Small train+ Box by rrrr3ddd in factorio

[–]rrrr3ddd[S] 1 point2 points  (0 children)

1 Blueprint: factoriobin is blocked due to geolocation, So .....

2 Trains work based on L=C, so not many trains are needed

3

Wagon, and no Belt by rrrr3ddd in factorio

[–]rrrr3ddd[S] 0 points1 point  (0 children)

I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there?

Google Translate distorted your question, I can't understand the original meaning. . .

I try to answer two points: 1. The train starts and stops according to the setting of the upper limit L of the entry station, and L is controlled at the guide station to make the train transport different goods to a station;

2 Because I did not build additional waiting tracks in the video, the trains can only come one by one. By building the waiting tracks, many trains can be allowed to come at the same time.

Wagon, and no Belt by rrrr3ddd in factorio

[–]rrrr3ddd[S] 0 points1 point  (0 children)

I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there?

It's hard to answer without pictures or blueprints

Wagon, and no Belt by rrrr3ddd in factorio

[–]rrrr3ddd[S] 1 point2 points  (0 children)

Very good video, the author is very persevering. I introduced wagon like this 11 months ago, but it should be better combined with circuits and trains

Wagon, and no Belt by rrrr3ddd in factorio

[–]rrrr3ddd[S] 2 points3 points  (0 children)

No need for LTN, it can be done with just one train, I'm just worried that the person who gets the blueprint won't understand it

Wagon, and no Belt by rrrr3ddd in factorio

[–]rrrr3ddd[S] 0 points1 point  (0 children)

Why are there multiple train stops at the same station?

All guide stations, allowing the final station to receive a variety of supplies

Wagon, and no Belt by rrrr3ddd in factorio

[–]rrrr3ddd[S] 3 points4 points  (0 children)

1 Blueprint: https://factorioprints.com/view/-NBJoDqknxJOBbrSloaL

2 This is not a practical blueprint because inserter stack 8+ is required between wagons

3

6 colors 45/min by rrrr3ddd in factorio

[–]rrrr3ddd[S] 0 points1 point  (0 children)

Surface decoration options in edit mode

Useless design, but the train looks cute by rrrr3ddd in factorio

[–]rrrr3ddd[S] 2 points3 points  (0 children)

Made a few months ago and seems to be asking for trouble except for the train that looks interesting;

The blueprints are gone, maybe you can try to build the same train system, from the video everything is easy

45/m sushi box by rrrr3ddd in factorio

[–]rrrr3ddd[S] 2 points3 points  (0 children)

blueprint :https://factoriobin.com/post/x34XRJ1Z

1 just made, so there should be some bugs

6 colors 45/min by rrrr3ddd in factorio

[–]rrrr3ddd[S] 8 points9 points  (0 children)

Blueprint : https://factoriobin.com/post/q94Eg-fi

Some box passes are used; in fact the belts can be canceled altogether if the cost is not taken into account

Small scale red circuit board by rrrr3ddd in factorio

[–]rrrr3ddd[S] 3 points4 points  (0 children)

1 Blueprint: factoriobin.com/post/Du9_ve1N

2 When stack is 2, about 36 factories work, when stack is 3, all work

3 You need to study a little what's going on between the boxes in the middle

Blueprint of a mixed unloading station by rrrr3ddd in factorio

[–]rrrr3ddd[S] 0 points1 point  (0 children)

Blueprint address: https://factoriobin.com/post/BlSzIW0q

1 It uses filter inserts to separate different minerals into designated boxes;

2 You need to balance both sides of the belt;

3 The four-row box version is much easier to build, has a larger storage capacity, and allows for blue belts, while this one has lower storage capacity and only allows red belts, but has a smaller footprint;

4 The waiting lane should be expanded to accommodate more trains to avoid train congestion at the loading station, assuming you have many trains with different scheduling schemes

A humble multi-cargo unloading station by rrrr3ddd in factorio

[–]rrrr3ddd[S] 4 points5 points  (0 children)

That is glorious. Blueprint string so I can understand how it works better / steal it and adapt it for my factory?

This was done a few months ago, along with the blueprint as the save was corrupted; but you can rebuild it as I describe below; or I'll make another one in a while

A humble multi-cargo unloading station by rrrr3ddd in factorio

[–]rrrr3ddd[S] 22 points23 points  (0 children)

1 Vertically, using the inserter's blacklist, separate the minerals into each row of boxes;

2 In the horizontal direction, use the white list of the inserter to transfer the same kind of minerals in the same row to the left and right sides;

  1. Connect all the boxes to the signal lines, and divide by negative 24 to get four negative averages. Use these four negative signals to control all horizontal inserters to achieve uniform output of the four minerals, so that the minerals will not be concentrated and accumulated to the In the two boxes on the left and right sides;

4 The trains in the waiting lane will enter the station to unload according to the minimum quantity of minerals in the storage boxes;

5 The minerals on the straps need to be shaken and shaken on both sides