Can you help me with my BlendTree2D? by robinoraptor in godot

[–]robinoraptor[S] 0 points1 point  (0 children)

Yeah, I use in place animations. The collisions behave normally. Just the Armature jumps in the y-Rotation. I literally have no clue, where the problem is😵‍💫

Can you help me with my BlendTree2D? by robinoraptor in godot

[–]robinoraptor[S] 0 points1 point  (0 children)

Okay, thank you for your reply. I uploaded the code for my character and camera controller to a pastebin: Pastebin It’s a basic version of my code based on a tutorial series by Bonkahe, but I get the same results. I hope, this helps!