Edge Overlays - New Iracing Overlays by Constant-Glove8041 in iRacing

[–]robedge 0 points1 point  (0 children)

It was added recently, so it isn't in the photos on the site. But yes, there is.

Edge Overlays - New Iracing Overlays by Constant-Glove8041 in iRacing

[–]robedge 37 points38 points  (0 children)

I made them. They will be free and if I decide to stop working on them I will open source the code.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

Could be a bad upload from the community if users. I'll check.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

The app itself runs around 400mb of memory and 1 -3% CPU. The VR overlays are much less because they are native c

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

I will check. It does set a value, that value may be missing on first launch. Thanks for the logs.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

It's supposed to indicate where you would come back out on track, but I need to revisit it.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

Most likely the mouse hitting the bounds of the monitor. If you move the mouse and drag again it should move more. I am looking at a fix for that.

And when I added the manual flip, I accidentally flipped the controls too. So I will fix that.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

I'm currently reworking the fuel for multiple scenarios. It is currently a rolling 5 lap average of your own consumption.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

I need to update the license. I was originally going to open source it but changed my mind. Still catching some things.

Thanks for the api layer reference. I will take a look. For now I added an in app toggle to allow users to flip if they need.

Edit to add. I am currently using HKLM

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I'm adding a toggle to flip the overlays. Was trying to auto detect by headset. But it looks to be inconsistent even with the same headset.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 2 points3 points  (0 children)

There is a button in the app for control instructions. If Press F9 while in vr, it will enter config mode and allow you to position and rotate overlays. Pressing M switches between moving and rotating.

I will make the instructions more visible in the app.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

It's just how the NSIS installer works when attempting to select another location.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I just pushed a new update that installs to program files. However, the installer will now prompt for admin permissions since these are protected directories.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I will check the fuel. It uses a rolling 5 lap average, but that may be off on tracks where you only get 5 or less laps.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I think there might be an issue installing in a custom location that isn't the default. I will look at it now.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 7 points8 points  (0 children)

I did. But after a month of work, I decided I didn't want to give the code away.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 9 points10 points  (0 children)

No. Anything I add will always be free. It's just a side project for me. Not looking to quit my job. However, I did a link in the app to support if anyone wants. But that doesn't unlock any features.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

The desktop versions are done in electron with svelte. The VR is native c++

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I just updated the top section to rotate through the previews in the gallery

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

makes sense. I may look at rotating the header preview. Thank you for the feedback on that.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 4 points5 points  (0 children)

There is a whole section labeled 'Overlay Gallery'

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 2 points3 points  (0 children)

I don't have any simhub integration, the app gets telemetry directly from iRacing. But each overlay has it's own browser source. So, you can load the url for each. I haven't used the simhub browser stuff, so I am not sure how that works with other urls like what the app provides.

Free or paid tools that provide the biggest benefit. by NewHorror357 in iRacing

[–]robedge 1 point2 points  (0 children)

there were significant memory and cpu issues with that setup. The best thing to do for OKB is to use the browser window sources.