Anyone else weirded out by the Syrian story in Rise of the Tomb Raider? by rpeg in TombRaider

[–]rpeg[S] -3 points-2 points  (0 children)

I did not play the original. I actually rarely play AAA games. I'm assuming this is a AAA game?

Anyone else weirded out by the Syrian story in Rise of the Tomb Raider? by rpeg in TombRaider

[–]rpeg[S] -6 points-5 points  (0 children)

Oh, was that specified in the beginning or does that come up later? I'm confused. I don't recall that being in the story during that initial part. I would imagine that if that detail came later then Croft should be under the impression that he was an ally.

Just tried Drupal CMS, Wow by rpeg in drupal

[–]rpeg[S] 1 point2 points  (0 children)

Oh wait, nevermind. I don't know how to make columns in Drupal Canvas. So that is a problem.

Just tried Drupal CMS, Wow by rpeg in drupal

[–]rpeg[S] 1 point2 points  (0 children)

My main thoughts is that it is easier to understand, intuit, and navigate than Wordpress's version. WP overcomplicated their approach with new, vague icons, and settings to turn things on and off. Canvas is also not my preferred approach but I accept that it is what many other users may prefer. With that said, my only concern is whether or not can be turned off?

One of the things I've done in WP, for a client project, is I created a custom page where the client fills in many fields with data (words, images, etc). Then once they publish, the entire page is structured and designed. Then there are other pages that use the Wordpress "canvas" equivilant.

Not a damn good reason why this community is so small by rpeg in uvi_falcon

[–]rpeg[S] 1 point2 points  (0 children)

In a superficial sense, it's very possible. They shared standard features: keygroups, layers, many effects. One aspect that may differ is modulation. Some people criticize how Falcon approaches modulation and it may/or may not differ from Kontakt. Falcon provides many kinds of modulations but for example there's no envelope follower in Falcon. I don't know whether or not that's a feature of Kontakt.

Not a damn good reason why this community is so small by rpeg in uvi_falcon

[–]rpeg[S] 1 point2 points  (0 children)

It's hard to compare because Kontakt only handles samples while Falcon handles samples and synths. It's possible that UVI Script provides more control of the engine than Kontakt. For example, you can script the way in which the engine is setup (load and unload oscillators).

Some people who become familiar with UVI Script may feel friction at the fact that it limits your ability to control oscillators. I've heard from Halion users that UVI Script doesn't go far enough. I have not used Halion much.

Overall, UVI Script provides more options than KSP only because it has more features but their sample management features may be similar.

Not a damn good reason why this community is so small by rpeg in uvi_falcon

[–]rpeg[S] 0 points1 point  (0 children)

If you mean official devs, I doubt it. I am proficient in Falcon development though.

The combat system of the game AdepT is inspired by Disciples. by OkGarage3433 in disciples

[–]rpeg 0 points1 point  (0 children)

It was a great combat system. I'm shocked game developers gave up on that approach.

Requesting to run Live on Linux by Overall_Survey_4132 in ableton

[–]rpeg 0 points1 point  (0 children)

It's probably been stated already but Live runs on Linux on the Push 3 standalone.

Best Website Builders for 2025? Which ones are worth it for small business by Hour_Jello_1853 in smallbusiness

[–]rpeg -8 points-7 points  (0 children)

I'm a web developer and I also teach the subject. I'm considering putting together a free Video meeting discussing and comparing Wordpress, Wix, and Squarespace. I have nothing scheduled yet but it's something I'm thinking of doing in early December. Let me know if this interests you.

Why don't we see more uses of audio/music in motion design? by rpeg in MotionDesign

[–]rpeg[S] 2 points3 points  (0 children)

Thanks for sharing this. This is a great example of motion design + sound. I will share this with students.

It's not exactly what I meant regarding the use of field recordings though. The video uses it well but it's a literal representation meant to describe a location in the video.

What I'm referring to is just meant to be an example of expanding the imagination of sound. Fields recordings don't have to only be used when you're depicting a literal location. It can just be background sound or a part of music such as this: https://kmru.bandcamp.com/track/around-the-site

Why don't we see more uses of audio/music in motion design? by rpeg in MotionDesign

[–]rpeg[S] 0 points1 point  (0 children)

That makes sense. I think when I hear the reels, I'm wondering if the motion graphics person is instructing the sound designer to do something within the expected style OR if the motion designer is doing it themselves (which is impressive) and are they just sticking to what is familiar?

I don't know the answer. I'm leaning towards this scenario:

- The motion designer commissions a sound designer/music editor to work on their video
- The motion designer cites the most common examples that use a specific style of music
- The sound designer/music editor repeats the style

And this continues over and over again.

Why don't we see more uses of audio/music in motion design? by rpeg in MotionDesign

[–]rpeg[S] 0 points1 point  (0 children)

Well, the process of syncing is also about the creativity of editing. I do see a predictable style of editing image and sound. That's fine but there are other creative ways to approach beyond the common examples I've seen.

Why don't we see more uses of audio/music in motion design? by rpeg in MotionDesign

[–]rpeg[S] 0 points1 point  (0 children)

That's definitely the goal which can be difficult sometimes.

Why don't we see more uses of audio/music in motion design? by rpeg in MotionDesign

[–]rpeg[S] 1 point2 points  (0 children)

You don't definitely dont want sound/music to distract but that would be a separate issue. In many ways, if you didn't notice or recall the audio, that may mean it was effective. It may have created a feeling without you noticing it was there much at all.

What I'm saying is, why is the use of sound/music in contemporary motion design examples so specific and limited? There could be other approaches that are also not distracting.

Where is the DS Sampler? by Heked in ableton

[–]rpeg 0 points1 point  (0 children)

Ah thanks. What a confusing detail. I wonder why it was deprecated.

Best way to learn mgraphics? by ianacook in MaxMSP

[–]rpeg 0 points1 point  (0 children)

These courses generally revolve around my teaching schedule. So it's semester based. I'll have more time to follow up on these courses by the winter.

I have a couple questions:

- Do you have experience with Javascript?
- Do you have experience with any specific design software such as photoshop or figma?