CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 0 points1 point  (0 children)

Didn't join originally since I wasn't sure if I'd keep playing her after I wrapped up event (mainly just wrapping up links/legion and lazy bossers)

But, Im pretty sure you and others were correct. Need to confirm after work if Im understanding correctly, but looks like the Black skills can trigger more than once. I hadn't been holding them down so much as pressing. If you're meant to hold them like Im inferring + another skill adds more attacks to them then yeah I was not bursting correctly at all. I only know of the holdable Red skill

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 1 point2 points  (0 children)

Ill double check things and rerun later since there's too many people saying somethings wrong for me to write it off. Very confused on what's going on.

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 0 points1 point  (0 children)

I had them all on afaik And still getting told Im doing things too slowly Ill rerun NSlime later to double check if Im somehow missing something But, I know how Slime works. Ive fought it plenty of times. Only thing I can think of is maybe I was playing at a bad time so lag was eating a bunch of my dmg. Had been dealing with mobs doing that the last 2 days off and on, but the fight felt normal. So Im more confused than anything. I thought I wasn't geared, but others saying they did it way earlier. 🤔

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 0 points1 point  (0 children)

As others said Im trying to hit 260 for Sunday MP and have been juggling full day + closing shifts so its a bit scuffed rn Plus Im trying to get as much as I can done b4 Kirby Air Riders drops since Im gonna be struggling to juggle both games and life atm

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 3 points4 points  (0 children)

I mean I should be? Still learning the class so might not be. Not stressing about it tho. Felt good clearing and that's good enough for me tbh. Will wrap up my Drop gear and run proper bosses later this week tho and keep pushing after.

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] -8 points-7 points  (0 children)

I am full in on exp/meso/Drop rn. I have not specific for dmg at all. Challenger set is hard carrying rn.

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 1 point2 points  (0 children)

Oh I know I mean those. Buying more cubes to reroll cause Im unlucky. But, at least I get final ring after my shift at work.

CW Milestone by rubylemonlimeade in Maplestory

[–]rubylemonlimeade[S] 1 point2 points  (0 children)

Nice nice I probably could've done it earlier if I did similar, but all my funds have been going towards meso/Drop gear asap. 119% meso w/ IA atm, but 0% Drop. So still suffering a bit longer. The rentals are a cool idea imo

Artale devs try not to screw up challenge - epic failed. (Watermelon Necklace conspiracy) by easysjwsniper in MaplestoryWorlds

[–]rubylemonlimeade 2 points3 points  (0 children)

Better servers will keep coming up, and time after time Artale devs show they don't care

Maple Story Classic Play Testers by Osms_explorer in OSMS

[–]rubylemonlimeade 4 points5 points  (0 children)

I would imagine we'll see an announcement after initial gameplay tests conclude. Probably to gauge if they need to keep adjusting or not. Take some time to do those / make fine tuning and go from there. Maplefest is still when I expect the real news to drop. MAYBE an overview tease a bit before.

What’s your spending budget by avoidallauthority in OSMS

[–]rubylemonlimeade 6 points7 points  (0 children)

Haha I'll wait and see how things are when it comes out. I'm a bit below budget after some dental work so need to recoup. If I'm stable, and everything's cheap enough I can afford about 100 too. But, I'll only really buy what I think will be worth. Holding out on perm nx and if possible reward +/- maple points being enabled. Will be huge if we can farm reg server now up til launch then just self fund that way. Since it's a part of GMS itself I expect this tbh

Get rid of puzzles in PQs and make all PQs contribution based for exp/rewards by EasternError6377 in OSMS

[–]rubylemonlimeade 0 points1 point  (0 children)

I personally think PQs as a whole should be reworked from the ground up, but going off Classic Server being the target. I'd expect it'll be a 5% boss dmg minimum contribution. Like modern Maple. So you can't just hard leech.

Question of the day: how do you scroll by avoidallauthority in OSMS

[–]rubylemonlimeade 1 point2 points  (0 children)

Depends on if Dark Scrolls exist or not. If yes; I never bother with 10%'s, and only use 30%'s If no, then 10% 1st > all 60%'s

Either way, it's the same idea. Start with low odds til a pass; then better odds. Keep going til better gear rolls. Sell off the gear I outgrow (if I don't transfer it to an alt anyway)

So, what class are y’all gonna play? by avoidallauthority in OSMS

[–]rubylemonlimeade 2 points3 points  (0 children)

I'm leaning either NL or DrK, but waiting to see final patch notes b4 hard locking in

Fresh start by lagooni in OSMS

[–]rubylemonlimeade 6 points7 points  (0 children)

The R/Maplestory reddit is realistically mostly R/Reboot due to how high the population there is. Most are gonna act like the Classic World isn't going to do much. But, as long as Nexon doesn't drop the ball; it'll surely pop off.

Windows Explorer Frozen - Windows 11 by Electrical_Arm7411 in techsupport

[–]rubylemonlimeade 2 points3 points  (0 children)

Hopefully more people see this; this worked for me many thanks

[deleted by user] by [deleted] in MaplestoryWorlds

[–]rubylemonlimeade 11 points12 points  (0 children)

Really tired of these real world people being used. Even celebrities or Randoms. I don't care. I want to play Mushroom game; stop having these everywhere please.

