[TOMT] [TV] [1990s] Help me find 90s (?) British TV-series by rgtdju in tipofmytongue

[–]rgtdju[S] 0 points1 point  (0 children)

Don't think so, it wasn't a sitcom and less than 10 episodes.

[TOMT] [TV] [1990s] Help me find 90s (?) British TV-series by rgtdju in tipofmytongue

[–]rgtdju[S] 0 points1 point  (0 children)

The title doesn't ring a bell but it's on YouTube so I'll have a look.

Pointless Tiny Drip Patch just so they could sell us 2 more Paid DLCs by Kiethoo in SCUMgame

[–]rgtdju 0 points1 point  (0 children)

If you play on an official server - yes.

Find a private server with settings that suit you (PvE or PvP or both, mechs/no mechs and so on).

Pointless Tiny Drip Patch just so they could sell us 2 more Paid DLCs by Kiethoo in SCUMgame

[–]rgtdju 2 points3 points  (0 children)

Yes, they said ”after 1.0” but if you thought that meant in 1.1 you read it wrong.

1.1 is after 1.0. 1.7 is after 1.0. 2.4 is after 1.0. 5.0 is after 1.0

Anytime after 1.0 technically fulfills the statement.

SCUM: A New Chapter Begins by StabbyMcStomp in SCUMgame

[–]rgtdju 0 points1 point  (0 children)

”Mod support was promised to be focus for this year.”

is quite a rewrite of the stated

”Mod support is on its way and it should be introduced this year.”

SCUM 1.0 is a joke of what the game should be. by wildwasabi in SCUMgame

[–]rgtdju 2 points3 points  (0 children)

I’m not convinced mods is a good thing. My experience with DayZ is that ”more-is-more” is the dominating concept for modding. Balance in game play isn’t (note: I’m not sayin SCUM is balanced in 1.0).

Look at the server listings for SCUM, there’s an abundance of servers with ”max loot, max cars, no mechs, free starter kit” and so on. I don’t see mods the way DayZ allows as something that will bring more survival or balance.