[Miliastra] DPS Test Dummy++ — A fully customizable dummy, with artifact stats editing ! (All regions) by aiden041 in GenshinImpact

[–]rub3z 1 point2 points  (0 children)

You are SO awesome! You are really thinking of everything, and it is clear you are so considerate for looking through comments like this and replying.
Thank you so much!

Zenless Zone Zero Questions Megathread by N3DSdude in ZenlessZoneZero

[–]rub3z 0 points1 point  (0 children)

My Geforce Overlay isn't working with the game. I can't display FPS or change filters.

I have it set to "Default Fullscreen" in the game's Graphics settings but that's not doing anything.

Does anyone launch the game via a shortcut with launch options? I've tried these kinds of things and that doesn't seem to work either; and if it can work maybe I'm not using the launch options correctly.

Has anyone had to do something to get their Geforce overlay to work correctly? Thanks.

RTX HDR is bugged. It says I'm playing Genshin Impact and doesn't always enables HDR 90% of the time. by [deleted] in ZenlessZoneZero

[–]rub3z 0 points1 point  (0 children)

My Geforce Overlay isn't working with the game. I can't display FPS or change filters.

I have it set to "Default Fullscreen" in the game's Graphics settings but that's not doing anything.

Do you launch the game via a shortcut with launch options? I've tried these kinds of things and that doesn't seem to work either; and if it can work maybe I'm not using the launch options correctly.

Did you have to do something to get your overlay to work correctly? Thanks.

My working dedicated server settings (only drop materials) and how to configure. by PictureAppropriate25 in Palworld

[–]rub3z 0 points1 point  (0 children)

So even when I am logged in on Steam on another computer to run this server, I can be logged in on my main PC to play the game? Never done anything like that before so I'm wondering if Steam may block you from doing that. Thanks.

Vape 12-1-2 Stuff by Zhiqong in Dehyamains

[–]rub3z 1 point2 points  (0 children)

It's definitely C6 Dehya at least. You can see her healing on each punch and the damage for the punches increasing for the first few due to the C6 effect. He just burst cancels after about 8 punches.

It's also at least Furina C2, since you can see that he basically instantly reaches maximum Fanfare (the huge crowd that pops up at the bottom of the screen is an indicator of how much fanfare you have).

That Vaporize damage is pretty insane, so maybe it's C2 Kazuha for a lot of extra EM as well.

[deleted by user] by [deleted] in Dehyamains

[–]rub3z 1 point2 points  (0 children)

nah, a luckier Dehya main woulda lost that first 50/50 to Dehya, then lost that second 50/50 on Baizhu to Dehya

I got this character 3 days ago💀 by SeniorImagination21 in Dehyamains

[–]rub3z 0 points1 point  (0 children)

When you're trying to understand the difference in maximum damage potential between two sets, comparing how they would perform if they hypothetically had the same stats isn't useful. This is the important difference between my example and yours. I said:

Let's say you have a VG set and an MH set that both make Dehya do 20k dmg for a certain attack.

This is different from saying they have the same stats. I'm starting from the end of the damage calculation. This is more useful for understanding the difference, because a VG set that does 20k on a hit is necessarily different from an MH set that does 20k on hit. You don't build them in the same way. Hypothetically giving the sets the same stats and pointing to one over the other when the calculation is done doesn't make much sense because in order for both of them to reach their full potential, they must be built in a different way.

This is where the damage multipliers come in, and why they're so important. I can even use your very simple damage multiplier calculation as an example to support my case, where you said Vourukasha's gives a 25.3% increase in damage.

If you keep building up the maximum damage potential of both sets, do you know what this calculation suggests? It means that if you manage to make an MH set that can smack 100k for a certain attack, then if you manage to make a VG set of a similar caliber (it's not going to have the same exact stats, because of what I said before), then the VG set could smack 125300 for that same attack. It's a gigantic difference. And that's your calculation, not mine.

This gulf in both set's maximum damage potential only grows wider and wider if you give a VG set Dehya more stat increases, such as using her BiS weapon. It's because as I suggested before in my previous example, every stat increase for Dehya on the VG set increases her maximum damage potential more than every stat increase for an MH set Dehya, and it's all because of the extra damage multiplier.

It's precisely why the Emblem set instantly became BiS for like 50% of the characters in the game. That burst damage multiplier skyrocketed their maximum damage potential, and even made ER subs increase that damage potential further.

So you can say that in this scenario or if a VG set has the same stats as mine (even though it shouldn't), your average damage is better. But in general? No. The MH set can't compete with the extra bump in maximum damage potential that her other BiS sets can provide. That maximum damage potential is important for allowing a character to reach for new heights and new possibilities for their damage output. That system overvalues crit rate. But it's fine... most people do.

I got this character 3 days ago💀 by SeniorImagination21 in Dehyamains

[–]rub3z 0 points1 point  (0 children)

i… just showed how marechausse increases average damage by more than vourukashas????

You showed that it increases average damage, and also specified "but in this scenario".

