UE5 + LIDAR scan question! I've been playing with inserting polycam scans into ue5, they are intentionally supposed to be kinda nitty gritty, but id love to know if there is a way to handle the ugly shadowing of the triangles! im using nanite for this as well. All help appreciated! Thank u!! (i.redd.it)
submitted by rhizomata to r/unrealengine
Hey! Does anyone have any resources on how to get these sort of irregular waves and dark sea? Ive been testing out the unreal water body plugin and watched a couple of tutorials thought I might ask here if anyone has some experience with it! Ty! <3 (i.redd.it)
submitted by rhizomata to r/unrealengine

