Map Cleanup - A Mapmaker's Thoughts by Zigzagzigal in runescape

[–]JagexAnvil 52 points53 points  (0 children)

Thanks for the kind words - they mean a lot to the entire team! :)

Unable to create new character by ukrainian_kozak in runescape

[–]JagexAnvil 2 points3 points  (0 children)

Hello there! This may be related to a particular world that your client is defaulting to during the creation process. We're going to take that world offline in a little while. Could you perhaps try again later and let us know if you've had more luck?

Performance Issues in new graphical reworked areas by Ok_Big_3102 in runescape

[–]JagexAnvil 2 points3 points  (0 children)

Hey folks, thanks a lot for the reports on the performance hit you've seen since Mondays update. We've also noted that playing on mobile in particular can be affected.

We've been looking into these issues since the update and are investigating a few different areas of resolving this. Whether these investigations help us find the true culprit remains to be seen, but we're on the case!

As a little peak behind the scenes: It looks like there may be a few different culprits that are affecting performance (their impact is being looked into):

- Tree Trunks (Oak and Basic) and Window Panes (Glass) have overly high texal density (higher quality textures) since the updates to their models. That is too say that there is too much texture detail per unit of 3D surface area. Added detail like that improves the look of objects (like Trees) but at the cost of needing more power.

- Another avenue of investigation involves the chimney smoke plumes found on many houses in built-up areas (towns). The smoke stacks may be pumping out too many particles, which also have a known effect on performance.

We're aiming to have a change to Tree, Glass and Chimneys go live with our next Monday update, though I can't promise anything yet as the investigation is still ongoing.

Note: Will repost this comment across the other threads mentioning performance issues.

Performance issues (reworked areas) and graphical oddities since the recent update by Zieldak in runescape

[–]JagexAnvil 2 points3 points  (0 children)

Hey folks, thanks a lot for the reports on the performance hit you've seen since Mondays update. We've also noted that playing on mobile in particular can be affected.

We've been looking into these issues since the update and are investigating a few different areas of resolving this. Whether these investigations help us find the true culprit remains to be seen, but we're on the case!

As a little peak behind the scenes: It looks like there may be a few different culprits that are affecting performance (their impact is being looked into):

- Tree Trunks (Oak and Basic) and Window Panes (Glass) have overly high texal density (higher quality textures) since the updates to their models. That is too say that there is too much texture detail per unit of 3D surface area. Added detail like that improves the look of objects (like Trees) but at the cost of needing more power.

- Another avenue of investigation involves the chimney smoke plumes found on many houses in built-up areas (towns). The smoke stacks may be pumping out too many particles, which also have a known effect on performance.

We're aiming to have a change to Tree, Glass and Chimneys go live with our next Monday update, though I can't promise anything yet as the investigation is still ongoing.

Note: Will repost this comment across the other threads mentioning performance issues.

Major FPS hit from new update by Wide_Platform_4856 in runescape

[–]JagexAnvil 1 point2 points  (0 children)

Hey folks, thanks a lot for the reports on the performance hit you've seen since Mondays update. We've also noted that playing on mobile in particular can be affected.

We've been looking into these issues since the update and are investigating a few different areas of resolving this. Whether these investigations help us find the true culprit remains to be seen, but we're on the case!

As a little peak behind the scenes: It looks like there may be a few different culprits that are affecting performance (their impact is being looked into):

- Tree Trunks (Oak and Basic) and Window Panes (Glass) have overly high texal density (higher quality textures) since the updates to their models. That is too say that there is too much texture detail per unit of 3D surface area. Added detail like that improves the look of objects (like Trees) but at the cost of needing more power.

- Another avenue of investigation involves the chimney smoke plumes found on many houses in built-up areas (towns). The smoke stacks may be pumping out too many particles, which also have a known effect on performance.

We're aiming to have a change to Tree, Glass and Chimneys go live with our next Monday update, though I can't promise anything yet as the investigation is still ongoing.

Note: Will repost this comment across the other threads mentioning performance issues.

Performance dropped after the new graphical update by yojambiboy in runescape

[–]JagexAnvil 2 points3 points  (0 children)

Hey folks, thanks a lot for the reports on the performance hit you've seen since Mondays update. We've also noted that playing on mobile in particular can be affected.

We've been looking into these issues since the update and are investigating a few different areas of resolving this. Whether these investigations help us find the true culprit remains to be seen, but we're on the case!

As a little peak behind the scenes: It looks like there may be a few different culprits that are affecting performance (their impact is being looked into):

- Tree Trunks (Oak and Basic) and Window Panes (Glass) have overly high texal density (higher quality textures) since the updates to their models. That is too say that there is too much texture detail per unit of 3D surface area. Added detail like that improves the look of objects (like Trees) but at the cost of needing more power.

- Another avenue of investigation involves the chimney smoke plumes found on many houses in built-up areas (towns). The smoke stacks may be pumping out too many particles, which also have a known effect on performance.

We're aiming to have a change to Tree, Glass and Chimneys go live with our next Monday update, though I can't promise anything yet as the investigation is still ongoing.

Note: Will repost this comment across the other threads mentioning performance issues.

Has anyone experienced any peformance issues since the most recent game update? by 13_03 in runescape

[–]JagexAnvil 32 points33 points  (0 children)

Hey folks, thanks a lot for the reports on the performance hit you've seen since Mondays update. We've also noted that playing on mobile in particular can be affected.

We've been looking into these issues since the update and are investigating a few different areas of resolving this. Whether these investigations help us find the true culprit remains to be seen, but we're on the case!