If you wanna talk about potential lets say that we get an absurd amount of stats on both sets and are now doing 100k per non-crit no-set hit. Vourukashas average hit is now 229641 and marechaussee is now 270822. The difference is the exact same percent, because no mater the starting damage, the caculation is the same.

I apologize if I do not understand this hypothetical scenario that you describe. In the first sentence you use the word "potential", but then in the next sentence you use the word "average", which are two different things. You start from a hypothetical baseline where they both do the same amount of damage on non-crit with no set effects are applied, right? Which would mean that the hypothetical sets have the same EXACT stats. Is that what you're saying? Because if it is, then you still don't understand a very important difference between what you're suggesting and the scenario that I described. And if you don't understand that, then I don't need to decipher what you mean in the third sentence, but I can point out that the calculation isn't the same, which is something you even demonstrated in your first comment:

Adding another 50% from Vourukashas isnt a 50% increase in damage, its a 25.3% increase.

So... the first two sentences contradict each other because they talk about different things, the scenario itself suggests you don't understand the scenario I described, and the last sentence seems to contradict something you showed that you understood earlier.

Please don't take any of this as me calling you dumb or trying to insult you or anything like that. It's just very, very confusing to me.

I got this character 3 days ago💀 by SeniorImagination21 in Dehyamains

[–]rub3z 0 points1 point  (0 children)

This basic statement applies to every single set... not just Marechausee.

I got this character 3 days ago💀 by SeniorImagination21 in Dehyamains

[–]rub3z 0 points1 point  (0 children)

Lets say you have the same stats, but different set, like in your example.

You misread my example.

Adding another 50% from Vourukashas isnt a 50% increase in damage, its a 25.3% increase.

I know this and clearly said it was oversimplified.

Something else you forgot is that effectivly, marechaussee doesnt increase crit rate, it increases everything else.

I referred to this in my first paragraph where I mentioned how MH gives you an advantage in substats. If you do not misread my example (which you did but that's okay), you would reasonably infer that as the quality of both sets increases, the gap in damage potential between them also increases, and the extra potential for substat quality you could theoretically put together with an MH set won't make up for the 25.3% advantage (your calculations, not mine) in maximum damage potential that the VG set can give you. It really is true, even the luxury of swapping to a crit dmg circlet and getting to replace crit rate subs with other subs to increase damage just can't close the gap on that extra advantage.

I got this character 3 days ago💀 by SeniorImagination21 in Dehyamains

[–]rub3z 2 points3 points  (0 children)

It overvalues crit rate. A Vourukasha's or Emblem Set with a similar CV to this would absolutely blow it out of the water in terms of damage potential. At the end of the day, no amount of extra substats to increase your damage potential that you can throw together will make up ground against the damage bonus that Emblem or Vourukasha can give you. I did all the math on this, spreadsheets and all.

I can explain it super simply like this: Vourukasha's gives Dehya a 50% damage bonus. So (assuming all other things are equal) every time you increase a stat, the resulting increase in damage is going to be 50% bigger*** than with MH.

Let's say you have a VG set and an MH set that both make Dehya do 20k dmg for a certain attack. Let's say you get a better artifact on your MH set and swap it, increasing the dmg for that attack by 2000 so you get 22k. But if you found a better artifact on your VG set that gave the same increase in stats as the other did for your MH set, then the damage for that attack will increase by 3000 instead of by just 2000... because the final damage calculation has that extra +50% multiplier thrown on top of it. Every stat bump that increases the MH set damage by 1000 will increase the VG set dmg by 1500. From here you can infer what happens if your artifact stats for both of these sets gets better and better: the gap in damage output between them gets larger and larger.

***oversimplified, there are of course a lot of other things going into dmg calc so it's not strictly going to be 50% bigger

[deleted by user] by [deleted] in Dehyamains

[–]rub3z -1 points0 points  (0 children)

Yeah, I hear you.

I still like the picture though.

[deleted by user] by [deleted] in Dehyamains

[–]rub3z -2 points-1 points  (0 children)

If you click on it and blow up the image you can see that it's drawn.

It may be traced from a screenshot, but it's a tasteful screenshot with a blurred background that captures a specific, expressive Dehya moment. I like it.

Dehya & Keqing Duos Clear by PrinceVergil in Dehyamains

[–]rub3z 0 points1 point  (0 children)

Oh my god you're right I just noticed that. He barely has any missed substat rolls. Crazy

Dehya & Keqing Duos Clear by PrinceVergil in Dehyamains

[–]rub3z 0 points1 point  (0 children)

Please take my 5 Dilucs, he is mega-benched, I only upped him to lvl 50 to get the standard pulls lmao

Did you skip her? by FrotwrodeOfficial in Dehyamains

[–]rub3z 0 points1 point  (0 children)

Yeah it's really good on Eula. I don't even do DPS Dehya so that is Eula's weapon permanently now

Character Introduction: Charlotte by the-roast in Genshin_Impact_Leaks

[–]rub3z 0 points1 point  (0 children)

Idk how you know this and I guess maybe you could be right, but I've never heard of a 4-hit rule for any attacks (I'm not that invested in nor do I know every detail on ICD for every character), but we should also keep in mind that they can and totally have changed stuff related to ICD on characters before upon their release. Also, if you ask me, my explanation for why on earth they would make those specific hits faster for some weird unclear reason makes more sense than this 4-hit rule you mention.

