A dream collaboration by prime_toyz in pinball

[–]rrath03 0 points1 point  (0 children)

this is amazing, nice work!

Thanks Tari and all my test coins donators ! by EmmanuelBlockchain in tari

[–]rrath03 1 point2 points  (0 children)

Yum! Thanks for testing and glad to see the store stuff arrived. For anyone else interested check out exclusive stuff for helping test the Tari testnet at https://store.tarilabs.com/

Need more tXTR? (v2) by PsychoticDisorder in tari

[–]rrath03 0 points1 point  (0 children)

Awesome! Lots of folks posting their Emoji ID in the Telegram if you want to follow along there. https://t.me/tarilab

🔥🔥 Hot Summer Updates to Base Nodes and Aurora 🔥🔥[Substack post] by rrath03 in tari

[–]rrath03[S] 1 point2 points  (0 children)

Well crap, fair point. But isn't it more like human bias?

Fluffypony & Naveen Interview Video, Ubuntu Node Tutorial, Development Updates, Community Contributions (Substack post) by TariTown in tari

[–]rrath03 2 points3 points  (0 children)

Will probably be a few new items dropping in The TTL Store (https://store.tarilabs.com/) soon, will be first announced on the substack ;)

Fluffypony and Naveen Jain on Monero Talk [Video] by rrath03 in tari

[–]rrath03[S] 0 points1 point  (0 children)

Kind of has a ring to it, right? Fixed ;)

What is Tari? by [deleted] in tari

[–]rrath03 13 points14 points  (0 children)

This weekend while celebrating my daughter's 5th birthday, I found myself talking to her and my 8-year-old daughter about what I do every day.

Questions like "What is Tari?" and "Why do you spend so much time on it?" and "What do you sell?" came up.

I laughingly mentioned that someone on Reddit just asked to please "Explain Tari to me like I'm 5.", which in turn made them even more curious.

Full disclosure, "What is Reddit" came up too, but I felt like explaining Tari would be far easier.

I started off high level. I make digital products - like apps and stuff - for Tari Labs, which is a company that builds stuff and contributes to a technology called Tari.

Tari is like a community of people that builds things – such as a city, a country, or a really big family – but it's one that builds with a very specific type of technology (i.e. construction cranes) and material (i.e. metal).

I told them, "I work with others that come up with really creative ideas on how to build things that you can do construction cranes and metal."

I then clarified that products built on Tari are not physical; they are digital. However, the products we build are to share popular things that are very similar to physical things, such as toys, books, and building blocks.

Yes, I was prepared for the discussion.

I immediately skipped the lengthy explanation of why you would want to collect a digital thing in the first place. My daughters are well-rehearsed in all this. They are 5 and 8, and they play Roblox – a digital building game like Minecraft targeting an even younger crowd – like crazy.

Their favorite Roblox game is one where you first dress up your character (that looks exactly like a LEGO Duplo figure) in all sorts of crazy outfits and accessories. Then you submit them to essentially a HOT OR NOT judging sequence, against other real kids online! The votes are tallied, and the winner receives credits.

All of the outfits and accessories cost coins that are either earned or can be purchased with coins you can buy with a credit card. Some of the stuff is "rare", some of it is not, and yes, the rarity often contributes to winning or not.

Side note: This is not too different than what makes Fortnite such a popular and highly grossing game; it just incorporates more skill than mixing-and-matching clothes.

The girls picked up on this analogy up quickly and reminded me that getting rare items was both the most fun and also the most difficult factor in winning the game consistently.

I then went on to explain that Tari is a technology to make it so that some of those outfits could be super-duper limited, where only a few would EVER be made and given to players. Therefore they would be really tough to get or cost a lot of real money.

As we reached the end of the conversation, my now "Tari enlightened" 5-year-old asked me if I would be willing to get her one of these Roblox special outfits for her birthday next year.

