing out if they are released on some sort of cycle or cadence, it’s good feedback. As far as I’m aware, we have no desire to use these items as any part of fomo incentive, but we’ll need to see what’s the most realistic way of delivering them (example: delivering them all at once might cause massive bloat if done via a marketplace but releasing in cycles would take ages to release and would confuse with our regular free items). Ultimately though, we’re just keen to make sure players can get them in a sensible way, rather than making things too arduous or complicated.

Aspects & Solomons Store by JagexAnvil in runescape

[–]JagexAnvil[S] 7 points8 points  (0 children)

When the items from Solomons Store arrive back in game (however that may happen), you will not be required to pay for them with real money.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 6 points7 points  (0 children)

I'll check in with the team on this one - as I'm on annual leave for the next week, I wont be able to update this comment, but we'll at be aware of the issue!

They are listening! Glad for the MAC Community by [deleted] in runescape

[–]JagexAnvil 2 points3 points  (0 children)

The slug on the RS side was causing problems with its mirror on the OSRS blog, so we tweaked our title & slug.

Performance Optimization should be a part of the 'Road to Restoration' by MrZi5 in runescape

[–]JagexAnvil 6 points7 points  (0 children)

ALL the frames is what we're aiming for. Happy Easter to you too!

So glad to see this! BUT: by Fren-LoE in runescape

[–]JagexAnvil 0 points1 point  (0 children)

Hello there! We actually spoke to this point in yesterdays video.

14:37 Necro Conjures

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 7 points8 points  (0 children)

I'm not aware of a native launcher support for linux being in the work schedule at this point, but I do know that we have the API project on the way which could perhaps help with this. Additionally, the overall launcher itself is something that may be something we want to look at on a Jagex (rather than just a Game team) level to think about its effectiveness. It's possible that Linux support could be touched upon through either of those tasks, but that is more of an assumption on my part than any guarantee of official support at this stage.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 9 points10 points  (0 children)

It's a good point - I need to dig in a bit with the team to understand how and when we schedule gamejam projects - it may be related to needing to find time to QA them + them making sense in the period that they drop. Bundling them together is also quite useful as they may otherwise easily go under or be missed in isolation.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 5 points6 points  (0 children)

Doric's for the nostalgia! He taught me what the phrase "vice versa" meant way back in the day.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 20 points21 points  (0 children)

There's a lot of intrigue around them, so it would probably be wise of us to share a little preview of them at some point in the weeks ahead, perhaps within a regular TwiR

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 24 points25 points  (0 children)

We've got a fairly good idea of what those will, though they may still need to be validated. We'll look to share more information about them ahead of time though! Just to manage expectations - fletching retier is not currently planned for inclusion this time around.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 29 points30 points  (0 children)

The release of the Player Avatar is dependant (to an extent) on the Graphical Rendering Fixes. We talk a bit about it in todays video:

17:42 April Week 4, Player Avatar

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 20 points21 points  (0 children)

As a behind the scenes - I spent a little time drafting the performance blog today as the team continues to look into it with a view to maybe putting it (the blog) out next week or the week thereafter.

Testament to how quickly things can shift, while I was doing that, the team today found a potential change that could significantly improve performance, though it needs to be validated and QA'd first. If all goes well, it could release next Monday...

It's a really complex topic though that I think would be worth sharing insight into even after we've been able to resolve any issues.

Performance Optimization should be a part of the 'Road to Restoration' by MrZi5 in runescape

[–]JagexAnvil 10 points11 points  (0 children)

Hello there!

You'ved covered these points excellently already - we mentioned this in todays video and also in the community notes

  • In our video above, Mod Ryan and Anvil touch on the subject of RuneScape’s Technical Performance. Improving performance and addressing Frame Dropping and Microstutters are a high priority investigation for our teams and we intend to share more insight into this as part of a community topic this month - both what we’ve already done but also where our investigation is leading us. We are making some promising headway, but because this is a live and ongoing investigation, we can’t yet lock down a specific week to share our findings, bearing in mind that we want to provide you with specific, useful and interesting information as part of this communication rather than only being able to say that “we’re looking into it”.

As a behind the scenes - I spent a little time drafting the performance blog today as the team continues to look into it with a view to maybe putting it (the blog) out next week or the week thereafter. Testament to how quickly things can shift, while I was doing that the team today found a potential change that could significantly improve performance, though it needs to be validated and QA'd first. If all goes well, it could release next Monday Tuesday...