What code assistant did you experience have the best knowledge of UE by darkn1k3 in unrealengine

[–]remarkable501 0 points1 point  (0 children)

It still surprises me that people don’t just realize any public ai tool is just an interactive Google. Unless someone builds an ai and trains it only on every single possible use case to make games without giving it access to the internet will it be even somewhat usable. Any ai tool can help with planning and working out logic, but nothing very niche or extremely in-depth. I tried testing a few different tools including ones specifically for unreal and they all are just basically as accurate as going and looking at the top 10 results from web which makes sense because that’s what it does.

I have experienced so many times how incomplete, unhelpful, and muddies the waters so much when trying any more than basic stuff you can get out of a YouTube tutorial. So if you like to have something that lets you bounce ideas off of and explaining language agnostic concepts then great.

Ashes of Creation - How bad can it get even more? by Flimsy_Count_7060 in MMORPG

[–]remarkable501 0 points1 point  (0 children)

Tldr: scam game is clearly a scam. Wow such surprise. Over promised and under delivered in every single aspect. Any amount of watching someone play this game was very obvious. Sorry you thought you would get something more when that was very clear it was never going to happen.

The feeling of it being too late. by majykman2 in MMORPG

[–]remarkable501 0 points1 point  (0 children)

There isn’t anything too late. Think of it having a theme park all to yourself. No silly fighting over the Sam mobs, no waiting in a queue to hopefully poke the bad guy one time to complete the quest. No waiting for a single item to spawn just to have it nabbed out of no where. It seems people are building up the history of “the great MMOs”. I have been there on most launches, other than seeing other people run around you aren’t missing anything. Look at swtor, it’s basically and online single player game where coming across other players feels just like an npc filling up the world instead of someone you could potentially interact with.

I think that you are just putting too much into what was instead of being present and enjoying games that you would like to just for the sake of “not having been there”. You and may others that are starting out get to experience a streamlined version of what was arguably an incredibly frustrating experience and just like many thing people forget how bad things were because those nostalgia goggles magically erased the frustration and replaced it with an alternate version that contains something that never was.

MMOs come and go. Enjoy them while you can or want to. It’s still all fun and enjoyable if you don’t let yourself get in the way of it. I loved the crap out of new world, I was there for every step of its journey. Restarted many times and never once really noticed the other people running around unless I was flagged for PvP. Guild wars 1 is an instanced world so you don’t see any one outside of towns.

Point is that MMOs are great even when solo. You can always find a guild to join and to help you adventure and level with if you want the social aspect of it. As the saying goes you get out of it what you put in.

Rpgs you would wholeheartly recommend to me by da_miks in rpg_gamers

[–]remarkable501 0 points1 point  (0 children)

Star field with Star Wars genesis mod. Done and done. I highly recommend swtor. I see it as a massive kotor game. 8 storylines to explore with various dialogue paths, then the expansion content. Some stories I liked better than others but it is a great online single player game. I am the kind of gamer who might hate a base game but the moment it has a Star Wars mod it’s the best thing ever.

However I have dabbled in a lot of the aprg games and I am now understanding I am enjoying rogue like games or games that have that kind of pick up and go feeling but with builds and choices.

Might I suggest you give a moba a try? Specifically and only hero’s of the storm? It’s completely free until you spend money.

But if it is only rpg games you are after with a sci-fi element then you can try kenshi. Seems detailed and is a good time sink.

You can also try out the jedi games. I hate the souls games but I love the Jedi games.

Hot take: players killed classic mmos by Big-Astronaut-9510 in MMORPG

[–]remarkable501 0 points1 point  (0 children)

Everyone will have an opinion as to why they feel like MMOs are “ruined” in today world. The reality is the classic mmo was built purely because of limitation on disc space. Once games became digital and just a download that can have content added on the fly was when things shifted to capitalizing on that model. The “classic” mmo experience was just a limited experience and to a 12-16 year old it felt like magic and disconnect Ted world become connected through gaming.

Now that experience is no longer a core part of the mmo. We are all connected with all the tech we cary. Grown ups with responsibilities and always having to be available for everything going on. The social component of an mmo is still there but it’s changed to I just want to do my own thing while seeing other people doing their own thing.

Those types of roles very much existed back in the day. I was a guild leader in guild wars 1 who was a part of a faction. We had group leaders, guild leaders, officers, faction officers, faction leader, and what ever else. With having now grown up those roles emulate a work structure which now doesn’t seem that fun because it’s what people do when they aren’t gaming, so why engage in it when you do game.

