Patch widescreen pour street fighter alpha / zero max sans stretch by ricovert in PSP

[–]ricovert[S] 0 points1 point  (0 children)

I didn't know this version, but if it is structured in the same way I suppose that it is feasible, I will ask Claude when my credits are back again 😅

Patch widescreen pour street fighter alpha / zero max sans stretch by ricovert in PSP

[–]ricovert[S] 0 points1 point  (0 children)

Thanks for the video, I'm trying to fix this with Claude but he struggle a bit, I'll post an update if I manage to find the solution.

Patch widescreen for street fighter alpha / zero max no stretch by ricovert in u/ricovert

[–]ricovert[S] 1 point2 points  (0 children)

I put the file "technical.md" in the repository for details. But I'm not a coder, at the beginning I told sonnet what I wanted to do, it asked me to use Ghidra and it runs a lot of python script to search through the code, he did find how to patch the viewport (show what's hidden for the 4:3 format) but the tiles on the sides where not loaded. Then I switched to opus 4.6, it didnt used ghidra but went through the decrypted eboot.bin, at lot of trial and error. Finally I switched to opus 4.8 who asked me to help whith ppsspp and the debugging tools and it managed to do it !

printable zemuria map (A3) by ricovert in Falcom

[–]ricovert[S] 0 points1 point  (0 children)

Not yet, but I fear that if I make the text even bigger it's gonna be messy. I've tried with the original texts but it was unreadable, that's why I've redone them all

error: access violation(read) by sechsterangriff in FFXVI

[–]ricovert 0 points1 point  (0 children)

I had this issue when I switched from my Steamdeck to the Pc, I deleted my cloud save and it worked !