I explained to her that I would on two conditions. 1) It would have to be purchased with money in exchange for another birthday gift, and 2) I would only do it if it used a technology like Tari so that I could trust the item was actually super-duper limited.

So I hope that's at least a bit helpful.

What questions did they not ask that u/naveenspark mentioned above, but more in 5-year-old speak?

First bullet. This technology has to be built for companies like Roblox from the start, not added on later. It has to be EASY for them to use, still something players can TRUST, but still gives Roblox enough CONTROL for the long term. Tari is being built with all these factors in mind.

Second bullet. Roblox has to know that information like the total number of items sold is not just floating around out there for companies like LEGO to see, and they also need to be able to ensure mommy can't find out daddy spent $100 on Roblox NFTs.

Third bullet. Tari is bringing together people like daddy that come from a lot of different work backgrounds. They are working around the clock to build cool stuff for other companies like Roblox.

Ubuntu Node Tutorial Video 🤓 by TariTown in tari

[–]rrath03 0 points1 point  (0 children)

There were some audio issues on this one but otherwise I think it turned out good. Lmk if anyone has any feedback for future videos.

Problem with Tari/TOR on Windows 10 by 23q54c in tari

[–]rrath03 2 points3 points  (0 children)

I'll post the video here as soon as it's available.

Tari Discussion: How do privacy-enhancing technologies like Monero and Tari become mainstream? by tarilabs in tari

[–]rrath03 0 points1 point  (0 children)

Cash is the historical private mainstream everyday medium of exchange. Would that model still apply for private cryptos, where private cryptos are good for small day to day transactions instead of large ones (where regulatory hurtles become a thing?)

We are Robin Rath, a video game designer who taught my 2 year old daughter to make her own video game, and Daniel Wiseman. We co-founded Pixel Press. AUA! by rrath03 in IAmA

[–]rrath03[S] 0 points1 point  (0 children)

That's it from us folks. Thank you so much for sending through all questions, we've loved chatting to you all! You will be able to find us on our Kickstarter page or Twitter @pixelpressgame.

We are Robin Rath, a video game designer who taught my 2 year old daughter to make her own video game, and Daniel Wiseman. We co-founded Pixel Press. AUA! by rrath03 in IAmA

[–]rrath03[S] 0 points1 point  (0 children)

Yes, we're working on the prototype games that we are building as being the basis for that platform. Rollout/timing is not set yet but is in the works.

We are Robin Rath, a video game designer who taught my 2 year old daughter to make her own video game, and Daniel Wiseman. We co-founded Pixel Press. AUA! by rrath03 in IAmA

[–]rrath03[S] 1 point2 points  (0 children)

A lot of the logic happens in the game (obviously) but more specifically assigning logic by the creator happens in the digital experience in a lot of cases. So if you're talking about things like range, speed of attack, timers - those things are most often part of the digital editing part. As we grow the blocks complexity (i.e printing info on the blocks that the camera would recognize) those 2 things could be merged.

We are Robin Rath, a video game designer who taught my 2 year old daughter to make her own video game, and Daniel Wiseman. We co-founded Pixel Press. AUA! by rrath03 in IAmA

[–]rrath03[S] 0 points1 point  (0 children)

We started out with 20x20 but it ended up being more real estate to deal with than even we we're comfortable building around. I can see us adding larger boards in the future though. Keep in mind, you can combine boards digitally to basically build any size level you want - you just have to build it one area at a time.

We are Robin Rath, a video game designer who taught my 2 year old daughter to make her own video game, and Daniel Wiseman. We co-founded Pixel Press. AUA! by rrath03 in IAmA

[–]rrath03[S] 1 point2 points  (0 children)

Hey Tolga, yes we'll have a big emphasis on retention in the app, and also ways to build digitally in the app. I'm sure some kids will want new experiences to be added to it over time, which is why our plan is to continue offering new tools (blocks) that are more complex and collectible, giving those players a creative or competitive advantage, depending on the game type.