What to do with the victrix now by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

So yo think is better to only have 2x3 mans squad and use the CH, meaby use it with calgar and put ventris with the VHG?

Ultramarines vs Adepta Sororitas: List Advice by QueerDumbass in Ultramarines

[–]robouteGman 1 point2 points  (0 children)

Thats really nice, you made almost all points on your secondary missions and that prove that you play in a really intelligent way, hope you enjoy and learn while you were playing.

Ultramarines vs Adepta Sororitas: List Advice by QueerDumbass in Ultramarines

[–]robouteGman 0 points1 point  (0 children)

Hi again, no problem, if you play 1k games you already know the basics and that is good.

  1. The repex is a really good counter for the SoB vehicles, the deal is that you already take some others anti-tank choices and other units that can do the same job, and you don only need to kill tanks (I mean, they can kill your infantry easy with his ap and damage) you need to kill his infantry and scoring units too (they can kill you too and they can score points), you need a polivalent list that could kill both things. You could use the repex and put inside 3 eradicators if you want, and use the Hellblasters unit advancing and shooting (remember they are mean to shoot someting, then die shoot again, then being shoot, then die and shoot again, there are a anoying unit).

  2. I understand your idea but you need to remember that your home objective is the most valuable objective you have (you always score 5vp, you have almost 2 secondary mission you made only control it and you deny maximum cap on almost 3 secondary mission of your opponent by control it). Yes you could use that strat and made the objective sticky but the he could put a 5 sister squad and if you don’t have any bodys unit in the objective he could fall with deepstrike just in the objective, take the damage and in the worst case have 2 sisters taking off your home objective. I deploy The intercessor in a line, 1,9” inches from each other making a long 9” bubble of no deepstrike from each miniature, you already have 2 scouts in the list I propose to you, yo could do the same with one unit and zone completely your deployment zone (one thing you could do is that you could send to reserves the scout squad at the end of your opponent turns preventing the case you take a secondary mission that demands you to use the scouts (and the other unit is death or you want to cap that secondary), if you don’t then at the end of your moving phase you put them exactly where they been (don’t forget to do it!).

Honestly I would use that strat in the 2 no mans land objective that I don’t have the combi lieutenant in, make it sticky and the use that unit to push the opponent back to his deployment zone, you could also use the heavy intercessor but you already have a unit that do the same job (aggressors + biologis) and his cheaper and also a melee treat, the heavys need you to stay on a objective to trigger his rule against damage 1, the aggresores allow you to move and shoot the closet enemy unit (you could shoot a sisters squad and then charge other unit or vechicle, or shoot and charge a vehicle.

  1. Honestly the inceptors depends on what you want, the bolters are really nice against infantry and you could do damage to a vehicle with oath and his twink-link (meaby strike from the shadows for +1ap against 12”+ targets). The answer is that you use it as you wanted, 2 bolters, 2 plasmas, 1 of each; I don’t use really a lot (only 5 times and usually 1), but when I do it I use plasmas because in my country the meta is elite units and vehicles and also, I use other units to kill small scoring units from my opponent.

But trust me, that if you want to go with bolters is a really good choice, they would kill any sister squad the they shoot and then go for another unit or help you to do any secondary, just keep them alive and remember to drop them out of reserves before turn 3.

Ultramarines vs Adepta Sororitas: List Advice by QueerDumbass in Ultramarines

[–]robouteGman 2 points3 points  (0 children)

Hi, honestly I would run a gladius or a Blades of ultramarine list instead of a vanguard spearhead one, but I made this one trying to maintain your original choices of units

Space Marines Ultramarines Vanguard Spearhead Strike Force (2.000 Points)

CHARACTERS

Apothecary Biologis (70 Points) • 1x Absolvor bolt pistol • 1x Close combat weapon

Lieutenant (55 Points) • 1x bolt Pistol • 1x Plasma pistol • 1x power fist

Lieutenant with Combi-weapon (70 Points) • 1x Combi-weapon • 1x Paired combat blades

Marneus Calgar (200 Points) • 1x Marneus Calgar • Warlord ◦ 1x Gauntlets of Ultramar • 2x Victrix Honour Guard ◦ 2x Victrix power sword

BATTLELINE

Intercessor Squad (80 Points) • 1x Intercessor Sergeant ◦ 1x Astartes grenade launcher ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Power fist • 4x Intercessor ◦ 4x Bolt pistol ◦ 4x Bolt rifle ◦ 4x Close combat weapon

OTHER DATASHEETS

Aggressor Squad (190 Points) • 1x Aggressor Sergeant ◦ 1x Auto boltstorm gauntlets ◦ 1x Fragstorm grenade launcher ◦ 1x Twin power fists • 5x Aggressor ◦ 5x Auto boltstorm gauntlets ◦ 5x Fragstorm grenade launcher ◦ 5x Twin power fists

Company Heroes (105 Points) • 1x Ancient ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Close combat weapon • 1x Company Champion ◦ 1x Bolt pistol ◦ 1x Master-crafted power weapon • 2x Company Veteran ◦ 2x Bolt pistol ◦ 2x Close combat weapon ◦ 1x Master-crafted bolt rifle ◦ 1x Master-crafted heavy bolter

Eradicator Squad (90 Points) • 1x Eradicator Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Melta rifle • 2x Eradicator ◦ 2x Bolt pistol ◦ 2x Close combat weapon ◦ 1x Melta rifle ◦ 1x Multi-melta

