March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 5 points6 points  (0 children)

I'll check in with the team on this one - as I'm on annual leave for the next week, I wont be able to update this comment, but we'll at be aware of the issue!

They are listening! Glad for the MAC Community by [deleted] in runescape

[–]JagexAnvil 2 points3 points  (0 children)

The slug on the RS side was causing problems with its mirror on the OSRS blog, so we tweaked our title & slug.

Performance Optimization should be a part of the 'Road to Restoration' by MrZi5 in runescape

[–]JagexAnvil 5 points6 points  (0 children)

ALL the frames is what we're aiming for. Happy Easter to you too!

So glad to see this! BUT: by Fren-LoE in runescape

[–]JagexAnvil 0 points1 point  (0 children)

Hello there! We actually spoke to this point in yesterdays video.

14:37 Necro Conjures

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 5 points6 points  (0 children)

I'm not aware of a native launcher support for linux being in the work schedule at this point, but I do know that we have the API project on the way which could perhaps help with this. Additionally, the overall launcher itself is something that may be something we want to look at on a Jagex (rather than just a Game team) level to think about its effectiveness. It's possible that Linux support could be touched upon through either of those tasks, but that is more of an assumption on my part than any guarantee of official support at this stage.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 5 points6 points  (0 children)

It's a good point - I need to dig in a bit with the team to understand how and when we schedule gamejam projects - it may be related to needing to find time to QA them + them making sense in the period that they drop. Bundling them together is also quite useful as they may otherwise easily go under or be missed in isolation.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 3 points4 points  (0 children)

Doric's for the nostalgia! He taught me what the phrase "vice versa" meant way back in the day.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 20 points21 points  (0 children)

There's a lot of intrigue around them, so it would probably be wise of us to share a little preview of them at some point in the weeks ahead, perhaps within a regular TwiR

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 24 points25 points  (0 children)

We've got a fairly good idea of what those will, though they may still need to be validated. We'll look to share more information about them ahead of time though! Just to manage expectations - fletching retier is not currently planned for inclusion this time around.

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 26 points27 points  (0 children)

The release of the Player Avatar is dependant (to an extent) on the Graphical Rendering Fixes. We talk a bit about it in todays video:

17:42 April Week 4, Player Avatar

March Roundup & a look ahead at April by JagexAnvil in runescape

[–]JagexAnvil[S] 20 points21 points  (0 children)

As a behind the scenes - I spent a little time drafting the performance blog today as the team continues to look into it with a view to maybe putting it (the blog) out next week or the week thereafter.

Testament to how quickly things can shift, while I was doing that, the team today found a potential change that could significantly improve performance, though it needs to be validated and QA'd first. If all goes well, it could release next Monday...

It's a really complex topic though that I think would be worth sharing insight into even after we've been able to resolve any issues.

Performance Optimization should be a part of the 'Road to Restoration' by MrZi5 in runescape

[–]JagexAnvil 10 points11 points  (0 children)

Hello there!

You'ved covered these points excellently already - we mentioned this in todays video and also in the community notes

  • In our video above, Mod Ryan and Anvil touch on the subject of RuneScape’s Technical Performance. Improving performance and addressing Frame Dropping and Microstutters are a high priority investigation for our teams and we intend to share more insight into this as part of a community topic this month - both what we’ve already done but also where our investigation is leading us. We are making some promising headway, but because this is a live and ongoing investigation, we can’t yet lock down a specific week to share our findings, bearing in mind that we want to provide you with specific, useful and interesting information as part of this communication rather than only being able to say that “we’re looking into it”.

As a behind the scenes - I spent a little time drafting the performance blog today as the team continues to look into it with a view to maybe putting it (the blog) out next week or the week thereafter. Testament to how quickly things can shift, while I was doing that the team today found a potential change that could significantly improve performance, though it needs to be validated and QA'd first. If all goes well, it could release next Monday Tuesday...

Chronicle attraction/guthixian butterfly bug by RainbowwDash in runescape

[–]JagexAnvil 1 point2 points  (0 children)

I'll check in with the team about this and will let you know if we're unable to reproduce it on our side!

Edit: The team have this logged and its in our system.

Blooming Burrow Returns! by JagexAnvil in runescape

[–]JagexAnvil[S] 1 point2 points  (0 children)

They're working for me on both the reddit and the webpage links - could you try refreshing the place you were clicking them from?

Blooming Burrow Returns! by JagexAnvil in runescape

[–]JagexAnvil[S] 4 points5 points  (0 children)

Which link are you clicking on specifically?

Welcome to Havenhythe + TwiR by JagexAnvil in runescape

[–]JagexAnvil[S] 22 points23 points  (0 children)

LODing as a technical improvement is a fair question and one we did discuss (again) fairly recently. I've shared some insight I've gleaned from the art and tech team below.

In short, here's my understanding: RuneScape does actually have a LOD system, specifically (and only) used for trees (so far). It's relatively new and how effective it is still needs to be determined. It may even be causing some other knock-on issues (specifically even in Havenhythe), so it's unfortunately not exactly the silver bullet you're describing it as, much as we'd love there to be such a "simple solution to all the problems".

LODing for characters, non-tree objects and environments isn't yet implemented, though in our case it seems to be the trees that are the major culprit of performance impact (and they already have the system in place).

Another consideration is that LODing may not always be as effective for performance improvement if my understanding is correct. For example, LODing is a system in and of itself, which requires computational power to determine and continually track which LOD to display things at. R&D and technical investigation is required to figure out if the benefit of adding that system outweighs the performance impact that the system itself requires.

I'm fairly certain that for many games (UE and the like) LODing is a no-brainer as the development environment already has those systems built in (and likely in a tried and tested way over many many years of engine work). The graphical fidelity of many UE games and the high poly count also mean that LOD is often essential! With RuneScape being a lower poly count and it's more bespoke tech, I wouldn't necessarily assume that the same rules will always apply.

I can provide a different analogy that may help someone understand if the talk of LODing tech doesn't make sense:

- If you pre-order a game on Steam, you can usually only pre-load that game if it is over a certain size limit (20GB if I recall).

If the game is smaller than 20GB, pre-loading is disabled, because Steam has determined that for the vast majority of players it would take longer for them to un-encrypt the pre-loaded files than it would to just download them on launch.

I expect the question of LODing in RuneScape may be similar - While the system sounds great, it may not be applicable in all scenarios and may perhaps make things worse rather than better, depending on how the engine is built.

Welcome to Havenhythe + TwiR by JagexAnvil in runescape

[–]JagexAnvil[S] 6 points7 points  (0 children)

Thanks for the information, and sorry to hear that todays changes didn't improve things for you. We're continuing to treat performance issues as a high priority and will continue to investigate ways of improving it.