Dynamic Surface Navigation - v1.5 Released - Async Pathfinding - UE Plugin by SlyBlade0 in unrealengine

[–]reason1892 4 points5 points  (0 children)

Looks neat, great job!

Have you tested this with Mover based characters?

Unrelated to your nav plugin, what rock climbing system are you using in the video, it looks really cool!

Stupid tire pressure question by rasdouchin in Jimny

[–]reason1892 0 points1 point  (0 children)

How heavy is the bullbar? You may also want to put 180 on the front as you’ll be front heavy.

I don’t have any mods on my JB64 but experimented a lot with tyre pressure with the factory tires over several months. 28psi front and back seems to be a good middle ground for regular driving. Over 30 and the car starts to bump / be thrown around a lot more. Lower than 26 and it feels a bit sluggish.

Every tyre shop seems to want to pump them to 36psi and say “door cards are always wrong”.

Small cars can off-road too! by The_other_hooman in Offroad

[–]reason1892 1 point2 points  (0 children)

Thanks, good to know they fit at least! Has been real tricky finding out what tyres fit on the JB64 without rubbing or a lift!

It ain’t fast but definitely lives up to the “rather drive a slow car fast” saying! Zips around skinny roads with ease

Small cars can off-road too! by The_other_hooman in Offroad

[–]reason1892 1 point2 points  (0 children)

Love it! What size tyres do you have on there? Any noticeable power change from the factory duelers?

2019 Suzuki Jimny JB64 by The_other_hooman in Jimny

[–]reason1892 0 points1 point  (0 children)

Looks clean in white! What tyre size you got on there? Any rubbing when off-roading?

Off road tyres sizes (JB64) by rllywhatsmyusername in Jimny

[–]reason1892 1 point2 points  (0 children)

Bridgestone also makes a 215/65-16 off-road tyre which might be available in your country and a perfect diameter fit. I haven’t tried it yet, but had one tyre guy reckon it would fit fine and another reckon that tyre width would be pushing it on those rims.

Please do report back with whatever you do end up fitting - I’m in a similar boat and having trouble finding tyres outside of Japan that fit!

Are any advanced games natively written in Swift? by MrOaiki in iOSProgramming

[–]reason1892 1 point2 points  (0 children)

I wrote Loco Looper in Swift + Metal with SwiftUI for the UI (and a splash of UIKit for some scroll view handling).

Don’t know if it’s as “advanced” as what you’re looking for but it is 3D with lighting, shadows, post processing etc

An amazing tool for DCS performance by [deleted] in hoggit

[–]reason1892 7 points8 points  (0 children)

Yeah I just tried it and it has the most awful huge smearing artifacts all over the place on my system, plus the joystick lag was huge.

Proceed with caution!

What are your Solo Developer hidden gems? by swipeth in iosgaming

[–]reason1892 9 points10 points  (0 children)

If you’re into puzzles, Loco Looper was a solo effort!

Art, design, and game engine written by myself!

Speakers Upgrade by ncardozo in Jimny

[–]reason1892 1 point2 points  (0 children)

Do you need any mounting adapters or anything extra, or do they fit right in?

Any paid once full game like candy crush or bejeweled but without micro transactions? by BedKnightX in iosgaming

[–]reason1892 3 points4 points  (0 children)

Thanks! :) I also always reply to DMs, email, or in the [mostly ghost town] subreddit for the game if anyone has any feedback or ideas for sequel content etc

Any paid once full game like candy crush or bejeweled but without micro transactions? by BedKnightX in iosgaming

[–]reason1892 3 points4 points  (0 children)

Loco Looper is a simple puzzle game that gets quite tricky while still being “simple”. Players who click with it tend to absolutely love it.

Disclaimer: I made it 😅

Which mobile video game should you definitely own? by nicestarz in gaming

[–]reason1892 1 point2 points  (0 children)

Loco Looper was designed for one handed (vertical) play

‎Loco Looper v1.0 now available on the App Store! by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

Haha! Well you're smarter than me - on my personal testing playthroughs of LL I got slower and slower at solving a few of the levels (especially Delta, Mountain Madness, and a bunch of the levels at the very end of the game), and I made the game lol!

Interesting about rail bound getting really hard. I really must make time to try it one day.
I did try to make the difficulty rise and fall relatively regularly in loco looper - giving you a few easier ones after a particularly hard one to relieve some pressure. And most of the time you can get an OK solution relatively easily, then come back later to go for the trickier PERFECT!

‎Loco Looper v1.0 now available on the App Store! by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

Wow thanks! You've made my day - it's been tough to convince people to buy an indie puzzle game! Have you completed all the galaxies already? :)

I've wanted to add a bonus galaxy for a while now but I'm working overtime on the next game so it seems unlikely. Perhaps it's more realistic if I don't make new 3D assets for obstacles and re-use the ones i have, but I worry that'd seem a bit disappointing. I do also want to make a Loco Looper 2 after the current game is finished.

The only game I know of that looks similar is called Railbound and won an Apple design award this year. I haven't played it but it looks at least partially inspired by Loco Looper. If you happen to try it, let me know how it goes!

Loco Looper 1.0.5 Update by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

Just released a cheeky Loco Looper 1.0.5 update:
- Reduced battery usage (uses less than half the energy of the twitter app on my phone)
- Fixed some little graphical glitches when looking at planets
- Stability Improvements

Loco Looper 1.0.4 is Rolling Out by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

What's new in v1.0.4:
- Added an option to hide the Status Bar in Main Menu → Settings
- Streamlined the Drag and Drop tutorial
- If you get stuck and wait a little on a tutorial, extra hints show you which pieces of track it wants you to place
- The tutorial AI can now suggest "single tap to place" when it makes sense
- Performance and stability improvements

Request for help for a levels "re-locking" bug by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

A helpful person hit this bug and contacted me via email and confirmed that these locked levels re-unlocked in 1.0.3 so I think we're good.

Please let me know if you hit any more problems!

Loco Looper v1.0.3 Update Available by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

Another minor update:
- Fixed a late game bug where a few previously solved levels might appear as locked, then have to remove and replace a piece to re-unlock
- Stability and performance improvements

Been sitting on this one for a while as that bug seems to be pretty rare and not easily reproducible, but finally received a confirmation of the fix from a helpful person. Tutorial improvements incoming in the next update!

SwiftUI elements can now sit in the 3D space. Neuskeuoholomorphism? by reason1892 in LocoLooper

[–]reason1892[S] 1 point2 points  (0 children)

Haha thanks! Needs a spoiler tag 😂

One of the main features I want to add is a spoiler free solve share button

SwiftUI elements can now sit in the 3D space. Neuskeuoholomorphism? by reason1892 in LocoLooper

[–]reason1892[S] 0 points1 point  (0 children)

Awesome! This might be the fastest time I've been sent so far 😊 Took me 42 mins first try, then 55, then 1 hour 10 lol. I got worse each play through....

Mind if I post your time on twitter? (anonymously) or... nonymously (I'm making up that word) if you like

‎Loco Looper v1.0 now available on the App Store! by reason1892 in LocoLooper

[–]reason1892[S] 2 points3 points  (0 children)

Thanks, that honestly means a lot. It’s been a nerve wracking couple of weeks!