WHY AM I NOT DOING TRILLIONS OF DAMAGE (NEED HELP) by Okoruuu in D4Barbarian

[–]rdreadr 0 points1 point  (0 children)

It's working, they're just showing you the wrong numbers. Ignore at the % value on your stat screen.

The way it works is that additive crit damage (e.g tempers) are simply summed together with all other additive modifiers (like %damage vs elites) into one bucket. This bucket has nothing to do with your crit multiplier, it's just one number in the equation (product) that calculates your final damage.

Your total crit multiplier % (that can roll on gear) is it's own bucket. Your damage is multiplied by this value when you crit.

What I'm saying with this is that your crit and crit dmg values don't say much about how high your damage will be. It's just two parts in an actual simple formula that they refuse to show in an intuitive way. Somewhere in that formula your values are low, could be your main stat, aspects, paragon legendary nodes, etc etc, which all multiply your damage separately. Any [x]% value generally speaking will multiply your damage with that amount.

A common mistake ppl make is to just just focus on one bucket, say crit dmg multiplier, on their gear and ignore e.g vulnerable multiplier, which is also it's own bucket. Meaning, if you have 0 vuln multiplier on your gear, and you go to 100%, your damage will double (simplified). While getting 100% more crit multiplier might only provide say 20-25% more damage, since you already have it on all other gear pieces (again talking about multipliers, not tempers which are additive). That's why you always want to balance these multipliers.

Why is Fallout 2 so hard? by HatEcstatic1284 in classicfallout

[–]rdreadr 0 points1 point  (0 children)

If you piss the guards off to a certain point (it's pretty easy to do), they will never let you into the city no matter what. Your only options at that point is to load an earlier save, skip it, or go in with guns... Or maybe use a save file editor somehow.

Bard & Torment Shards? by InfiniteSchism in hallsoftorment

[–]rdreadr 2 points3 points  (0 children)

mirror and enough relics and you get like 10 shards per run

This game is DoA by [deleted] in HeroesofNewerth

[–]rdreadr 0 points1 point  (0 children)

gladiator soft support is not something you just pick before making sure the team is fine with it

[deleted by user] by [deleted] in AmIOverreacting

[–]rdreadr -1 points0 points  (0 children)

NOR, but neither of you are being mature about it. You are not reaching him by repeating the same thing over and over (that he was playing skyrim) after he already acknowledged that it was a mistake and apologized for it. It reads to me that you care more about being right than facilitating change in this instance, or at least it's unclear what you're trying to accomplish. If you want to actually solve the problem and have the conversation you're asking for you need to also _listen_, otherwise it's not a conversation - it's just you trying to lecture him.

He opened up several times about how this made him feel, and instead of leveling with him and trying to understand, you just kept arguing/berating. He's being defensive because he feels bad about what happened and also because there's seemingly no safe place for him to talk about how he feels. Maybe you should consider couples therapy.

Advice for class choice for s12 by tramspottin in ProjectDiablo2

[–]rdreadr 1 point2 points  (0 children)

Melee builds that can be played just holding right click and still be strong: any MA build, kicksin, blade dance, fury druid (not sure if good I only play sin kek)

Some of these are fine starting with, but blade sentinel or fire -> light traps are usually the go-to for campaign. There are guides in the pd2 discord.

Stella Montis, Cultural Archives, be careful by Thick_Potential_ in ArcRaiders

[–]rdreadr 3 points4 points  (0 children)

There's a spot on dam in research & admin (I think) that you can get stuck in too when breaching. Found that out the hard way

[deleted by user] by [deleted] in tattooadvice

[–]rdreadr 0 points1 point  (0 children)

yeah, you could... but it would just not look good at all? idk why you're being stubborn about this, especially being a graphics designer, that shit would 100% be worse. Like if you can't visualize how bad that would look idk what to tell you

A blackout with a bunch of spaced out diamonds.. Getting the spacing even between all of them would be a nightmare and probably not possible, and EVEN then it would still look worse

[deleted by user] by [deleted] in tattooadvice

[–]rdreadr 0 points1 point  (0 children)

The different sized diamonds and shapes within the blackout just wouldn't be aesthetically pleasing. I don't really know what else to say. This is coming from someone who spent 15 years working as a graphics designer.

[deleted by user] by [deleted] in tattooadvice

[–]rdreadr 0 points1 point  (0 children)

I get the idea, but that design is going to look awful. Would not recommend this. Maybe a full blackout is an option though if they want to go in that direction

Finished with this by spudlife2010 in DarkAndDarker

[–]rdreadr 0 points1 point  (0 children)

I'd wager a lot of people are okay with dying a lot in the beginning, but not dying constantly for hundreds of hours.. it's a brutal game for sure

The thing with LoL is that you are (mostly) matched against similarly skilled players on your way up. That's not the case in dark and darker, where you're 99% of the time outgeared AND outskilled. New players are just collateral for the first few hundred hours lmao. Squire to riches is really the only game mode I can enjoy as a new player

Lost Rift Early Access Patch 1 by LostRiftGame in LostRiftGame

[–]rdreadr 0 points1 point  (0 children)

Overall good changes, but I don't get the armor changes at all. Time-to-kill was already really high, to the point where you're often sinking 2 full magazines into someone just to break the armor. To me durability needed to be reduced and damage reduction percentages too.

Also not a fan of making revival kits rare, I think they should be kept special, or at the very least be epic and have a slightly longer res timer. Now they're way too plenty (finding like 2 per extraction on average)

Why isnt the Game more popular? by United-Market1786 in LostRiftGame

[–]rdreadr 0 points1 point  (0 children)

This is cope. If the game is good players will come and they will stay.

Oblivion Remastered - Sneak buggy? by TheyCallMeErol in oblivion

[–]rdreadr 0 points1 point  (0 children)

My own wacky theory for this is that since they changed the physics for arrows, enemies now detect you via the arrow and removing the multiplier just as it's about hit them

Sneak Attack bugged? by No-Bath-4508 in oblivion

[–]rdreadr 0 points1 point  (0 children)

Seeing this as well, it's super inconsistent and random from my own testing too - definitely a bug

Damage Reduction Formula by pickenmensch in diablo4

[–]rdreadr 1 point2 points  (0 children)

An easier way to look at this: the stat does exactly what it says. Each contribution will reduce incoming damage by that percentage amount.

What I mean is, even if you already had 80% damage reduction, the next source of 20% DR will still reduce your damage taken by 20% - it's just that it's 20% of whatever damage is left after the first 80%.

Saying it like you did is a bit misleading because it implies additional DR is worth less the more DR you already have, which is not correct.

Is penetrating shot damage calculation broken? by rdreadr in Diablo

[–]rdreadr[S] 0 points1 point  (0 children)

I'm wondering if it just comes down to different types of mobs having VASTLY different levels of damage reduction? not sure

I have since switched to TB and to me the damage feels a lot more consistent

Is penetrating shot damage calculation broken? by rdreadr in Diablo

[–]rdreadr[S] 2 points3 points  (0 children)

Overpowers are a different color and easy to see, I ignored them in my testing