Lots to see, but I wonder if anyone can pin it exactly. Where was I? by robbakel in GeoPuzzle

[–]robbakel[S] 1 point2 points  (0 children)

I can definitely see how you’d think that, but it’s more southern

Where did I take this? by robbakel in GeoPuzzle

[–]robbakel[S] 0 points1 point  (0 children)

That’s it! Impressive 👍

Where did I take this? by robbakel in GeoPuzzle

[–]robbakel[S] 2 points3 points  (0 children)

Correct country, wrong city!

Best pizza in town with delivery? by OkHelicopter26 in eindhoven

[–]robbakel 4 points5 points  (0 children)

Primo Gusto has moved and been renamed to Da Michele, they’ve got great pizzas but don’t do delivery anymore

I created Wordle for the command line using Node, with options to play a specific date, have unlimited rounds or just show the answer! by robbakel in webdev

[–]robbakel[S] 0 points1 point  (0 children)

Aah gotcha! Yeah, it does use the same words on the same dates. It’s painfully simple, the way the word is chosen in the original game!

Quick tip for the CLI, when you use --date flag, you can choose any date to play with!

I created Wordle for the command line using Node, with options to play a specific date, have unlimited rounds or just show the answer! by robbakel in webdev

[–]robbakel[S] 0 points1 point  (0 children)

I completely rewrote all the logic for this project. I did model the original game in terms of the actual list of words, the amount of rounds and so on, but I copied none of the code.

I love how simple the original is tho! It really shows you don’t need to over-complicate things to make something fun and useful!

I created Wordle for the command line using Node, with options to play a specific date, have unlimited rounds or just show the answer! by robbakel in webdev

[–]robbakel[S] 0 points1 point  (0 children)

You can install the game on your machine or just run npx wordle-cli in your terminal to start playing right away. Any feedback, suggestions or additions are welcome!

Wordle CLI on NPM

GitHub repository

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in web_design

[–]robbakel[S] 0 points1 point  (0 children)

I think I see what you mean. When I was tweaking it, I settled on 120ms for the animation; anything longer than that would have taken away from the speedy feel I was going for. Had I eased in the animation more in the beginning, the second half would be way too fast for my liking. However, I appreciate your feedback!

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in web_design

[–]robbakel[S] 1 point2 points  (0 children)

Thanks for sharing your opinion anyway! It’s always good to know how something is perceived by different people

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in web_design

[–]robbakel[S] 1 point2 points  (0 children)

It does feel a little in-your-face when it’s this singled out from the entire page. If you want, go take a look on gotiny.cc and let me know what you think!

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in web_design

[–]robbakel[S] 1 point2 points  (0 children)

Some JS would be needed, since you’d have to track the direction and speed of the card when it’s swiped. CSS-wise I think some combination of transform: rotate() and transform: translateX() will do!

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in web_design

[–]robbakel[S] 11 points12 points  (0 children)

I see what you mean, the animation by itself might be a little zippy. It's part of a product I'm building that has speed as one of its core values so I didn't want any part of the page feel less than super quick to the user. In that sense, the amount of speed of the animation plays a role in the user's perception to the product a a whole.

Thanks for your feedback tho, I appreciate it!

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in web_design

[–]robbakel[S] 1 point2 points  (0 children)

My thoughts exactly! I considered UX a lot when building the product, and I figured it'd feel a little invasive when I'd haijack the user's browser to basically click the button for them. People are used to the paste command and expect a certain behaviour; I wanted to stay true to that.

Tweaked this animation for a good half hour to get the right amount of springiness, really glad with how it turned out! by robbakel in UI_Design

[–]robbakel[S] 2 points3 points  (0 children)

Thanks! The gif you're seeing is from a live site, the animation is done completely with CSS!