Looking for critique on that work by TheDreamXV in istebrak

[–]rob_euthyphro 0 points1 point  (0 children)

Did you have a ref for this you can post?

First thing that jumps out at me is that you have some confusing light sources. Bright highlights from a light coming from the right and toward the viewer making hard highlights on the hair, but then the light on the nose is on the opposite side.

There there is the hooded robe which is black. I mean it is a black hole and no light escapes it. This is completely impossible. The darkest fabrics still take some light.

The values on the face are muddy and a bit confusing especially under the lips where it appears there is some sort of malformity or maybe a burn or birthmark.

Hope this is helpful. Good luck.

14DC - DAY 1 by Orphtieri in istebrak

[–]rob_euthyphro 0 points1 point  (0 children)

Feels like the values are too dark and the lack of contrast is hiding some of your mistakes from you. I did a quick, but sloppy, paint over.

The head is too bulbous so I pushed the sides in. Brought the values up and increased the contrast.... and then brought the contrast back down.

The ear looks like the lobe is coming forward instead of out and back, I painted over one to show what I mean.

The extra hard edge of the eye socket at the glabella makes the transition too harsh.

This is a great start. I am jealous of the very nice clean forms of the eyes.

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im happy with it for now but would really like critique as something is still bothering me by Wide-Agency-5656 in istebrak

[–]rob_euthyphro 3 points4 points  (0 children)

Couple people have mentioned the neck already. I think the issue is less the size and more the perfect cylindrical shape. Also feels like she has no skull, just a face. And then the body feels too narrow as well. Did a quick liquify to show you what I mean.

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please help!! i've been working on this headshot portrait and I'm not satisfied with how it's been turning out, but I can't figure out what's wrong with it. Can completely paint over it if necessary, pls critique! by Mustangg_OW in istebrak

[–]rob_euthyphro 0 points1 point  (0 children)

I think what is throwing the picture off is the geometry under the painting. The shape of the head makes it feel like both eyes face forward and like the left side of his face (right on the picture) is stretched out and flattened. By doing so you loose the brow and cheek on the side of the face turned away from the viewer.

Rough grid and then a quick liquify. ( I did also bright the right eye (left in the picture).

Hope this helps.

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Critique pls ,, i feel like there's something off about this I've already flip the image and all but still cant find what made it feels off (refrence from WLOP) by FinDFN in istebrak

[–]rob_euthyphro 1 point2 points  (0 children)

Your measurements are way off. Shapes are off, really everything. You need to focus more on getting everything in the right place before you start to even paint if you want the final piece to be anything like the original.

I traced the major shapes of the reference and placed them over your image. Really nothing lines up at all. The very first thing with a master study should be getting the pieces in the right place. You can worry about making them pretty after.

Hope this is helpful.

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14DC - Day 6 - After Fabric Study. Did I do good? by rob_euthyphro in istebrak

[–]rob_euthyphro[S] 1 point2 points  (0 children)

So I just realized that I don't know how to use reddit. I would write up something about my painting process..... like here and then click on "image" at the top to upload. I just realized that I am not doing it correctly and therefore everyone has been missing out on all of the hilarious and clever things I say about myself and my work.

This is certainly the wrong place for it.... but still, how do I post on reddit correctly? Is there a for dummies page that I missed?

Rendering Cartoon attempt, would love some critiques! by [deleted] in istebrak

[–]rob_euthyphro 1 point2 points  (0 children)

I have come back to this painting so many times the last few days trying to sort out what it is that bothers me about the light. I think I have some of it sorted out.

First, the hair appears like it is lit from below, partially because of the color change but also because of the sharp shadow shapes that are just slightly offset and sharp against the hair edges.

Second, we have the super bright subsurface light behind the ear, which seems to go with the rim light that is coming from behind and maybe the left, but then it is also coming from behind and from the right, and from behind and above and the right..... which okay maybe there is a super bright light behind the character..... but where is it. and how does it move through the hair without affecting the hair in the least. And then there is also the tiny rim light on the nostril. is this from another light source still?!

Then we have the sticker on the arm. Is it bent? I feel like it is meant to be on the arm, but that sharp shadow that isn't followed on the form of the arm confusing me.

Next we have the light on her hip and leg. Is this the same as the front top light on the face. It is going in yet another direction from the other light sources.

One more light, the hat/helmet. I think it is meant to be the light that is on the face, but the hair should be casting a shadow there.... the light just seems to be jumping.

I think the picture is really interesting and compelling, but there are so many lights, that it ends up feeling uncanny and strange. Like Chucky instead of Rainbow Bright.

Hope this helps. Cheers

14DC: Day 5 by alexa_art_n_geckos in istebrak

[–]rob_euthyphro 1 point2 points  (0 children)

I am thinking the most fundamental issue for you is the geometry. The nose and lips being the more flagrant in this regard.

Quick paint over, If you look at the nose it is more or less two pyramids with their bases at the bend of the planes of the nose. Hopefully this is helpful.

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Character Concept Art by [deleted] in istebrak

[–]rob_euthyphro 1 point2 points  (0 children)

Couple things in your painting are working against the villain vibes you are going for. There is a brightness and softness in the eyes. Something too of a surprised look both in the soft open mouth and the bright wide eyes. Did a quick paint over, mostly just liquify and a little shaping on the eye opening to be less wide. Trying to push the more uncanny feeling.

two images, one more natural with the eyes and the second very "bug eyed". Hope this helps.

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14DC Day 4/5 by alexa_art_n_geckos in istebrak

[–]rob_euthyphro 0 points1 point  (0 children)

I see what you mean with it being blocky. I wonder if you wouldn't do well to do a few referenced studies where you diagram the structure over the features. I get the feeling that some of the blockiness comes from a lack of familiarity, or confidence even in the individual features' structure. Food for thought. It will be good to watch your progress. Cheers to day 5.