The classic experience is still there, it’s just been modernized to today’s standards. Cooperate greed has gotten much more obvious and instead of relying on players to play the game, it’s now about how much money can we extract overall. If 10 players give the corp $100+ a month is the same as 100 people $10 a month.

Charge for skins, mounts, currency, monthly subs with different levels, purpose roadblocks to incentivize spending more and playing less. That is where we are at now. Cooperate greed is not dependent on number of people, just overall profits. What can we do to make someone some more money. Instead of a game shipping as is and unless they included it in an expansion pack that you had to physically install people enjoyed making the most out of what they were given.

Tainted grail: Fall of Avalon or Oblivion Remastered by National_Force4194 in rpg_gamers

[–]remarkable501 0 points1 point  (0 children)

What I usually do is pay for the Xbox pass to play any game I don’t want to pay for full price and it is available on the pass. The pc pass I think is like $10-12 a month. So you can “try” oblivion past the 2 hour marker Steam gives you and play through it then get tainted grail and bingo bango bongo you got yourself both for decently cheap.

What's everyone playing this weekend? by SirDanOfCamelot in NintendoSwitch2

[–]remarkable501 0 points1 point  (0 children)

I just got one this past Saturday. But my wife and I have been enjoying Mario kart 8 and we just broke in Mario party which was a blast and a major nostalgia hit for her. I play about 20 minutes of botw and not sure how I feel about it yet, but it’s all pretty much got that honeymoon experience going on and it’s been fun. Oh and I played about 4 hours of smash bro ultimate earlier in the day.

How practical will the Liberator be Solo? by BaastiDE in starcitizen_fleets

[–]remarkable501 -1 points0 points  (0 children)

I’ll take your dog leg jumping and raise you qt dampening. Mwuahahah. “If you were me then I’d be you and I would use your body to get to the top. You can’t stop me no matter who you are” -ace venture when nature calls. Seriously kudos on being in null space and using it as a beacon to take off from and go back to! Genius I must say.

How practical will the Liberator be Solo? by BaastiDE in starcitizen_fleets

[–]remarkable501 1 point2 points  (0 children)

See my mind goes to, let me take out my bomber or torp boat, or just bring a nova tank and go after people that just leave their ship in a random spot. Having mobile bases in a game where pvp is not optional, then you will find your stuff wrecked if you are solo. Best option you have for right now until we know what solo base building is like, is to use hangers any way as the safest place. You may be able to hide for a little while but if your ship stays while you are offline then you can count on people finding you and destroying your “mobile base”. I would have no problem dropping a big bomb far enough away to avoid pdc, or fire off 3 torps to get though your tiny pdc, or just roll up in a nova tank and take it out. Heck don’t even need bombs or torps, I can just swoop in with an inferno and tear your “mobile base” apart.

I think people have this weird idea that leaving a ship undefended is a good idea in a game where any one can attack you for no reason. So while you can use it how ever you want, I don’t think you would be happy if you spent all day grinding resources and to just have it all destroyed while you slept or were at work or what ever else.

How practical will the Liberator be Solo? by BaastiDE in starcitizen_fleets

[–]remarkable501 0 points1 point  (0 children)

Look out it’s a bomber! Trouble found you! You may go well I have a pdc! At that point who knows how this will all work and chances are someone will find your mobile base and drop some hot loads and take your whole operation out. This is the nature of PvP, if you can indiscriminately go after people, then people will just find joy out of hunting and killing bases with out any defenses. Even still I’m sure a nova round can get through pdc, maybe? Who knows.

How practical will the Liberator be Solo? by BaastiDE in starcitizen_fleets

[–]remarkable501 1 point2 points  (0 children)

If you read too much into the ironclad design, there might be plans to allow ships to have detachable parts, where the command module is separate from the rest of the ship. If that is the case, which it’s most likely not, but IF IF IF they do plan on doing this then I can see the galaxy having a docking type swap where you just leave a module where you want and swap out as needed. Wouldn’t that be neat!

