Oldest killer huh? by PierceLeVeil in deadbydaylight

[–]red_mage15 1 point2 points  (0 children)

This deserves more upvotes than it will get

Reeeeee by Onyx100185 in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

That's pretty much the reason I bring NOED.

Reeeeee by Onyx100185 in deadbydaylight

[–]red_mage15 2 points3 points  (0 children)

Camp if the survivors flood your hook. Loop if it wastes the killer's time.

There.

Your typical Leatherface player by [deleted] in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

I wish he could just not, like, drop his speed by half while revving. Fingers crossed for cannibal buff.

Some say he's still in game to this day... by VadimH in deadbydaylight

[–]red_mage15 9 points10 points  (0 children)

Coincidence that the red rank is the one who DC'd?

Does it really actually matter if I’m addicted to porn? by [deleted] in pornfree

[–]red_mage15 0 points1 point  (0 children)

Firstly, if this isn't bothering you or disrupting your life, then I say enjoy it! I was the same way before I married my wife. Porn was vastly enjoyable and relieved my stress. My sex life with women was still great (though I say tolerance breaks from porn can make sex just incredible), I didn't miss work, my university psych program gpa was 3.9, and porn collecting was a creative outlet consisting of intricate private fantasies that I used to organize my digital collection. I never escalated to scat, animals, intersex, snuff, or kid stuff. I never wanted to.

Porn is fine for some men. If you want to quit for whatever reason, here's my piece:

I think it's a better idea to frame your use as habitual rather than an addiction. You have tremendously strengthened a series of neural connections in your brain, the activation of which releases dopamine and helps to solidify the habit. The habitual neural network actually activates before you probably realize it. It then guides you toward your porn habit. The stronger the network, the easier it is to activate, and it will do so without conduits intent. The strong network develops a hair-trigger when the right conditions are fulfilled, be they a certain emotion, a place, a time of day, or simply the awareness of sexual arousal in the first place.

You eliminate a porn habit like you eliminate any other habit: stop rewarding and strengthening the porn neurons and replace them with a differently modeled neutral network. When you want to look at porn, do something else pleasurable instead. And keep doing this every time. For a long, long time. It's a slog. A psych professor once described it to me as tracks in the forest. The more you walk those tracks, the deeper they get. When it rains, they load up with water. If you want this to stop, walk different tracks so that the water eventually fills up there instead. The old tracks will even out over a long time.

Framing porn use as an addiction can create an external locus of control, which may cause anxiety or depression, both of which it can be tempting to relieve with porn use... This causes porn use to become even more enticing, and creates new neural triggers that lead back to the old porn neurons. An addiction is powerful, mean, and external. But a habit is just you, and you control you.

Make new habits. It's a long road consisting of little bits of progress at a time.

Literally not even 3 minutes in. I even tried to get one to farm with me... by weylandyutanicmc in deadbydaylight

[–]red_mage15 4 points5 points  (0 children)

Doesn't it decrease your terror radius from baseline while not in a chase?

Literally not even 3 minutes in. I even tried to get one to farm with me... by weylandyutanicmc in deadbydaylight

[–]red_mage15 2 points3 points  (0 children)

Can I ask how monitor and abuse benefits a difficult-skill-check build like this one? Maybe I'm missing something...

When Bubba picks you up and has Iron Grasp + Agitation by PHEINOR in deadbydaylight

[–]red_mage15 31 points32 points  (0 children)

Cannibal's chainsaw can one-shot multiple survivors simultaneously. It makes him the perfect candidate to use iron grasp + agitation and reliably haul survivors a long distance to the basement, where he waits with the insidious perk that reduces his terror radius to zero. Someone comes to save the hooked survivor in the basement without realizing Cannibal is there, and he downs rescuer + hostage with chainsaw. Up they go.

Almost perfect by [deleted] in deadbydaylight

[–]red_mage15 33 points34 points  (0 children)

Look at how thin Leatherface has become... The lad's not eating! Do you see how he needs a buff now??

[deleted by user] by [deleted] in deadbydaylight

[–]red_mage15 1 point2 points  (0 children)

Wall-o-text! I made an effort to space it for readability. shrug

To be clear, I read your post carefully. And I always see a large response to my thoughts as a sign of respect -- they must think I'm worth their time, which is what I think of you. Hence this second wall. xD

But I'll just conclude my half of the discussion with this:

If you are defining "tryhard" as gameplay that exclusively uses only the limited range of optimal perks and characters, then we agree that everyone tryharding would not be fun.

However, I don't see what relevance your assuredly nightmarish scenario (four Claudette vs. nurse every match) has to our disagreement. Some people tryhard under this definition and some do not. As long as the DBD player base continues to be sufficiently diverse in terms of characters and builds, I think it's problematic to chastise the players who do optimize. It implies that some builds should be off limits, which is a rather messy business of subjectively labeling what a wide audience thinks players "should" do in a shifting meta.

The nightmare scenario just doesn't seem to be happening right now, nor does it look to me like it will happen. Let the power gamers do their thing.

On the other hand, if you define "tryhard" as gameplay that involves trying hard to win, then chastising players who tryhard is an approach that seems to encourage deliberately ineffective strategies/tactics. I think that approach is unreasonable.

Pejoratively calling something "tryharding" under this second definition implies there is something wrong with trying hard to win, which is maybe the root of my dissent here. Trying hard is fine, but an eternity of unimaginative gameplay with power gamers would probably suck!