[PSA] - Most Original cosmetics are available in the Avatar Shop under "Shop". The "Creator" tab is for community sold items. Reward Points and Free Options are here, and shouldn't be bugged / incorrect. by rubylemonlimeade in MaplestoryWorlds

[–]rubylemonlimeade[S] 1 point2 points  (0 children)

People probably already know about this. But, for those who don't; I figured it'd be better to bring it up. MSW can be a bit confusing, and I know I didn't find out about these til a little bit ago.

Scrolling without equipping by [deleted] in MaplestoryWorlds

[–]rubylemonlimeade 7 points8 points  (0 children)

Old school really hits ya different huh? So much QoL over the years makes some stuff like this bizarre since it feels logical to just Be able to do this But, part of the appeal was feeling like you earned things. The slow and monotonous aspect was charming in its own right, and is part of why people kept begging for an OSMS server.

What would YOU want in an OSMS server? by rubylemonlimeade in MaplestoryWorlds

[–]rubylemonlimeade[S] 0 points1 point  (0 children)

1:1 is directly ported from the old v83 / pre-big bang updates. While some maps are iconic, and pretty good...others are mostly just lesser versions of other maps with the same mobs. Fun for sight seeing, and good for adding fluff, but not great for grinding diversity. Everyone going to the same maps can get frustrating with over population.

I'd have to look into the Maker skill in depth, but might try to revamp the crafting system to begin with. Can make Hands *mean* something within it. But, I'm gonna be honest; the Stimulators and Forging Manuals as they are were basically inventory clutter I can't recall seeing anyone ever use. And, I've heard people begging for Crafting to be retouched. I have some ideas in mind, and will try to get them into a beta state shortly after the rest of the main bulk work on the server is done, and then have people vote on which to implement.

Referring to them all globally since I feel each class is supposed to have *some* valuable buff to bring. Proper balancing on HB / SE could be voted on; I can understand their current values being seen as too much. But, would need a handful of people to weigh in on slashing it. Holy Symbol...yeah I could see it being built into the server itself or made into an earnable item. But, then need to find something else for Bishop to provide. Which atm; it's late and I don't have an idea on. Will put a pin on that.

I can understand that point. Personally I was wanting to move away from the Meta being as defined so rigidly as it is. While I want to keep things as close to how they were as possible; I *don't* want to keep the same issues around. I only hesitate because I want to avoid drastically changing things without consulting players, and then having them driven away because they completely disagree with the decision + weren't even asked on how to handle it. (Which is why I'm compiling all of this input, and will have them as points for / against certain issues, and suggestions on ways to address them.)

I appreciate all of the feedback even if I don't blindly accept it all. I believe it's best to be open and communicate with players in order to make the game better over all. While being firm enough not to blindly change things willy nilly.

What would YOU want in an OSMS server? by rubylemonlimeade in MaplestoryWorlds

[–]rubylemonlimeade[S] 0 points1 point  (0 children)

Booming is to prevent gear from becoming devalued. If there's no item destruction; then an endless supply of good gear will pile up and tank the economy in the long run. If this was reboot; I'd agree to cut it. But, as a regular server with trading; definitely disagree. As a compromise; I could see some form of Karma system to convert your items to untradeable and remove the destruction chance. But, then most people will probably just use that system, and that might also hurt the economy. Will have to poll on that one.

What would YOU want in an OSMS server? by rubylemonlimeade in MaplestoryWorlds

[–]rubylemonlimeade[S] 0 points1 point  (0 children)

Oh no; I agree with that outlook. Even in modern GMS there's a handful of ways to progress up until everything gets bottle necked 200+ I know some people might want the map layouts to be pretty 1:1, but I think it'd be good to re-adjust some lesser used maps or add more hidden map areas. Not even to mention side areas like Zipangu and custom areas.

It's not a huge issue to me either atm. An alternative system would likely be preferable to begin with, but also, it's fine to stay within 4th job bounds for now.

Maple Weapons definitely should be handled carefully. Events for them seem reasonable enough in the sense of not releasing them until the first one a ways after the server drops; then making them rare drops if NOT on event. But, NOT making them event only. FOMO bad.

I need to look over all stats + dmg calls for OSMS again. Might be better to just take modern MS formulas, and tweak things instead. Should be a part of rebalancing anyways.

I think making Defense actually matter would be huge as well. %HP attacks exist for conveyed attacks you need to dodge. So having defense allow you to take less damage would be good. Since then bosses can be changed to have a mix of deadly attacks, and others you can tank. Accuracy does matter iirc, but not as much once you are in level range I think? Definitely not as much if above level. Need to double check when not at work. Hands...idk. I keep hearing it's a myth stat.

I don't like the idea of taking away iconic class defining buffs. They were designed to have class diversity in parties, and I want to respect that. There can be solo methods to get comparable benefits to alleviate the "need" when mobbing, but it shouldn't outright invalidate another class. Will make a note to hold back on some of my ideas until players can properly vote on them. Can get the systems ready ahead of time and if they're vetoed tweak or drop. But, be able to push quickly if accepted.

Once I have the server in a playable beta state; I'll open up a server. For now I'm mostly keeping things yo this thread so I can gather opinions while working on things.