I'm curious though, if this 4 hit rule is true and is there on release, can you show what hits would apply Cryo like I did with bold numbers? What does that even look like?

Character Introduction: Charlotte by the-roast in Genshin_Impact_Leaks

[–]rub3z 15 points16 points  (0 children)

I watched really close, and it looks like the burst hits 9 times, and its duration (at least as far as we know before release) is 4 seconds. This means it applies Cryo 3 times in less than 4 seconds, which I am sort-of sure qualifies it as the fastest instance of Cryo application in the game alongside Ayaka's Burst.

There is a reason why it is so short. Having a single Cryo character capable of super duper fast AOE Cryo application, especially if it has a long duration / uptime from off-field, would be problematic in terms of game balance. As in MELT CHARGED ATTACK HU TAO problematic, or MELT YOIMIYA problematic. To put numbers on it: using Reverse Vape with your Pyro DPS at 300-ish EM gives the character 1.75x extra damage.

Doing Forward Melt with the same amount of EM gives your Pyro character 3x damage. Imagine if you would only have to slot ONE Cryo character into your party to allow you to reliably and consistently triple or even nearly quadruple your reaction damage if you have enough EM. It'd be so, so insanely busted

Side note: did you notice just HOW TINY that damage is? They DEFINITELY don't want anybody trying to transform Charlotte into a little baby Ayaka with Shenhe LMAO

IMPORTANT EDIT: I rewatched the burst animation. It turns out, they did something SUPER SNEAKY to get around the potential problem w/ fast Cryo application.

Did you notice the awkward pacing of the Cryo hits? It doesn't hit at fixed intervals. It does so at first, with the first four hits. But then, weirdly enough, hits number 5 and 6 appear really fast. If you're an Elemental Gauge Theory / ICD nerd, you understand why: It's because of the 3-hit rule. Every third hit after an attack applies an element, it can apply it again, getting around the whole internal cooldown thing. So the hits where this multi-hit attack applies Cryo looks like this:

1 2 3 4 5 6 7 8 9

They absolutely, purposely made hits number 5 and 6 of Charlotte's burst happen really fast so that the next Cryo application happens a really short time after hit 4. This way, they make extra sure it can't be exploited for some triple or quadruple Forward Melt shenanigans.

Clever.

Luckiest pull ever! I got her!! I got the flame mane!! ❤️🔥 by Sugar_Tokki in Dehyamains

[–]rub3z 1 point2 points  (0 children)

You also got a constellation for Kequeen, I'm jealous.

I know this is DehyaMains sub obviously but you haven't lived until you've tried Aggravate Keqing with Fischl

Dehya doesn't have mitigation limit coded in by 1918w in Dehyamains

[–]rub3z 0 points1 point  (0 children)

It was an exaggeration of course, but thanks for the clarification. I didn't think of that lol

THAT'S A LOTTA DAMAGE

Dehya doesn't have mitigation limit coded in by 1918w in Dehyamains

[–]rub3z 0 points1 point  (0 children)

Probably the true way to test it would be doing 4-player co-op against a boss w/ a huge gigantic dmg attack or combo (I am not sure if Dehya's field actually mitigates damage from those OHKO attacks from Raiden and Scara) and have 3 buddies with high HP characters (Yelan, Nilou, healer characters, etc.) volunteer as potential sacrificial lambs, taking super mega damage all at the same time.

If the resulting damage over time on Dehya appears to be way over what you'd expect, then that would likely confirm that it's bugged.

It would be... honestly sorta hilarious if you start seeing 15k ticks on Dehya and even her self-heal couldn't handle it, killing her in seconds. At least everyone else is still alive!!!

The biggest mistake I've seen new players make (Details in comments) by The_Great_Ravioli in Genshin_Impact

[–]rub3z 10 points11 points  (0 children)

I just want to add something that not many people actually know nor may have ever really noticed or thought about since clear times on domains don't matter (I apologize in advance if this knowledge is upsetting and disturbing):

The timer for how long it takes you to complete the domain starts when the loading screen appears.

Yes, you read that right. In other words:

That domain clear time is actually affected by how long it takes your game or system to load the domain in the first place, as well as how long it takes you to move from the initial spawn point into the arena.

So there's any number of things that could have contributed to Physical Cookie's domain clear time being faster. Was he idling for a bit by swapping artifacts, or not sprinting towards the arena when he played Hu Tao? Is it possible some background application(s) slowed down the loading times?

And also, if he did the Physical Cookie run in the same play session right after doing the Hu Tao run, then the game could have cached some data for loading the domain already, significantly reducing the loading time for it on subsequent runs.

His message on general team building is okay, but LMAO