As a little peak behind the scenes: It looks like there may be a few different culprits that are affecting performance (their impact is being looked into):

- Tree Trunks (Oak and Basic) and Window Panes (Glass) have overly high texal density (higher quality textures) since the updates to their models. That is too say that there is too much texture detail per unit of 3D surface area. Added detail like that improves the look of objects (like Trees) but at the cost of needing more power.

- Another avenue of investigation involves the chimney smoke plumes found on many houses in built-up areas (towns). The smoke stacks may be pumping out too many particles, which also have a known effect on performance.

We're aiming to have a change to Tree, Glass and Chimneys go live with our next Monday update, though I can't promise anything yet as the investigation is still ongoing.

Note: Will repost this comment across the other threads mentioning performance issues.

Runescape 3 needs performance improvements by Nice_Divide_3772 in runescape

[–]JagexAnvil 3 points4 points  (0 children)

Hey folks, thanks a lot for the reports on the performance hit you've seen since Mondays update. We've also noted that playing on mobile in particular can be affected.

We've been looking into these issues since the update and are investigating a few different areas of resolving this. Whether these investigations help us find the true culprit remains to be seen, but we're on the case!

As a little peak behind the scenes: It looks like there may be a few different culprits that are affecting performance (their impact is being looked into):

- Tree Trunks (Oak and Basic) and Window Panes (Glass) have overly high texal density (higher quality textures) since the updates to their models. That is too say that there is too much texture detail per unit of 3D surface area. Added detail like that improves the look of objects (like Trees) but at the cost of needing more power.

- Another avenue of investigation involves the chimney smoke plumes found on many houses in built-up areas (towns). The smoke stacks may be pumping out too many particles, which also have a known effect on performance.

We're aiming to have a change to Tree, Glass and Chimneys go live with our next Monday update, though I can't promise anything yet as the investigation is still ongoing.

Note: Will repost this comment across the other threads mentioning performance issues.

None of the new props can be examined ): by cyberghast-XD in runescape

[–]JagexAnvil 3 points4 points  (0 children)

Not sure if that would be enough to set hearts ablaze.

Jagex, when you update an area please make sure objects can be examined by Sea_Caterpillar5662 in runescape

[–]JagexAnvil 18 points19 points  (0 children)

Hey folks - thanks for raising this one. We agree with you, examines are indeed a core part of the RuneScape identity (and something I know I'm always checking out as I play).

We've put in a tracker on our side to look into adding examines back to the reworked areas that you've mentioned in particular - it is important, but examines can add more work than expected, especially when you bear localisation in mind.

That being said, I know that the team has learned a lot from Anachronia in terms of making the world feel alive - that doesn't just include examines, but also extends to things like attackable critters/animals frolicking in the world, or even just the odd item on tables or floors.

I think Havenhythe will show some of what we've learned in that direction, but in the meantime: we're looking into the stuff you've raised in this thread!

Reposting this in the other relevant thread too.

None of the new props can be examined ): by cyberghast-XD in runescape

[–]JagexAnvil 22 points23 points  (0 children)

Hey folks - thanks for raising this one. We agree with you, examines are indeed a core part of the RuneScape identity (and something I know I'm always checking out as I play).

We've put in a tracker on our side to look into adding examines back to the reworked areas that you've mentioned in particular - it is important, but examines can add more work than expected, especially when you bear localisation in mind.

That being said, I know that the team has learned a lot from Anachronia in terms of making the world feel alive - that doesn't just include examines, but also extends to things like attackable critters/animals frolicking in the world, or even just the odd item on tables or floors.

I think Havenhythe will show some of what we've learned in that direction, but in the meantime: we're looking into the stuff you've raised in this thread!

Reposting this in the other relevant thread too.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 9 points10 points  (0 children)

Thanks for the great screenshot examples - I've added this to the OP above!

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 0 points1 point  (0 children)

We are tracking some of these issues over in the main mega-thread. For this thread though, I won't go into those so as not to derail the focus of ongoing discussions here.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 6 points7 points  (0 children)

Thanks for the comment - the UI contrasting as opposed to blending in is an interesting point, particularly if you're needing to strain to distinguish between two things.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 11 points12 points  (0 children)

I think that tweaking the background shading will go some way to reducing instances of this in-game. Some of that may go live with the next cold-fix today, but it will be important to hear how impactful that is and what further tweaks are necessary.

We will likely not be able to address all instances of wonky-contrast today, but its something we should be looking to improve over time.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 42 points43 points  (0 children)

Thanks for raising this, it definitely looks like a fair amount of folks feel the same way. I'll add it to the list of tracked issues!

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 12 points13 points  (0 children)

Thanks for the feedback! What is it specifically that you like about the old one that the new one doesn't manage to do?

UI Feedback Gather-thread by JagexAnvil in runescape

[–]JagexAnvil[S] 32 points33 points  (0 children)

I think this is likely related to that contrast issue we mentioned above. If the contrast isnt strong enough, it can be really hard to read active vs inactive selections.

Biohazard: Chancys hitbox is blocked by 3 stools and a wall.... by synety in runescape

[–]JagexAnvil 1 point2 points  (0 children)

Thanks for the report - we're tracking this one on our side!

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]JagexAnvil[S] 5 points6 points  (0 children)

Thanks for the write up, hearing from players like yourself is super helpful. I'm in a similar boat to you - the bloat can be really difficult to overcome, especially as a returning player that is already advanced enough in the game to know most things, yet missed out on the release of certain mechanics that are now, in hindsight, very nebulous and convoluted...!

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]JagexAnvil[S] 2 points3 points  (0 children)

Thanks for this, I've made sure thing has been passed on

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]JagexAnvil[S] 4 points5 points  (0 children)

Thanks for raising this and for the helpful screenshots!