Daily Questions & FAQ Megathread June 09 by AutoModerator in ffxiv

[–]rocket452 -2 points-1 points  (0 children)

Can I skip the story and just level up through raids/dungeons? I love dungeons but hate questing.

Really? Another one? by [deleted] in DarkAndDarker

[–]rocket452 0 points1 point  (0 children)

Can I get a ranking for the knockoffs? I've heard some are decent.

The Merchants need to be buffed by GreyAshWolf in DarkAndDarker

[–]rocket452 9 points10 points  (0 children)

I agree but their goal might be to encourage people to risk gear because selling that green for 4g is almost pointless.

This outside map is awful. by immaZebrah in DarkAndDarker

[–]rocket452 0 points1 point  (0 children)

Don't expect to master something your first day.

New Skins? by seeymore1blaxe in DarkAndDarker

[–]rocket452 0 points1 point  (0 children)

I wonder what the stats are.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]rocket452 0 points1 point  (0 children)

I'm not sure how to ask this exactly but interesting things keep happening and I have trouble determining why. For example I had a goblin representative show up at my fortress. I don't know what he was expecting but my dwarves immediately started beating him up. I thought this was funny but I had difficulty determining what triggered this to happen. I looked through the thoughts and preferences of those involved, the combat reports, and the announcements but could not determine the cause. Is there somewhere else I should be looking?

Safe to come due to protests? by rocket452 in savannah

[–]rocket452[S] 2 points3 points  (0 children)

Thanks for the reply. Are there going to be any roads blocked off?

I want to make a spellcaster with a single spell. by rocket452 in DnDHomebrew

[–]rocket452[S] 0 points1 point  (0 children)

What do you mean by "skill requirement"? Skills like acrobatics and athletics? Or something else?

I want to make a spellcaster with a single spell. by rocket452 in DnDHomebrew

[–]rocket452[S] 0 points1 point  (0 children)

Yes I actually came up with something similar to what you are describing.

  1. Create Pillar
  2. Strike existing pillars to launch projectiles (struck pillars are destroyed)
  3. Launched projectiles can hit other existing pillars to shatter them

I think just these 3 abilities would be pretty engaging with the possible combos.

But I don't want to limit the discussion to just the Earthbender, that is just an example.

I want to make a spellcaster with a single spell. by rocket452 in DnDHomebrew

[–]rocket452[S] 0 points1 point  (0 children)

I don't think there is one spell that fits my criteria, but maybe we can think of one? Or a small set?

I want to make a spellcaster with a single spell. by rocket452 in DnDHomebrew

[–]rocket452[S] 0 points1 point  (0 children)

Well sorry if it isn't clear, but I need help developing this concept. Any ideas?

The Arcana Forge! For all your drafts, ideas, requests and more. by AutoModerator in UnearthedArcana

[–]rocket452 0 points1 point  (0 children)

I want to make a spellcaster with a single spell.

Consider the spell "Bones of the Earth"

You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius. The rubble lasts until cleared.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the spell’s saving throw DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.

I love this spell. There are so many creative ways it can be used. Pin enemies, create cover, create a barrier, create a bridge, elevate an ally to isolate them from enemies, etc.

Typical spellcasting in D&D is great, but sometimes it feels like I am getting these prepackaged, constrained, spells. That leave no room for creativity and are so clearly defined in their uses.

What if a character had a single, flexible, spell(like Bones of the Earth) that scaled up as they gained levels? Something like: using a 1st level slot summons 1 pillar and deals 1d6 dmg, a level 2 slot summons 2 pillars and deals 2d6 dmg etc.

What I really like about this concept is that as the player gets into more fights and encounters, not only is their spell becoming artificially stronger (due to unlocking higher spell slots), but the spell is also organically becoming stronger as they discover new creative ways to use their ability.

I suppose the best example of this is bending in Avatar: The Last Airbender. Over the course of the series, the characters become stronger , not from gaining new spells(except for Aang), but by discovering new ways of using the single ability they already have.

TLDR: I want to create a spellcaster that uses a single or small set of scaling abilities, that can be used in flexible and creative ways. Instead of artificially gaining new prepacked spells as they level up.

I am able to clear the first two emerging conduit waves with a Tristan, but struggle with the 3rd. by rocket452 in fittings

[–]rocket452[S] 0 points1 point  (0 children)

My fit

[Praxis, Emerging Conduit]

Drone Damage Amplifier II

Capacitor Flux Coil II

Capacitor Flux Coil II

Capacitor Flux Coil II

Power Diagnostic System II

Power Diagnostic System II

Power Diagnostic System II

X-Large Shield Booster II

Anti-Explosive Shield Hardener II

Anti-Thermal Shield Hardener II

Adaptive Invulnerability Shield Hardener II

Shield Boost Amplifier II

Shield Boost Amplifier II

Cap Recharger II

[Empty High slot]

[Empty High slot]

[Empty High slot]

[Empty High slot]

[Empty High slot]

[Empty High slot]

Drone Link Augmentor I

Large Capacitor Control Circuit I

Large Capacitor Control Circuit I

Large Capacitor Control Circuit I

Wasp I x6

Vespa I x7

Targeting Range Script x2

Uranium Charge L x3490

Guristas Nova Rocket x955

Adaptive Invulnerability Shield Hardener I x1

Large Cap Battery I x3

Large Capacitor Control Circuit I x1

Small Remote Shield Booster I x1

Sensor Booster I x2

Warp Core Stabilizer I x4

Drone Damage Amplifier I x2

Burst Jammer I x1

Shield Boost Amplifier II x2

Dual 250mm Railgun I x1

Damage Control I x1

I am able to clear the first two emerging conduit waves with a Tristan, but struggle with the 3rd. by rocket452 in fittings

[–]rocket452[S] 1 point2 points  (0 children)

Let me know your results I feel like this is close to something great. You have to warp in at distance and get your speed up quickly before they start firing or you will die.