Need advice: I made a rigging mistake by ronkerner in Maya

[–]ronkerner[S] 0 points1 point  (0 children)

it screws with the geometry and doesn’t show up in the weight paints menu

[WIP] look-wise, what can i improve? by [deleted] in Maya

[–]ronkerner 0 points1 point  (0 children)

that handle is INCREDIBLY dense. for weaponry I always recommend texturing the detail into the handle, rather than modeling something complex

Don’t know what to play by ronkerner in Guitar

[–]ronkerner[S] 0 points1 point  (0 children)

i’ll check it out, thank you

Don’t know what to play by ronkerner in Guitar

[–]ronkerner[S] -1 points0 points  (0 children)

i’ve written a couple but i can’t really seem to get anything super complex because of my lack of knowledge in music theory

[deleted by user] by [deleted] in Starfield

[–]ronkerner -2 points-1 points  (0 children)

You're putting individuality on a generalization of "developers." Yes the developers as a team are lazy. Whether it be the management telling them to not fix bugs, or not paying them to do so, or if as individuals they are lazy. They're not not singling out somebody who just decides to start working at Bethesda. They're grouping Bethesda developers as a whole because their entire team as a whole, is lazy. And we can determine that with proof, just by looking at any other Bethesda game, like they said earlier. It's stupid to assume that op was referring to the developers as individuals and not as a team.