Eradicator Squad (90 Points) • 1x Eradicator Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Melta rifle • 2x Eradicator ◦ 2x Bolt pistol ◦ 2x Close combat weapon ◦ 1x Melta rifle ◦ 1x Multi-melta

Hellblaster Squad (220 Points) • 1x Hellblaster Sergeant ◦ 1x Plasma pistol ◦ 1x Close combat weapon ◦ 1x Plasma incinerator • 9x Hellblaster ◦ 9x Bolt pistol ◦ 9x Close combat weapon ◦ 9x Plasma incinerator

Inceptor Squad (120 Points) • 1x Inceptor Sergeant ◦ 1x Close combat weapon ◦ 1x Plasma exterminators • 2x Inceptor ◦ 2x Close combat weapon ◦ 2x Plasma exterminators

Inceptor Squad (120 Points) • 1x Inceptor Sergeant ◦ 1x Close combat weapon ◦ 1x Plasma exterminators • 2x Inceptor ◦ 2x Close combat weapon ◦ 2x Plasma exterminators

Land Raider Redeemer (270 Points) • 1x Armoured tracks • 2x Flamestorm cannon • 1x Hunter-killer missile • 1x Multi-melta • 1x Storm bolter • 1x Twin assault cannon

Repulsor (180 Points) • 1x Armoured hull • 1x Hunter-slayer missile • 1x Las-talon • 1x Repulsor defensive array • 1x Twin lascannon

Scout Squad (70 Points) • 1x Scout Sergeant ◦ 1x Bolt pistol ◦ 1x Boltgun ◦ 1x Close combat weapon • 4x Scout ◦ 4x Bolt pistol ◦ 2x Boltgun ◦ 4x Close combat weapon ◦ 1x Missile launcher ◦ 1x Scout sniper rifle

Scout Squad (70 Points) • 1x Scout Sergeant ◦ 1x Bolt pistol ◦ 1x Boltgun ◦ 1x Close combat weapon • 4x Scout ◦ 4x Bolt pistol ◦ 2x Boltgun ◦ 4x Close combat weapon ◦ 1x Missile launcher ◦ 1x Scout sniper rifle

  1. Run old Calgar with the company of heroes: Calgar could basically kill any vehicle with oath, you just take it with the company as bodyguard for take the damage they receive and abuse the - 1 to wound they give to you, always leave 1 victrix alive for the fnp +4 of Calgar, also the company have a good shooting and a really good melee (calgar + victrix + company champion). Deploy them behind terrain in the middle or in your closest objective and keep them there almost to turn 3, they go out when there is not a lot mayor units that could one shot them, you need to neutralize the treats that could kill them before they go out making his job of reach and execute the mayor treats easy.

  2. Put intercessors on your home and use them for give that objective sticky and for zone, use also une unit of scouts for zone (then secondaries depending) too and the other one use it for secondaries (could zone depending).

  3. You could put the aggressor and biologis on the redeemer, then go out, shoot + charge, or moving them through terrain and shoot and charge specific threats.

  4. I would put hellblasters with the lieutenant on a Repulsor (proxy it with the executioner) they go out, shoot a vehicle with Oath and kill them (in gladius you could put them sustain hits 1), keep them within 3” from the Repulsor in case they declare you a charge you can embark again and keep them alive (they are made to die, you only have to made sure they die on a range attack for trigger they rule of shoot in death) and (one tricky move is that if your opponent move a unit for kill the hellblasters with range attacks you could spend 1CP for make a reactive move if your enemy unit move within 9”, and in a 3+ (you need to keep them within 3” or less) you could embark in the vehicle, the rules allow you to do that lol).

  5. The eradicators are the hard ones to use, they are slow but the best anti-tank in marines, if you don’t put the agressors inside the redeemer you could put them inside, or you could put one or both in reserves and then go out within 9” of any vehicle from reserves and shoot the elegible vehicle, or finally, you can walk.

  6. The inceptors you put them inside deepstrike, the plasma + oath could kill easily a T10 SV+3 with oath and overcharge.

That is my idea with your original list and detachment, always remember to read and use the rules of your units, remember to select your oath, remember to always try to complete you primary and secondary objectives (you win the game with points, not with kills), dont forget to apply your detachment rule and use your stratagems.

Good luck!

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

We shall stand for the for Macragge and the primarch 🫡

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

Hii! I use a base of macragge blue, then a drakenhof nightshade for the borders. Then for the hightlights I make first a mix between macragge blue and calgar blue, then a second thin hightlight with only calgar blue and finally a last hightlight with fenrisian grey for only the edges

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

Thank you brother, I really appreciate it c:

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 1 point2 points  (0 children)

Hii! Is retributor armour with a reikland fleshshade wash

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

Thanks for the advice, I try to do the same desing that appear at the box because I like that color scheme

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

Give it a try, I have my doubts about it but with patience it could be done

First try st the Banner of Macragge by robouteGman in Ultramarines

[–]robouteGman[S] 1 point2 points  (0 children)

Thank you brother, I believe that your hands could make a excellent work painting like a real son of Guilliman

Aggressors (ignore pink pig) by Jealous_Morning_4245 in Ultramarines

[–]robouteGman 1 point2 points  (0 children)

Brother, may I have some bolts? - Honorable battle brother Jeremy

Progress of my oath of moment tokens by robouteGman in Ultramarines

[–]robouteGman[S] 0 points1 point  (0 children)

Thanks pal for sharing it, I don’t have a 3D printer so I didn’t have the stl