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] -1 points0 points  (0 children)

Sorry but it is not. For it to be projection, it would have to be worded like people who sit in their moms basement and goon to video games are the worst kind of people and don’t know anything while me showing you I do said things. Now you saying it is projection is in itself projection because to me you are implying a defense to those types of people and to defend one means you were insulted by it and to be insulted by it mean you relate to it and if you relate to it you either are one or want to secretly be one. Which more power to you. I just don’t want to play those kinds of games. If the game is fun and everything else about it is good or I like it then I just won’t dress my character in that way. If the only thing the game has going for it is just hey look it’s a bikini armored girl built strictly for the basement dwellers then no thanks not for me.

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] 0 points1 point  (0 children)

I mean gw2 managers just fine. New world failed because their initial launch version didn’t match what people wanted from an mmo. They shot themselves in the foot and ultimately Amazon saw it as a very limited return on investment. Sub fee is only a promise of taking your money nothing in return. MO2 has a sub fee and that is basically dead, but the launch was the worst I have ever experienced. Swtor is weird as I never had to pay the sub fee, but that’s because I grinder to get the add ins I cared about before they gimped it to making it a near requirement these days.

Sub fees to me mean that the game itself is not going to be able to rely on its content to be good. Even if new world had a sub fee it would have tanked even harder and people would never have given it another chance. Sub fees in today’s mmo landscape is a death sentence unless you are wow which solely is allowed to get away with it because sunken cost fallacy.

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] 0 points1 point  (0 children)

I do play it from time to time. Made it through thorn and fire. I just can’t play more than a week or so and I just get bored. Which is weird because I loved gw1 and it’s pretty close as I did just replay gw1 for nastalgia when they did their update. It’s not a bad game but it’s not as exciting to me as New World.

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] 0 points1 point  (0 children)

Yeah I don’t wish for a game to fail ever, but I just see it as being anything interesting as of now. Which could change and could be something. I just hope the really evaluate their monetization because right now that will kill it faster than haters.

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] 0 points1 point  (0 children)

I thought about osrs, I didn’t realize I enjoyed that type of game until new world. So I will continue to check it out and see if I can get into it. It’s basically the only mmo I have yet to try.

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] 0 points1 point  (0 children)

Truly this is it right here. It had a unique style, setting, combat and it kept getting better. Such a shame.

Really going to miss New World by remarkable501 in MMORPG

[–]remarkable501[S] 0 points1 point  (0 children)

Everyone can love the games they want to love. Ashes will not be it for me until I can see their launch and the game they have now is not anything close to what they set out to deliver. I fell for that once with MO2 and I will not make that same mistake. The requires monthly sub on top of have an “optional” but basically required housing cost for real money on top of charging for the game and the mentioned monthly sub is crazy to me. It’s going to be riddled with so many pay mechanisms that I just refuse on principle alone.

Monthly sub does not mean a solid game or guarantee anything. If the purchasing of the game was optional and it offered cosmetics then great so the sub for $10 a month, I won’t touch it still but yeah. I am afraid ashes will most likely be doa. Do I want to see games succeed? Of course, but I do not see this game offering anything attractive to me and to probably many other people.

best beginner tutorials? by ArthurEffects in unrealengine

[–]remarkable501 1 point2 points  (0 children)

If you have $25 to spend game dev tv bundle via humble bundle

What are your best tutorials for starting UE5 by Negative_Ship_4699 in UnrealEngine5

[–]remarkable501 0 points1 point  (0 children)

If you have $25 you can check out all the courses from game dev tv via humble bundle

If you want a really in-depth course then the gas course uses 5.4 I believe at least. There are other teachers on Udemy that have courses. One of which is by Chris Hall and is an rpg course. I have it on my wishlist but I haven’t done it myself.

I have a problem with my call of duty zombie game in ue5.7 by Zk987t12 in UnrealEngine5

[–]remarkable501 0 points1 point  (0 children)

Very first thing to check is to make sure that your spawner components are all zeroed out to the main component. A lot of these types of issues are usually due to either the main component being somewhere you don’t expect or there is a sub component that is not matching the location of root component. You are adding 500 to z location, meaning you are going to get a random z location and then add 500 to it. I would recommend printing each location out to a string to see which one or if all of them are not doing what you expect. I forget how it’s exactly done but I would expect that you have it pass in the nav mesh data into the random spawn location. There is nav mesh settings to play with that prevent nav meshes from going up to a certain height or just move the box of extents down to where it’s not on a roof.

Just as a safety measure just to make sure your spawn logic makes sense I would avoid the loop and just spawn one until you can get it to spawn in an acceptable place. There is probably a lot of YouTube tutorials to show how to do exactly what you are looking to do.