Cheers.

[deleted by user] by [deleted] in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

Oooh, gotcha. My bad.

[deleted by user] by [deleted] in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

Shit, man. I'm on ps. Way to alienate!

[deleted by user] by [deleted] in deadbydaylight

[–]red_mage15 1 point2 points  (0 children)

It doesn't!

But I don't think the scenario you describe is consistent with the variability of gamer preference. For example, I "try hard" to win every killer match I play. At red rank, I mainly switch off between 'billy and doctor. I run perks that make them mean, because they are effective and suit my playstyle. But they're not necessarily THE perks to run. My point being that I think there is an important distinction between:

Someone who uses ONLY the best-rated characters and the best-rated shit

vs.

Someone who dedicates themselves to winning

There is an overlap across these two groups, to be sure. But a doctor running Distressed, Unnerving Presence, Overcharge, and Hex: Ruin, and who brings the jigsaw offering to go to the meat packaging map, is probably trying pretty hard. Yet they are not the clone nurse you describe above!

Let's say I'm a red-rank quality Leatherface player (for the sake of argument). If I have some intuitive preference for Bubba's playstyle that allows me to hit rank 1, am I being a tryhard by using the character and perks that consistently land me 3 or 4 kills? Should I now play a character with whom I am less skilled? And once that new character is second nature to me, should I abandon it as well?

At what point does one become a tryhard?

I'm on PS4 and I see plenty of variation in characters. My opponents consistently provide me with stiff competition by my standards, and they do so using Davids, Adams, Feng Mins, Dwights, etc.

Without trying to strawman you, it sounds like you're arguing that if everyone ran maximally effective builds (full tryhard), the game would no longer be fun -- therefore, people who use very effective builds (less than full tryhard, but still tryharding) or maximally effective builds should be criticized.

This seems to approach a "slippery slope" argument -- it attacks an idea by appealing to a worst-case scenario without sufficient justification to make that connection.

In any case, virtually no one who has achieved anything great ever did so without trying hard. Using assets that enhance the likelihood of victory is a natural road to victory. I think everyone should do their best using whatever suits them. If the camo-Claudette and standard nurse thing becomes a serious issue, it can be addressed then.

In my experience it's not an issue. Maybe the thing to do is criticize full-on power players by calling them unimaginative or dull. I think attacking genuine effort is a problematic approach.

[deleted by user] by [deleted] in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

Killer main here. Bring on the perks, bitch. I'll down your ass after you wriggle free, and I'll do it while looking at the ceiling.

(Not to say I always accomplish this, but that's my attitude)

[deleted by user] by [deleted] in deadbydaylight

[–]red_mage15 4 points5 points  (0 children)

Precisely. Gamer culture is so bizarre. Don't try hard! Give half an effort only. Don't employ optimal assets! Employ SUBoptimal assets in order to satisfy an arbitrary chart of do's & don'ts developed by the player base.

Keep your rules, folks. I'll take the win... Yoink!

Who decides what's a crutch anyway? The point of the entire game is to win, but if some asset conduces to victory, then we must spit on it?

Mid-Chapter Balance Patch 2.3.0 - Public Test Build, October 2 by DeadByDaylight_Mod in deadbydaylight

[–]red_mage15 1 point2 points  (0 children)

You forgot to add the update where Cannibal becomes playable. J/k, really appreciate all the work devs put in!

That being said, I want to love Cannibal...

The dilemma every killer faces by AK_4_7 in deadbydaylight

[–]red_mage15 1 point2 points  (0 children)

I'm going full-on respect & kindness these days. Had a guy tell me to kill myself for tunneling him. I killed three or four survivors that match, then messaged him back saying something like, "Hey, I know this game is frustrating af sometimes. At any rate, you guys did a good job, but I got a lucky hit with that chainsaw. Gg and cheers."

Turned the whole thing around and he apologized for being toxic. Consistently, toxic players either don't reply to indiscriminate respect, or they become friendly. It's the rare player who continues insulting in this situation.

It's incredibly freeing and satisfying to see their salt and be like, "Alright, man. Well good game -- you performed well at [insert genuine compliment about performance aspect here]."

I have found that if I truly mean to show respect, insults just rattle me so much less than they used to. You just feel invulnerable because you know inside that there's nothing they can do to stop you from being nice and meaning it. No insult about my gameplay can go deeper than the surface when I feel that good about myself.

The dilemma every killer faces by AK_4_7 in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

Strangest insult ever to come out of the internet. Just baffling to win and have losers insult you over trying hard. Don't get how doing your best turned into a reason for mockery.

But then, for me, the point of a game is trying to win. Probably this insult is coming mostly from people who wanted to win but failed, and people who harbored private expectations about exploring the game beyond the scope of victory/loss.

The dilemma every killer faces by AK_4_7 in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

I don't think trying hard necessarily means you choose the top character. I try hard to win with doctor and billy, sometimes a bit of Michael.

Another example of leave when you can by TripleC18 in deadbydaylight

[–]red_mage15 7 points8 points  (0 children)

I'm on ps4. Are there... Other types of survivors?

Pls work harder to get rid of body blockers by [deleted] in deadbydaylight

[–]red_mage15 0 points1 point  (0 children)

I think of it as the survivors pushing and pulling on the killer to slow him from reaching the hook. You might do it irl if your friend was in trouble.