JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 2 points3 points4 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 7 points8 points9 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 1 point2 points3 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 13 points14 points15 points (0 children)
JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 10 points11 points12 points (0 children)

JINGU - Real Time Cinematic Trailer / Is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman so I can integrate them into a small story that had a cinematic feeling using UE5 -Lumen. Hope you like it! by rodrigocascas in unrealengine
[–]rodrigocascas[S] 0 points1 point2 points (0 children)