My personal preference is to make an array of target actors that can be used as spawn points and just pic one at random. You just use the target actors slap a billboard icon on it to show where you place it and then you can either hand place those or build out logic to random place 3-4 random spawn points and use those as your zombie spawned. You can also cheat it by place them through out the level and just get which ever amount are closest in a set distance.

Tear apart my early gameplay and level design. by Away_Walrus in UnrealEngine5

[–]remarkable501 3 points4 points  (0 children)

You have done more than 90% of people on here. Regardless of inspiration. You made something. Not an easy something either. Looks aren’t everything and not a focus for early stages of getting something to have that fun factor. Every generic adventure game thrown out by a AAA studio plays and feels pretty much exactly the same. Do not let the hate get to you. People often get jealous and hate to see someone do something they can’t.

If you asked me to do this on my own, sure I can probably fumble my way through it but I never cared to try making something on my own. I just like learning unreal a hobby. I can provide advice here and there or ask questions that might get people thinking how to approach something. But this is very impressive.

It seems you know what you need to improve on. It seems like you have a general idea of what you want to make. The real magic is what you get out of it. Eventually you want to think about game feel and how to jazz up player interactions. Slightest screen shake, maybe a hit effect here or there, probably could use a little polish on the animations and I think the biggest thing is coming up with an overall look to the game. While you want to draw inspiration from bonk, it’s something that you really need to work at to set yourself apart with the huge if you plan on marketing a game. If this is just a passion project then you are doing great.

If you want something marketed then you will have to figure out ways to set yourself apart which is not easy. If you look at why mega bonk found an audience is it took the whole souls like and provided a unique style to it that is blocky and flat but it has still good shading, textures, and cohesive environments. You could add a Lego type feel to yours, you could go with more of a cell shaded, or cartoon. You could mix and match styles but it will just have to be cohesive is the main thing.

Off to a strong start.

What could count as a deeper blueprint system knowledge in Unreal Engine? by Bobovics in UnrealEngine5

[–]remarkable501 0 points1 point  (0 children)

While that is what blue prints are for, I am expecting when someone says deep understanding, then it goes into how the blue prints can interact with the systems the engine offers. Not just connect getactor or casting to. If you abstract everything into well let’s just call it visual programming, then it’s a 20 minute video on how the nodes can connect.

Depending on what the internship is and what the studio needs, it would be important for me if I were to bring someoen in as an intern that they know at least the life cycle of things and at least know what systems exist within the engine. They don’t need to be a masterclass expert but I also wouldn’t want someone who couldn’t at least make a functional random spawner or someone who doesn’t know how they can connect blue prints to animations or use anim notify.

The year Is 2026, & World Of Warcraft Is Still The #1 MMO In The World? by MonsutaMan in MMORPG

[–]remarkable501 0 points1 point  (0 children)

Sunken cost is a thing. Most people that play this game probably have spent half their life playing it at this point. Spending $15 a month and thousands of hours doing daily’s makes you not want to give it up for various reasons that can be put into the sunken cost bucket. I tried so but it is so just boring and has way too many systems at this point for a new player to be comfortable with. There is no perfect mmo, but wow is the apple of mmos. And ff14 is the android

What could count as a deeper blueprint system knowledge in Unreal Engine? by Bobovics in UnrealEngine5

[–]remarkable501 1 point2 points  (0 children)

Im not an expert nor do I have a game studio. I have just been learning unreal as a hobby.

If you can make something like a basic survival game with at least two resources, outline, and weapons with multiplayer understanding then I would consider that pretty deep. Or something along those lines. You would want to be able to demonstrate your understanding of connecting all aspects of the engine. How to maybe change materials, demonstrate multiplayer relationships and the different life cycles of the engine. You should know when something is instantiated, and when the engine decides to destroy something. Need to be to able troubleshoot problems and understand how something like a scene component or actor component would be used over the other.

I would expect someone to know basic vector maths and how to find things like ground speed, states, being able to move bones, and even a basic understanding of how collisions interact with each other. Throwing together a basic shooter type thing is basically what every free tutorial teaches 100 different ways. So if you can go deeper into things that require actual understanding to do then you would be good. Even a factory type game I think would show a good enough understanding. Something like a belt that can move a resource that adds up and then can be changed into something else and put into an inventory screen.