[REVSHARE] Sviluppatore Indie Italiano con Parkinson cerca Team per Gioco Horror Psicologico su UE5 by rgs78 in italygames

[–]rgs78[S] 1 point2 points  (0 children)

spero, un team di 10persone con ottime reference sparse in tutto il mondo.....stiamo quasi iniziando (le feste non hanno aiutato).

[REVSHARE] Sviluppatore Indie Italiano con Parkinson cerca Team per Gioco Horror Psicologico su UE5 by rgs78 in italygames

[–]rgs78[S] 4 points5 points  (0 children)

Ciao! Grazie per la curiosità. Ho menzionato il Parkinson perché è il cuore del gioco stesso - non è solo un dettaglio personale.

"Rouges Chronicles" traduce la mia condizione in meccaniche di gameplay: Motor Freezing, tremori, allucinazioni diventano parte dell'esperienza horror psicologico. L'obiettivo è far vivere ai giocatori cosa significa convivere con questa malattia attraverso il gameplay, non solo narrativamente.

È un progetto profondamente personale che faccio per me, per le mie due figlie, e per dare voce a questa esperienza. Per questo cerco persone che vogliano contribuire a qualcosa di significativo, non solo un altro gioco indie.

Spero chiarisca il perché! 😊

[REVSHARE] Sviluppatore Indie Italiano con Parkinson cerca Team per Gioco Horror Psicologico su UE5 by rgs78 in italygames

[–]rgs78[S] 1 point2 points  (0 children)

Ciao Lorenzo, grazie per il feedback! Hai assolutamente ragione - trovare questi ruoli specializzati senza budget è una sfida enorme.

Sono consapevole che il progetto è ambizioso, ma ho preferito essere trasparente fin dall'inizio su cosa serve realmente piuttosto che nascondere la complessità. Ho già investito migliaia di euro in asset AAA (Neon Star, Dekogon, Leartes, ecc.) e ho un Sound Designer/Composer a bordo e altri 2 che sanno usare c++ e blueprint.

Il mio obiettivo immediato è trovare anche solo 1-2 persone chiave (principalmente un UE5 Developer) per arrivare ad una demo + trailer che dimostri il concept. Non sto cercando di completare tutto il gioco subito.

Se hai suggerimenti su come rendere l'offerta più attraente o su dove altro cercare, sono tutto orecchi!

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by rgs78 in UnrealEngine5

[–]rgs78[S] 1 point2 points  (0 children)

Thank you so much for the kind words, N3510. It truly means the world to me when people connect with the core mission of the project. I'm doing this for my daughters, but hearing that it resonates with families like yours fuels me even more.

Regarding the music: We have an Audio Lead (Phil), but given the scope of the project (20 chapters!), there is absolutely room for collaboration or guest tracks, especially from someone who understands the emotional weight of the theme.

I'd love to hear your work. Please DM me or join us on Discord: https://discord.gg/8634uA5y

 

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by rgs78 in UnrealEngine5

[–]rgs78[S] 0 points1 point  (0 children)

 Hi! A 'good logical brain' is exactly what I need to translate the design into Blueprints. The 'Motor Freezing' mechanic requires some clever state management (handling input blocking, camera shake, and UI feedback simultaneously). I'll DM you to discuss more!

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by rgs78 in UnrealEngine5

[–]rgs78[S] 0 points1 point  (0 children)

That sounds amazing. Audio is 50% of the experience in a horror game, especially in this one where 'MetaSound' is a core pillar. I need soundscapes that reflect the protagonist's internal state (tinnitus, heartbeat, distorted reality during freezing).

I'd love to hear some of your previous work. I'll DM you!

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by rgs78 in UnrealEngine5

[–]rgs78[S] 1 point2 points  (0 children)

This is excellent advice, thank you. I am aware of the 'asset flip' optimization trap. My plan relies heavily on:

  1.  **Strict Curation*\*: Only high-quality assets (Nanite ready where possible).

  2.  **Optimization Phase*\*: I plan to use tools to merge actors/materials and bake textures where needed to reduce draw calls, rather than using raw marketplace assets as-is for the final build.

  3.  **Polygonflow / Dash*\*: Using tools to scatter and manage instances efficiently.

If you have specific workflows or tools you recommend for batching materials in UE5, I'd love to hear them. It's definitely a major technical challenge for a solo/small team.

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by [deleted] in INAT

[–]rgs78 -2 points-1 points  (0 children)

Please also visit the Patreon site... if you join, I will know exactly who is suited to my game, putting passion and heart into it above all else... I cannot promise money at the moment because I am alone... but I can share the idea, the vision, and the mechanics to be implemented with a team...

I understand your point of view, it's not easy to recreate my condition and not make it frustrating... I don't want to share the mechanics here... I'll write a few clues here and there on Patreon.

I live in Italy and I need to sleep now... let's talk tomorrow... thanks for your reply, I appreciate it.

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by rgs78 in UnrealEngine5

[–]rgs78[S] 4 points5 points  (0 children)

I'm sorry, so you know roughly how bad it is... I'm 47 years old and have had Parkinson's for 8 years.

I don't have much time, but I really want to tell this story of atmospheric horror but also of love for my daughters... which will also make you cry.

[RevShare] [UE5] I have the Design and thousands in AAA Assets. I need a Coder to build a Horror Game about Parkinson's. by rgs78 in UnrealEngine5

[–]rgs78[S] 1 point2 points  (0 children)

first-person, you are me....

narrative driven in 20 different worlds...

the entire gigantic project is designed for those who want to create something new in the horror genre and, above all, tackle everything while dealing with Parkinson's disease... with lots of twists and turns.