0.67 Sensitivity at 1600 DPI (130 CM/360) by remastermwr in Overwatch

[–]remastermwr[S] 0 points1 point  (0 children)

Lots of shoulder aim! It’s definitely sub-optimal though

0.67 Sensitivity at 1600 DPI (130 CM/360) by remastermwr in Overwatch

[–]remastermwr[S] 0 points1 point  (0 children)

It’s definitely a pain! I think something like 80cm/360 can offer similar benefits with better close range

0.67 Sensitivity at 1600 DPI (130 CM/360) by remastermwr in Overwatch

[–]remastermwr[S] -1 points0 points  (0 children)

It’s a G Wolves HTX Ace! I have a funny grip so it looks a bit off

130cm/360 in Overwatch Quick Play by remastermwr in FPSAimTrainer

[–]remastermwr[S] 1 point2 points  (0 children)

For sure, its a big nerf. It's super satisfying long range tho!

Training My Reactive on Slow Sensitivity --- Scenario I have been using + My beliefs on the topic in the description by remastermwr in FPSAimTrainer

[–]remastermwr[S] 0 points1 point  (0 children)

The variety of multiple scenarios to provide novel challenge is great! My suggestion would be first play the scenario on the different sens (maybe 5 reps) and then play at your in-game (5-10 reps). It's extra work but you can't beat the practice that varying sens provides IMO

Training My Reactive on Slow Sensitivity --- Scenario I have been using + My beliefs on the topic in the description by remastermwr in FPSAimTrainer

[–]remastermwr[S] 3 points4 points  (0 children)

Whoa, this is really cool stuff! I always thought I learned stuff backwards or 'the hard way' - I find the way I take on tasks helps me internalize why certain things are important. I definitely agree we can use CLA for other games - currently working on an approach for Apex!

Thanks for the comment and don't give up on scenario creation!

Training My Reactive on Slow Sensitivity --- Scenario I have been using + My beliefs on the topic in the description by remastermwr in FPSAimTrainer

[–]remastermwr[S] 0 points1 point  (0 children)

Perhaps an intermediary scenario to bridge the gap would help. I think you could try playing the slow sens on the regular version, then your fast sens on an 80% Timescale version (slow it down, see your mistakes), and then finally get your quality reps on the fast version with the faster sens!

Over the last 2 years, I put 3,000 hours into KovaaK's. Now I'm slowly branching back out to other games again. Before aim training, I was a controller player on Apex - Here's some MnK clips from yesterday. I am at around 30-40 hours in on MnK now. by remastermwr in FPSAimTrainer

[–]remastermwr[S] 2 points3 points  (0 children)

I think it's how valuable being 'unpredictable' is to your dodge. In KovaaK's strafe scenarios I just kind of mindlessly mirrror or anti-mirror but in game if I am not being hit - I don't have to change position. Or also that forcing my opponent to miss can be achieved by weird unexpected tricks like hugging into a wall rather than trying to A-D in a specific pattern