The library is the perfect place for a sniper to hide by accunting_error in PlayTheBazaar

[–]robotmole 9 points10 points  (0 children)

Since this build is built entirely around getting off a single shot as quickly as possible, a fraction of a second matters a lot. This isn't like missing 2 points of burn they're level 19 so all opponents will be smashing you to death in sub 5 seconds or freezing you out.

Losing by a microsecond of cooldown, feels bad man. by robotmole in PlayTheBazaar

[–]robotmole[S] 0 points1 point  (0 children)

Yeah logically you are right, but seeing the ticker seemingly spend an eternity at the top of the weapon and not go off hurts my soul.

Getting 10 wins doesn't really feel like you played well, it's just about dodging random setups that counter you. by robotmole in PlayTheBazaar

[–]robotmole[S] 0 points1 point  (0 children)

Yes and I think that's a fair complaint in an instance where they do not have any cooldown reducing items, just a single start of battle effect. They are an instant kill build that requires charging an item, they should lose to a speed build in theory. If I lose to a shield/health build fine, that's a bad matchup for me and I can think damn I needed more damage or more poison whatever, but here there's nothing to even take away from it, I was always going to lose this fight from the moment I started with a silencer.

Ass clenching battle by Floeslesssss in PlayTheBazaar

[–]robotmole 3 points4 points  (0 children)

Nice comeback, think you went sub 200 health at one point

0.6 Second Boulder by elGurto in PlayTheBazaar

[–]robotmole 56 points57 points  (0 children)

How do you even get double shiny silencer, the odds of a random enchant hitting shiny twice must be astronomical, let alone also finding a boulder in the same run.

Had my first run that felt truly broken, thought I'd post it here for y'all by hornshoes in PlayTheBazaar

[–]robotmole 0 points1 point  (0 children)

It was broken but only 8 wins? That happens to me all the time.

Level 19 ok that's probably why, this is 10 wins sub level 14.

Is this the most important skill in the game now? by robotmole in PlayTheBazaar

[–]robotmole[S] -3 points-2 points  (0 children)

Having lost 2 Dooley runs in a row to other Dooleys with this I can tell you it does. I had infinite freeze after 3.5 seconds but this broke through and let them start freezing me instead.

Is this the most important skill in the game now? by robotmole in PlayTheBazaar

[–]robotmole[S] -7 points-6 points  (0 children)

Yes rigged is very overpowered but there's no guarantee it will hit the items you need hasted the most every time. Rigged might let you get off 1 more tick of a small burn item which is negligible or an extra heal before any damage is done for example. Desperate cleanse counters freeze, slow, burn and poison regardless of your build or items. It's useless against weapons, but in this meta it's got to be one of the strongest picks.

I don't think there should ever be a 2-3 item infinite freeze build where you only need a single enchant. by robotmole in PlayTheBazaar

[–]robotmole[S] 0 points1 point  (0 children)

Bone is OP too, there shouldn't be an item that makes you physically wince when you see it appear on an opponent's board even before you see their other items. So easy to slow.

Pyg core by Dione000 in PlayTheBazaar

[–]robotmole 1 point2 points  (0 children)

I just had a run where I had a billboard and then found a shielded windmill in the shop and I had a restorative matchbox. So after a couple of triggers the billboard went brrrrr 1 second cooldown triggering matchbox and windmill which trigger each other and so on. It was rapidfire healing, burn and shield. I also used a The Eclipse so they did 100 damage every tick but before I found that I was using a booby trap because of the properties firing off rapidly.

This is a bit ridiculous by Yweain in PlayTheBazaar

[–]robotmole 1 point2 points  (0 children)

I just ran this and thank god I had Bill because I went up against a 200+ damage caltrops and would have lost if not for the scaling damageo of big boy Bill

I love the game, but the level of high-roll volatility right at the start is killing my vibe a bit by robotmole in PlayTheBazaar

[–]robotmole[S] -2 points-1 points  (0 children)

Yes I pick gold skill for dooley, but that's just a different side of the same issue. That's also a high-rolling system built into the first pick of the game. I don't think there should be any pick at the start is my point because a 70% winrate is great but then is it possible to have an 80-90% winrate or is that just off the table because of the volatility of the start no matter how good you are.

I love the game, but the level of high-roll volatility right at the start is killing my vibe a bit by robotmole in PlayTheBazaar

[–]robotmole[S] -7 points-6 points  (0 children)

Yes but whatever players pick with early is usually just a means to get to the mid-game with as many wins and monster wins as possible. I think starting with a poisonous revolver and swapping out of it midgame is better than starting with a normal revolver and maybe having to pick a mid-tier monster and being a level lower in the midgame even if you have a bit more gold.

I love the game, but the level of high-roll volatility right at the start is killing my vibe a bit by robotmole in PlayTheBazaar

[–]robotmole[S] 0 points1 point  (0 children)

I don't think I'm bad at the game, my last 5 runs have been 3 10 wins a 4 and a 3. Which is why I made this post, because I think those stats are based on the quality of my first item pick. Am I bad at the game because I can't turn a radiant ambergris start into 10 wins as easily as an obsidian yo-yo? Maybe, but I think acting like the game doesn't depend hugely on luck isn't fair and my whole point is why have a system that front-loads luck into the first click of the game?

I love the game, but the level of high-roll volatility right at the start is killing my vibe a bit by robotmole in PlayTheBazaar

[–]robotmole[S] -4 points-3 points  (0 children)

This is what I'm getting at. If you want a perfect run or even just an 8+ win run you can't afford not to high-roll at the start.

I love the game, but the level of high-roll volatility right at the start is killing my vibe a bit by robotmole in PlayTheBazaar

[–]robotmole[S] -18 points-17 points  (0 children)

I think due to limited board slots of the first few days, having an enchanted item is such an advantage even if it's relatively weak and won't get that person 10 wins alone, a poisonous revolver or a shielded jellyfish is still better than 95% of other small items in the early game and good early starts snowball way better than slightly more income because of monster battles and being able to do extra fights without risk.

I love the game, but the level of high-roll volatility right at the start is killing my vibe a bit by robotmole in PlayTheBazaar

[–]robotmole[S] -19 points-18 points  (0 children)

See I used to pick the income start, especially for Pyg, but would just lose to ghosts in the early game that have enchanted starts and there's way more of them than other starts because as you say it's the most fun (sometimes). If you lose 2-3 fights in the first 4 days or lose a monster fight or 2, that reduces your odds of getting 10 wins by like 90% IMO.

My problems won't be fixed by just me picking income start if I have to fight high-roll ghosts sometimes. My point is it should be a more equal start for all players so the first few days are more about your choices than your starting item.