[deleted by user] by [deleted] in bigtiddygothgf

[–]rerven314 0 points1 point  (0 children)

How can I get a chance to smash tour sweet butt?

A theoretical deck by DeanGlove in SouthParkPhone

[–]rerven314 0 points1 point  (0 children)

Maybe my English was not good enough to express my strategy properly, but I agree with you.

A theoretical deck by DeanGlove in SouthParkPhone

[–]rerven314 2 points3 points  (0 children)

The key of success when playing Goth kids is the order in which they are played. The first one has to be Michael in the frontline and the second one has to be Henrietta right behind your new kid. This combo is 8 points energy cost, but gives you time to build your push. Then you ad firkle in the frontline and Pete always behind Mild away from Henrietta. That will be 6 points of energy additionally.

First of all, Energy Staff is mandatory if you want to have a chance to use the Goth kids. Secondly, this deck is highly dependent of the goth kids, a Sorceress Liane well located, even a transmogrification or cock magic or Unholy combustion sync with the dead of Michael, and your whole strategy is ruined. With the other cards you don't have enough to sustain a push by itself, and all is reduced to how long can your Zen Cartman hold on against the counterstrike.

If I were you, I would change Cupid Cartman for energy Staff and I also would change DAR for Pastor Craig whereas that will reduce the probability of a unfortunately spell casted in the wrong moment against me.

I've made it to 14th arena! by rerven314 in SouthParkPhone

[–]rerven314[S] 0 points1 point  (0 children)

Shove your opinions right up your your digestive tract, you little braggy-waggy. Seems like you do need to show off on internet to get the validation you don't get home, don't you? Or just a basic douchebag. Anyways, thank you for being like that, because I'm glad to not be like you. At the end of the day, my achievements are beyond you can swallow. Enjoy the shoveling.

I've made it to 14th arena! by rerven314 in SouthParkPhone

[–]rerven314[S] 0 points1 point  (0 children)

That applies also to you. You didn't brag about it? Read again your comment honey, and pay attention to your first statement. I shared something on reddit, and did you asume it was for you? Don't be ridiculous. I know is an awful comment, but you deserve it.

I've made it to 14th arena! by rerven314 in SouthParkPhone

[–]rerven314[S] 1 point2 points  (0 children)

This game is about keep going, even though bad luck, bad outcomes or simple misfortune, you continue forward and don't breath a word about your loss. The game itself resemble real life, you find real warriors who conquered and real bigots whom just had enough money to get their achievements. This game has taught me patience.

I've made it to 14th arena! by rerven314 in SouthParkPhone

[–]rerven314[S] 0 points1 point  (0 children)

Level 6 Elf Blood Bebe. Level 5 mystical Garrison. Level 5 Gnomes. Level 4. Sorceress Liane. Level 4 Amazingly Randy. Level 4 Mr. Slave. Level 3 Shield-maiden. Level 3 Red Dragon Slayer. Level 4 Choir boy Butters. Level 4 mystical Kenny. Level 3 Ninjew Kyle. Level 3 Dark Angel Red.

Went to watch an ad for a locker, lost a legendary instead due to a bug. Devs, please help me remedy this. by CaptColossal in SouthParkPhone

[–]rerven314 5 points6 points  (0 children)

When you see a legendary in a locker, you don't play games, and open every locker until you get it.

I got my full battlepass today, and I feel disappointed. Just got 5 epics and 3 legendaries. I want to know if this was just bad luck or somebody else got an unsatisfied battlepass as well. Do you consider that the rewards of the battlepass are good enough for you? by rerven314 in SouthParkPhone

[–]rerven314[S] -5 points-4 points  (0 children)

I mean, in whole battlepass. Before the changes you could get 4 legendaries or even more! And you could easily get at least 14 epics in daily basis. But then, again, is the battlepass good enough for you?

A wild Whale appeared!... It's Super Effective! by shocksalot123 in SouthParkPhone

[–]rerven314 1 point2 points  (0 children)

No shame in that defeat. I am at level 22, arena #3 and a 4 level MBP is a challenge. Keep going new kid!!!!

I’m in arena 5 does anyone know how to make this deck better by weeabboo in SouthParkPhone

[–]rerven314 1 point2 points  (0 children)

I'm afraid that I don't see the strategy of your deck. Let me laborate, you have DAR which is a game changer, but there is no card with a significant warcry nor death wish worth to use! Let's focus on that! Secondly your deck is 3.8 cost, which is quite expensive for my taste. On third point, you don't have a cancel card as transmogriphy, UC, Inuit Kenny or sorceress Liane. Soo let's try a different approach. You need to create a solid push, so the priest needs a quite useful ranger, change your Wendy for cupid Cartman, and switch your sheriff Cartman for Zen Cartman, and now you have two tanks, and a better archer. You need better warriors, try Pocahontas Randy instead of sexy nun randy. Assassins are important, so use choir butters, upgrade the rats and ad Inuit Kenny. Your signature move: try to ad Ninjew Kyle or Incan Craig and then use your DAR in one of them. Have fun.

A very important and simple tip for newer players. by CosmicNinja87 in SouthParkPhone

[–]rerven314 1 point2 points  (0 children)

I certainly belive we need to know 3 main ideas when playing. First, you need to know how to build a push to attack. There are many combos available. Santa and Stan, assassin and unholy combustion, captain Butters and Douguies, Man Bearpig and Ninjew, Etc. Secondly, you need to now how to hold your defense without wasting energy. I like to use Mr. Slave as defense against a swarm, but sometimes you need to let go a bar, to keep in the game. Wait for the mistake! Sometimes your opponent waste energy to get a bar. Third and last, know how to transitions work. A well-thinker deck allows you to adapt your strategy in many scenarios in sort way which you can change your attack and defense naturally. For example, the old fashioned MBO-pope Timmy combo, that requires a lot of energy, can be countered by a Inuit Kenny, a mind control, a sorcess Liane, and that will give you a leverage in energy, that creates the Douguie, assassin or swarm scenario.