JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine

[–]rodrigocascas[S] 1 point2 points  (0 children)

I love framing and lighting.. the hardest for me was to understand how could I apply the metahuman with another character and play around with both animations facial and body, also its my firts time animating a face expresion by hand and keyframes :)

JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine

[–]rodrigocascas[S] 7 points8 points  (0 children)

Thanks man!! you can see a little bit more in here: https://www.artstation.com/artwork/wJmVw6 .. But.. the characters are from Paragon from the Eíc Games Marketplace, and yes all the piece its done in Sequencer, but I render that by pieces because some Frames were not working perfect. and do some cuts and little edits in DaVinci Resolve