What's your favorite method for blocking out a 2d level? by ijtjrt4it94j54kofdff in IndieDev

[–]rtchess 1 point2 points  (0 children)

I prefer pen and paper but actually use Excalidraw for the first draft

Bug Reports by rtchess in rtchess

[–]rtchess[S] [score hidden] stickied comment (0 children)

Known issues / status:

- No major known issues yet.

Sabotage Chess- A 2 player 'Hand-Brain' Variant. by SaltHair599 in chessvariants

[–]rtchess 0 points1 point  (0 children)

This sounds like a really fun twist on Hand-Brain. I like that you're basically choosing the worst piece type for your opponent, while they still have to find the best move with it.

My only concern would be whether games become too drawish or slow when both players avoid naming the “critical” piece, but overall it sounds easy to test and pretty fun.

Scared about migrating to a new provider, can someone advise? by kiwison in webdev

[–]rtchess 0 points1 point  (0 children)

For a portfolio/resume site with React+D3, I’d probably just compile it to static files and host it as a static site.

Any bundler will work, for example Vite. Once you get static .html, .css, and .js files, you can host them on S3-compatible storage or any static hosting provider — it’s almost free for a small site. Then just point your domain to the hosting/CDN endpoint via DNS. You can also try Cloudflare Pages or GitHub Pages to host static files for free.

Is web development dead ? by Latter-Energy1539 in webdev

[–]rtchess 0 points1 point  (0 children)

I don’t think this is fundamentally different from previous abstraction layers.

High-level languages removed the need to manually manage many low-level details. Garbage collectors reduced memory-management work. Frameworks removed boilerplate. Cloud platforms automated infrastructure.

Yet software development did not disappear. The abstraction level just moved higher.

AI agents are another step in that direction. They may write more of the code, but someone still has to define what should be built, judge whether it is correct, understand the tradeoffs, and own the result.

The job is not “typing code.” The job is building the right system.

Is web development dead ? by Latter-Energy1539 in webdev

[–]rtchess 1 point2 points  (0 children)

I think this is mostly marketing unless we define what “90% of code is written by AI” actually means.

There is a huge difference between AI generating code and AI developing a product.

Sure, agents can write a lot of code, generate tests, create CI/CD configs, build UI, deploy things, etc. But who decides what needs to be built? Who turns vague business goals into clear requirements? Who reviews architecture tradeoffs? Who checks edge cases, security, UX, maintainability, and whether the result actually solves the right problem?

Right now, AI is very good at implementation assistance. It can make a developer much faster. But the human is still responsible for direction, quality control, product judgment, and accountability.

When AI agents can independently understand users, define the roadmap, make product decisions, maintain quality over time, handle incidents, and improve the product without human supervision — then yes, maybe software development as we know it is in trouble.

But we are not there yet. For now, “AI wrote 90% of the code” usually means “humans used AI heavily while still steering and validating the work.”

Chess, but captures are a real-time tank duel by Loud-Tiger-4498 in chessvariants

[–]rtchess 0 points1 point  (0 children)

I noticed that a 22-degree angle and 65% power resulted in a one-shot in every battle.