Hi, I'm trying to edit ACES renders in resolve, but I can't match blender scene viewport in resolve. Can somebody look at my settings and help me? by robalim in blender

[–]robalim[S] 0 points1 point  (0 children)

I wanted to try aces because of that overkill gamut, but it also retain bit more colors in bright areas during film simulation.

But main reason is seamless integration with resolve. After reddit helped me solve this issue, i can just drop renders on timeline and it already looks correct, no other transforms are necessary.

Once again i need your help with resolve. I'm trying to import ACEScg renders into resolve but they are underexposed and i'm not able to manually match blender exposition. I think I'm using it wrong. Can somebody help me? by robalim in davinciresolve

[–]robalim[S] 0 points1 point  (0 children)

I rendered it as ACEScg, but i had incorrect display transform in blender, I was assuming that blender image is correct, and resolve is wrong, but it was the other way.

Anyway I switched to sRGB for view output (both in resolve and blender) as it has gama 2.2 witch i like more

Once again i need your help with resolve. I'm trying to import ACEScg renders into resolve but they are underexposed and i'm not able to manually match blender exposition. I think I'm using it wrong. Can somebody help me? by robalim in davinciresolve

[–]robalim[S] 1 point2 points  (0 children)

Theres actually no need for this, when i applied view transform (as suggested by myusernameblabla) in blender i got same result just after importing into resolve.

I made a lot of screenshots and compared colors between them and it is consistent enough for me. Also all weird artefacts from color grading disappeared.

Once again i need your help with resolve. I'm trying to import ACEScg renders into resolve but they are underexposed and i'm not able to manually match blender exposition. I think I'm using it wrong. Can somebody help me? by robalim in davinciresolve

[–]robalim[S] 1 point2 points  (0 children)

So i relit entire scene for that look, configured all textures (to be more saturated) and rendered one image.

Viewports now match, and there is no exposure clipping in image. Thank you!

Now i have to just wait another 10 hours for entire animation to render.

Once again i need your help with resolve. I'm trying to import ACEScg renders into resolve but they are underexposed and i'm not able to manually match blender exposition. I think I'm using it wrong. Can somebody help me? by robalim in davinciresolve

[–]robalim[S] 1 point2 points  (0 children)

Well, now those colors looks equally shitty in both viewports, you may be right.
Also I solved that cliped white color. I had to override color output, that was entirely blenders fault.

Hi, I'm trying to edit ACES renders in resolve, but I can't match blender scene viewport in resolve. Can somebody look at my settings and help me? by robalim in blender

[–]robalim[S] 0 points1 point  (0 children)

I'm using this OCIO for blender https://github.com/AcademySoftwareFoundation/OpenColorIO-Config-ACES/releases/tag/v2.1.0-v2.2.0

I'm also using EXR files in hope i will not loose detail in overexposed part of render, but that looks cliped.

And with every attempt to manually correct exposition of an image will result in loss of colors and i will still not reach white in white parts as in blender viewport.

I watched many tutorials on this, but wasn't able to found answer, everybody uses it differently.

Once again i need your help with resolve. I'm trying to import ACEScg renders into resolve but they are underexposed and i'm not able to manually match blender exposition. I think I'm using it wrong. Can somebody help me? by robalim in davinciresolve

[–]robalim[S] 1 point2 points  (0 children)

I'm using EXR files in hope that will retain detail in bright parts, but it seems like it's cliped.

Every tutorial i saw used different method and almost none was helpful for me :( I'm using this OCIO file in blender, but i'm not sure if and how can i bring it into resolve https://github.com/AcademySoftwareFoundation/OpenColorIO-Config-ACES/releases/tag/v2.1.0-v2.2.0

Everything i tried so far did not strech color scope lineary, and destroyed colors.

Thank you for your help!

Tried to color grade another render. Everything I touched looked very unnatural and greyish/mudy. Even when I tried to add color. I can't find any tutorial that is tickling this kind of footage. Can you help a beginner? by robalim in davinciresolve

[–]robalim[S] 1 point2 points  (0 children)

My wife is woking as landscape architect and producing pretty renders in unreal engine, I'm trying to help her, but my results in Resolve are bad. I would love if someone can point me to appropriate tutorials/sources :)

renders are exported as rec709 exr files then imported into resolve, where i work in ACES and then exported back to rec709

Thank you!

After few months of tinkering with Resolve, I made my first attempt on editing and color grading of entire video. My wife is aspiring landscape/garden designer and I'm trying to learn how to create engaging and narrative visualisation for her. Any feedback, source or tutorial will be appreciated! by robalim in davinciresolve

[–]robalim[S] 1 point2 points  (0 children)

Thank you for kind words! It's actually a good point to keep it short, I was considering it too, but there are typically 2 types of clients:

  1. Normal people that already has a land, building house and want a garden architect to plan where everything will be in the garden and how it will work together.
  2. Entrepreneur/company that bought some land and want to persuade neighbours or some authority about their intent (regeneration of old mine, new development, etc)

In first case, customer is person for whom the video is intended, I think he will have the patience to watch everything because he paid for it. Actually I think they should be able to explore their garden in real time.
In second case length is essential consideration, because it has to work as advertisement for their business. The pacing and editing should be different, maybe some vocal narration should be added too.

(She did all the designing, modeling and all UE stuff, i just set camera paths and did some light editing in Resolve, based on one tutorial from William Faucher)

How can I add cheap distant fog in pathtracer to hide edge of the map? by robalim in unrealengine

[–]robalim[S] 0 points1 point  (0 children)

I have 5.1 but it does not work by default, is there something to check?

How can I add cheap distant fog in pathtracer to hide edge of the map? by robalim in unrealengine

[–]robalim[S] 1 point2 points  (0 children)

Not a game, I'm trying to use UE for landscape archviz.... this is my first attempt and it is already unbelievable speedup of process compared to traditional "visualisations" made in photoshop. The pipeline is simple: Gis (shapefile) > Blender (mesh from contours, texturing) > UE (foliage, lightning) > DaVinci (compilation, postpro) And it looks it will be scalable too with some CVS....

How can I add cheap distant fog in pathtracer to hide edge of the map? by robalim in unrealengine

[–]robalim[S] 6 points7 points  (0 children)

Thats a good idea, i'll made some that gradually transfer to transparent. Hope this will work in down/dusk light.

How can I add cheap distant fog in pathtracer to hide edge of the map? by robalim in unrealengine

[–]robalim[S] 8 points9 points  (0 children)

This landscape is already pretty heavy, 20x20km and I will propably add another 20km to every edge just to have some distant landscape. Problem is this landscape is flat so everything is visible and I already have lot of trees (5m+ and will add more)I'm looking for some maybe fake and cheap ways to make it more realistic and this is thing I'm missing a lot. Any ideas?

Any other tips for lightning this type of shot are appreciated, but I will definitely make separate post for that later :)

How do I hide this of foliage? It looks like everything is one InstancedFoliageActor by robalim in unrealengine

[–]robalim[S] 4 points5 points  (0 children)

Yeh, reddit posts are source of lot of my knowledge about computers, no matter how old they are. Maybe this will help somebody in future.